Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Making Tools (Reflex Track Compiler, MVA Editor, Armadillo/Dillo Too/APM/Etc.) => Topic started by: DBR_Dodgy on July 31, 2004, 06:33:50 AM

Title: Dillo Too problem
Post by: DBR_Dodgy on July 31, 2004, 06:33:50 AM
ok when i place an object in D2  the only camera veiw i can use is the look down from above view.
the rotate look up and down dont work, which makes it near impossible to gauge hight of object from the ground.
all the camera anles work until i place an object, then its stuck in the place object view. (happens on all objects stock or otherwise).

Laurie help me please  lol.

Ian.
Title: Re: Dillo Too problem
Post by: mcm2boys on August 01, 2004, 02:15:07 AM
hmm placing objects is a 2 part process. I use top down View because its easier to CalC  X/Z posn in 3D from the 2D mouse posn, then if you unlatch the 'place object' button  you should have full camera movement again to orient the object. if not then I'm not sure why not but changing to another tab might correct it.

I'll check it out just as soon as I can get some time to work on d2  again

Laurie .
Title: Re: Dillo Too problem
Post by: DBR_Dodgy on August 01, 2004, 08:09:38 AM
im away at the mo at my GF's for a few days, im guessing when i get back ill come out of "place object mode" and all will be fine.
its been along time since i used D2 and i forgot about that.
thanks for that little refresher. :D

Ian.
Title: Re: Dillo Too problem
Post by: HKR_envy317 on August 01, 2004, 02:31:35 PM
when putting in objetcs into the trackis it better to use armadillo or diilo too ?
Title: Re: Dillo Too problem
Post by: DBR_Dodgy on August 01, 2004, 05:36:24 PM
its easyer to place objects in Dillo but animated objects can only be worked throughD2.

Ian.
Title: Re: Dillo Too problem
Post by: HKR_envy317 on August 02, 2004, 01:15:28 AM
how do u get the haybales and stuff, to slant with the track and not just be straight and flat, but to flow with the elevation changes on the track ?
Title: Re: Dillo Too problem
Post by: DBR_Dodgy on August 02, 2004, 08:26:21 AM
select your object check and un-check the X Y Z  axis for which ever direction you want to move/rotate it then click "rotate"  and hold the left mouse button down and drag.

Ian.