Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Making Tools (Reflex Track Compiler, MVA Editor, Armadillo/Dillo Too/APM/Etc.) => Topic started by: ElDiablo (Paul) on May 09, 2017, 11:50:14 AM

Title: Rendering Shadows in Blender? Anyone?
Post by: ElDiablo (Paul) on May 09, 2017, 11:50:14 AM
Hey guys (and gals?)...

I've been messing around with creating tracks for Reflex and since it's been so long I no longer have 3D Studio Max to do my textures. I have however discovered "BLENDER" and wonder if anyone has figured out how to render displacement shadows? I googled my hands off and couldn't find a good tutorial on this subject. I did find a sort-of related video tutorial but the problem is when I import my displacement map and then get it to displace properly (sort of) the whole map is not visible...not sure why this is but it appears to be only the center of the map and not the whole thing.

Anyway...if anyone could sort of point me in the right direction that would be GREAT and if you know of a video tutorial that's even better! THANKS!
Title: Re: Rendering Shadows in Blender? Anyone?
Post by: Darkslides19 on May 09, 2017, 12:53:10 PM
No clue about blender but dont you have leveller to do that? At least you made a tutorial about it some time ago ::)
Title: Rendering Shadows in Blender Anyone
Post by: SubbotaFew on August 02, 2017, 08:06:11 AM
ok coolio im starting to learn blender more now... thanks alot guys  :h:

can we keep this topic going? for further questions?