Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => General Discussion MCM 2 => Topic started by: Extreme on January 13, 2005, 05:07:19 AM

Title: New Toys for McM2
Post by: Extreme on January 13, 2005, 05:07:19 AM
MXU Models next
Coming soon

(http://www.mcm2extreme.com/uploads/MXU_BIKES.jpg)

(http://www.mcm2extreme.com/uploads/MXU_BUGGY.jpg)



Extreme
Title: Re: New Toys for McM2
Post by: tw0_f0ur_ on January 13, 2005, 05:29:54 AM
yeah boi!!!!!!! cant wait
Title: Re: New Toys for McM2
Post by: mx333 on January 13, 2005, 05:57:22 AM
these models ;D look amazing
Title: Re: New Toys for McM2
Post by: cR on January 13, 2005, 08:07:49 AM
F*CKING AWESOME!!!!
Title: Re: New Toys for McM2
Post by: AUS_Twisted on January 13, 2005, 09:02:10 AM
Now all we need is a conversion of the game physics and graphics engine lol.

Good work!
Title: Re: New Toys for McM2
Post by: VMX_GravityX2 on January 13, 2005, 02:31:50 PM
Will we be able to skin them?
Title: Re: New Toys for McM2
Post by: Bunny on January 13, 2005, 02:49:19 PM
Nice!  Will the monster truck be included too?
Title: Re: New Toys for McM2
Post by: texastechster3 on January 13, 2005, 03:12:12 PM
Quote from: AUS_Twisted on January 13, 2005, 09:02:10 AM
Now all we need is a conversion of the game physics and graphics engine lol.

Good work!

ask the TD boys to do it - they know how, but are worried about Microsoft.  People alter/adjust game physicis all the time without so much as a peep from MS...and certainly not for an OLD game...anyway, when i was told that they COULD patch the game, I've been pretty bummed that they won't.
Title: Re: New Toys for McM2
Post by: MCMnut on January 13, 2005, 03:46:43 PM
Quote from: texastechster3 on January 13, 2005, 03:12:12 PM
ask the TD boys to do it - they know how, but are worried about Microsoft.  People alter/adjust game physicis all the time without so much as a peep from MS...and certainly not for an OLD game...anyway, when i was told that they COULD patch the game, I've been pretty bummed that they won't.

whoaa, hold on.  Who is able to patch the game?  MS or TD?  Unless you know something I don't, we have never tried to do that, so to say that we won't implies that we already know how...that's not to say that we couldn't do it but it would have to be primarily people like Laurie and Bruce.  First you have have to decompile the MCM2.EXE file and then start trying to figure out what was what.  Realistically I couldn't see much more than tweaking a few constants.  To build in a completely new physics package would take a heck of a lot of work, with an unknown number of problems to solve.  It would be one thing if the game were open source and not all of this hit and miss guessing.

Jeff
Title: Re: New Toys for McM2
Post by: AMA_DirtTwister on January 13, 2005, 04:13:13 PM
Putting the unprotected MCM 2 exe through something like this (http://www.datarescue.com/idabase) would create a reasonable assembler file.  You should be able to actually re-assemble MCM 2 back to a working original.

To modify something like the physics.  You would have to use your re-assembled MCM 2 and analyze the game loop.  You could add debug messages and monitor them.   Tools like Softice (http://www.compuware.com/products/driverstudio/2713_ENG_HTML.htm), which I have, let you stop windows take a look at it and then resume.

To patch it you can make simple contant changes or you can actually replace a routine or add to the routine by appending code to the end.  You can then run your resulting exe through a patch generator which would compare the differences and make a patch for the original unprotected MCM 2 exe.

The typical way of doing it is to insert a subroutine call into the original code and add extra code and the code you replaced into that code that you append.

Figuring out what are the best changes to make and then debugging them are extremely time consuming.  If you are lucky it's worthwhile to do.  If you aren't (the norm) then I think you are better off putting your time into creating your own game engine or modifying one that is documented and designed to be used as a game engine.

Of course disassembling MCM 2 and using Softice to reverse engineer it is illegal, if the end product is something that we are going to distribute or the information we learned was distributed. 

I have done similar things to programs like CCMail.  I actually had to make it where CCMail couldn't send a zero byte write to the mail database (zero byte writes truncate file).  I disassembled their mail engine, proved to them that they had code in it that did a zero byte write (I sent them the disassembled listing), reassembled it without it for testing, and then created a VXD to prevent CCMails ability to do it (just in case their were other ways to send it). We ultimately got IBM to fix it.  So the answer is yes we can, but don't expect to see us doing anything but simple changes to the core of MCM 2.

Everyone is free to try to find interesting values to change in MCM 2.  There are utililties out there that let you look for and replace values in a running program.  Of course doing this could cause damage to your computer/hard disk, so do so at your own risk.

Bruce
Title: Re: New Toys for McM2
Post by: Extreme on January 13, 2005, 06:56:04 PM
QuoteWill we be able to skin them?


Yes Iv made 512x512 Skins for them but they r not the same as the mcm skins



Extreme
Title: Re: New Toys for McM2
Post by: VMX_SKYmx99 on January 13, 2005, 07:39:45 PM
Awesome!  I cant wait.

Are those the only models you have got so far?  Or are you releasing all of em? :)
Title: Re: New Toys for McM2
Post by: texastechster3 on January 13, 2005, 08:20:34 PM
MS provides no support anymore for MCM.  The game is ancient as far as they are concerned.  People create, and distribute patches for games all the time.  For example, people take a war game, and make it to where the character can, for example, fly, or not be killed, or run fast.  This is all we would be doing.  We would alter how a  corner is taken, how the bike jumps, or how the track deteriorates.  If people have the know-how, what's stopping us? 
Title: Re: New Toys for McM2
Post by: thormx985 on January 13, 2005, 08:27:43 PM
Quote from: Extreme on January 13, 2005, 05:07:19 AM
MXU Models next
Coming soon

(http://www.mcm2extreme.com/uploads/MXU_BIKES.jpg)

(http://www.mcm2extreme.com/uploads/MXU_BUGGY.jpg)



Extreme
SICK :o :o :o :o :o :o
Title: Re: New Toys for McM2
Post by: RoBee on January 13, 2005, 09:47:49 PM
this is sweet
Title: Re: New Toys for McM2
Post by: VMX_D-Dub on January 14, 2005, 01:33:18 AM
that 50 is AMAZING !

will you be importing the bikes too ? (kx,yz,rm,etc)
Title: Re: New Toys for McM2
Post by: BPh on January 14, 2005, 02:00:17 AM
 8) Can't wait...
Title: Re: New Toys for McM2
Post by: tw0_f0ur_ on January 14, 2005, 04:12:40 AM
quick question about the 50, is the ride going to hold the handel bars like in MXU and all leaned over or is it going to be a normal stance like normal 50s in mcm2?
Title: Re: New Toys for McM2
Post by: VRT_Moto on January 14, 2005, 06:30:55 AM
Twisted Dirt...  You guys all never cease to amaze me! Extreme, I'm always impressed with your creations as well!

-Moto
Title: Re: New Toys for McM2
Post by: Extreme on January 14, 2005, 05:58:55 PM
Thanks

I havent started on the 50 yet and I havent got mxu
so i dont know what the rider is like but his hands will be on the bars.



Extreme
Title: Re: New Toys for McM2
Post by: Bunny on January 15, 2005, 04:02:42 AM
The rider is sort of scrunched up I guess.
Title: Re: New Toys for McM2
Post by: VMX_SKYmx99 on January 15, 2005, 04:05:38 AM
His knees stiuck out and hes hunched over a bit.  Like a big guy on a little bike. ;)
Title: Re: New Toys for McM2
Post by: Bunny on January 15, 2005, 04:17:18 AM
exactly.  Anyways will the monster truck be available?
Title: Re: New Toys for McM2
Post by: Extreme on January 15, 2005, 05:23:42 AM
I dont know about the monster truck yet
But I have had the MXU Rider in mcm today so it looks like he will be coming with the bikes

(http://www.mcm2extreme.com/uploads/mxu_rider.jpg)


Extreme
Title: Re: New Toys for McM2
Post by: motoace on January 15, 2005, 05:56:43 AM
Awesome Extreme those bikes and rider look nice it'll be fun to skin them also.
Title: Re: New Toys for McM2
Post by: tw0_f0ur_ on January 15, 2005, 07:01:04 AM
awsome man
Title: Re: New Toys for McM2
Post by: VMX_SKYmx99 on January 15, 2005, 07:01:41 AM
AWESOME!

One question tho... will these things produce tons of lag? lol  They are a bit more complex than most MCM2 models. ;)
Title: Re: New Toys for McM2
Post by: tff_fourone on January 15, 2005, 08:51:02 AM
YAAAAAAAAAAAAAAAA!!!!!!!!! THATS SICK! when are u expecting to be releasing these? or is it all just up in the air when your happy or whats the plan!

ps yes i kno perfection takes time! haha
Title: Re: New Toys for McM2
Post by: Bunny on January 15, 2005, 09:22:50 AM
That's great news that that rider model is coming out too.  I am also curious with the release date.
Title: Re: New Toys for McM2
Post by: wil_mx on January 18, 2005, 04:23:08 AM
wazup with the sprokets on the 50? :-\
Title: Re: New Toys for McM2
Post by: squeek110 on January 21, 2005, 11:43:27 AM
hey extreme is it possible to also shape the bike and rider models with 3d max not that i could do it coz i rally want a rider model with a armour shaped on his chest and a helmet fin or cant u fiddle round wif em?
Title: Re: New Toys for McM2
Post by: Bunny on January 22, 2005, 05:05:33 AM
Are there any new updates?
Title: Re: New Toys for McM2
Post by: VMX_GravityX2 on January 22, 2005, 05:30:09 AM
Sick. Hope we can skin the rider as well. ;D
Title: Re: New Toys for McM2
Post by: Extreme on January 22, 2005, 06:52:31 PM
Yes u can skin the rider and do anything u want to him but there has been a small problem as the mxu bikes have more detail then the mcm bike the PKG ends up a nit to big for bikeswytcher to handle so we r going to have to wait for the new bikeswtcher before these mxu bikes can be realised

Some good new tho not all of them r to big there’s a KTM 250 that’s done im just waiting for a shiny new skin for it before releasing it


Extreme
Title: Re: New Toys for McM2
Post by: Bunny on January 22, 2005, 07:20:14 PM
When you say do anything you want to with the rider, do you mean you can edit the model?
Title: Re: New Toys for McM2
Post by: Daniel Ahlgren on January 22, 2005, 07:44:20 PM
extreme cant u just get the wheels?
Title: Re: New Toys for McM2
Post by: metal_miracle on January 22, 2005, 08:57:32 PM
when can we use the bike modles that are over 5700 polys or 1mb pkg file?
Title: Re: New Toys for McM2
Post by: tw0_f0ur_ on January 22, 2005, 11:10:26 PM
im guessing in the next Bike Switcher
Title: Re: New Toys for McM2
Post by: mathow on January 22, 2005, 11:28:12 PM
Holy Mufugga! Ive been waitin for a good ktm model for so ling and then this model and all those other model comes! im peein in my pants if i dont get that model soon! ;)
Title: Re: New Toys for McM2
Post by: squeek110 on January 23, 2005, 12:06:10 PM
Quote from: Bunny on January 22, 2005, 07:20:14 PM
When you say do anything you want to with the rider, do you mean you can edit the model?
yeh i mean like meing able to shape the model
Title: Re: New Toys for McM2
Post by: Bunny on January 23, 2005, 05:35:46 PM
I was asking that to Extreme but that's ok. :)
Title: Re: New Toys for McM2
Post by: cR on January 23, 2005, 05:55:38 PM
You probably can't... it's a pkg you can't open, and don't expect TD to release it as a .max file or something.
Title: Re: New Toys for McM2
Post by: squeek110 on January 25, 2005, 09:30:34 AM
ah ok
Title: Re: New Toys for McM2
Post by: Extreme on January 25, 2005, 06:25:21 PM
QuoteYou probably can't... it's a pkg you can't open, and don't expect TD to release it as a .max file or something.

What do u thing of as clint  ::)

u never know whats going to realised next  :P


Extreme
Title: Re: New Toys for McM2
Post by: cR on January 25, 2005, 06:50:50 PM
Hmm true, but I'm sure you are not releasing an file compitable with 3d Max or something...
Title: Re: New Toys for McM2
Post by: Bunny on January 25, 2005, 11:52:30 PM
well, he did say you can "do whatever you want to it", so that's why I asked that.
Title: Re: New Toys for McM2
Post by: Monolith3 on January 26, 2005, 03:47:03 AM
I just want to thank those responsable for the creation of the Twisted Dirt web site and I hope that it will be around for a very very long time! When I had heard the news that we (collectively) lost MCM2,I was quite disappointed to say the least,because it was such a fantastic site!Lets all do what we can to keep Twisted Dirt alive and well for many years to come!
Monolith3.