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MX vs ATV (and prior MX games) Forum => Track Creators => Topic started by: tw0_f0ur_ on February 21, 2005, 04:54:34 AM

Title: Bumpmapping Tutorial
Post by: tw0_f0ur_ on February 21, 2005, 04:54:34 AM
First off thanks to Paul for teching me how to do this. This will show you how to make Bumpmaped shadows to make your MCM2 texture more realistic.

Requirements:

3D Studio Max (Any version)
Photoshop or Paintshop Pro (Any version)
Some knowledge in Max and PS or PSP

First start off by taking a Stock Texture map from the Textmap folder in Trackeditor.

(http://img.photobucket.com/albums/v141/tw0_f0ur_/OnTrack05.jpg)

Convert it to Greyscale in PS or PSP...

(http://img.photobucket.com/albums/v141/tw0_f0ur_/Greyscale.jpg)

Then you should have a texture looking like this....

(http://img.photobucket.com/albums/v141/tw0_f0ur_/OnTrackGrey.jpg)

Ok doing good. Save the greyscale as a 24bit TGA file.

(http://img.photobucket.com/albums/v141/tw0_f0ur_/tga.jpg)

Now minimize PS or PSP, and open up Max. Make a Plane 513 x 513.

(http://img.photobucket.com/albums/v141/tw0_f0ur_/MaxPlane.jpg)

Then press M and you should get a screen like this...

(http://img.photobucket.com/albums/v141/tw0_f0ur_/MaxMaterials.jpg)

Then Click the + on the Maps tab and you should have this...

(http://img.photobucket.com/albums/v141/tw0_f0ur_/MaxMaps.jpg)

Check the Bump tab and click on none next to Bump like so...

(http://img.photobucket.com/albums/v141/tw0_f0ur_/MaxMaps2.jpg)

Then you'll get a screen like so... Click on Bitmap...

(http://img.photobucket.com/albums/v141/tw0_f0ur_/bitmap.jpg)

Then this screen will come up. Select ur Bitmap from this screen and hit open...

(http://img.photobucket.com/albums/v141/tw0_f0ur_/selbit.jpg)

Then you'll come back to this screen. Hit the little cube. Then hit the little circle pointing to the cube...

(http://img.photobucket.com/albums/v141/tw0_f0ur_/apply.jpg)
(http://img.photobucket.com/albums/v141/tw0_f0ur_/assign.jpg)

Exit out of that Part and you should see a texture on the Plane in the Perspective View. Good your almost done... Zoom out in the Top View and center the plane like so...

(http://img.photobucket.com/albums/v141/tw0_f0ur_/center.jpg)

Now his F10 and you will get a render screen. Change the Output Sizes to 2000 x 2000

(http://img.photobucket.com/albums/v141/tw0_f0ur_/output.jpg)

Make sure your View is set to Top like this.. And hit Render. (This might take some time depeneding on you system specs)

(http://img.photobucket.com/albums/v141/tw0_f0ur_/top.jpg)

After its done rendering you can go ahead and save it. Make sure you save it as a 24 bit uncompressed TGA...

(http://img.photobucket.com/albums/v141/tw0_f0ur_/save.jpg)

(http://img.photobucket.com/albums/v141/tw0_f0ur_/savetga.jpg)

Now you can open up your textures in PS or PSP and add the Bumpmap to you textures. Turn it to Overlay and change the opacity and Adjust to you liking.

(http://img.photobucket.com/albums/v141/tw0_f0ur_/final.jpg)

Now you have finished making bumpmap to make your texture more realistic. Have Fun and Enjoy.
Title: Re: Bumpmapping Tutorial
Post by: cR on February 21, 2005, 05:08:17 AM
Nice man, I got a better idea for the rendering tho, I'll let you know on msn.
Title: Re: Bumpmapping Tutorial
Post by: mcm2boys on February 21, 2005, 06:42:24 AM
hey cR,

why not post it here and let us all know? :)


Laurie
Title: Re: Bumpmapping Tutorial
Post by: 51 on February 21, 2005, 07:48:16 AM
im starting to bumpmap different things into different layers. like say ruts = one bump map, elevations = another one, and dirt texture graininess = yet another one. but yeah above is the basic idea. as far as rendering the finals in max...i don't agree on that for certain circumstances.
Title: Re: Bumpmapping Tutorial
Post by: cR on February 21, 2005, 02:53:51 PM
Well I can, but does anyone here use Max 6 or 7? It can't be done with 3.x ...
Title: Re: Bumpmapping Tutorial
Post by: tw0_f0ur_ on February 21, 2005, 03:39:34 PM
I just wrote a basic tut for people who want to know how to bumpmap. Nothing special.Pics should work for everyone now if u had probs. I changed the server
Title: Re: Bumpmapping Tutorial
Post by: VMX_SKYmx99 on February 24, 2005, 08:14:49 PM
I just followed this tut and it turned out really well.  Thanks bro.

Clint make us a tut!  ;)  Im running 7, so it will work fine for me.
Title: Re: Bumpmapping Tutorial
Post by: cR on February 24, 2005, 10:01:45 PM
Well I was planning to put some tutorials on my site.. I'll start on it after I got this new wireless router all set up and working :)
Title: Re: Bumpmapping Tutorial
Post by: Sneer on March 02, 2005, 06:42:11 PM
u could also use your finished displacement tga, and add it into your plane (in max) by the displacementmodifier, this 'll give u an complete elevation. That's your way 51?
But carefull 257x257 are about 66k polys :)
hit f3 for wireframe.
Its working in 3x and higher.
Title: Re: Bumpmapping Tutorial
Post by: cR on March 02, 2005, 08:23:45 PM
Lol, everyone here knows how to add disp maps in max :P
Title: Re: Bumpmapping Tutorial
Post by: Sneer on March 02, 2005, 09:53:15 PM
oh yea,
i just read that tut by 51.
Didnt know, sorry for repeating.  :-X
Title: Re: Bumpmapping Tutorial
Post by: 51 on March 03, 2005, 02:43:29 AM
lol. nowadays i don't import 257s anymore just 513s and damn that will use some cpu power once you displace it and add tex.
Title: Re: Bumpmapping Tutorial
Post by: tw0_f0ur_ on March 03, 2005, 04:12:10 AM
haha yeah, i usally import 513s i just wanted to show the basics, lol it doesnt work 2 hard on my AMD 64bit 3400+ 2.4ghz lol
Title: Re: Bumpmapping Tutorial
Post by: 51 on March 03, 2005, 02:46:19 PM
yeh i dunno why but for some reason ive never been able to have max running SUPER FAST or rendering SUPER FAST. I've got a 2.6C ovc to 3.25 wiht a raedon 9800 pro (128mb) and corsair XMS ram (1gb) and i really never noticed it running much faster than when i had a *#*#* box.
Title: Re: Bumpmapping Tutorial
Post by: cR on March 03, 2005, 05:46:11 PM
Hmmm use the change graphics mode url in ur 'start' menu, then put it on Direct 3D, that runs fastest for me, if it doesn't work just try different settings..
Title: Re: Bumpmapping Tutorial
Post by: 51 on March 05, 2005, 06:03:18 AM
yeh ive tried all that. D3D looks the best but realtime movement is slower for me compared to OGL. I wish there was a way that I could tell it to use my damn ram up lol.
Title: Re: Bumpmapping Tutorial
Post by: tw0_f0ur_ on March 05, 2005, 06:17:20 AM
hey 51 u should make a tut on how 2 make ur jumps lol
Title: Re: Bumpmapping Tutorial
Post by: mx333 on March 05, 2005, 08:04:48 AM
i second that, as well as how u do ur textures!!! god i am in diar need of how to do good textures....
Title: Re: Bumpmapping Tutorial
Post by: 51 on March 06, 2005, 04:54:14 AM
it's super duper top secret because i have these amazing rare techniques that have never been unveiled even by Indiana Jones.
Title: Re: Bumpmapping Tutorial
Post by: v_hoOk~ on March 06, 2005, 05:17:40 AM
howabout by spike lee? cuz with his mad skills at black cinema, he could do anything, hes a true artist like you. so im guessing he has the same skillz as you.
Title: Re: Bumpmapping Tutorial
Post by: 51 on March 06, 2005, 09:06:07 PM
there is a strange resemblance.