Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Making Tools (Reflex Track Compiler, MVA Editor, Armadillo/Dillo Too/APM/Etc.) => Topic started by: tw0_f0ur_ on December 20, 2004, 04:05:22 PM

Title: Pov-Ray
Post by: tw0_f0ur_ on December 20, 2004, 04:05:22 PM
Hey is anyone here good at Pov-Ray. Im using the Mcm.pov file and im not happy with the quality the shadows are comming out. I know theres gotta be a way to fix this. They come out all bumpy. If anyone can give me pointers/tips, i would greatly accept them. thanks
Title: Re: Pov-Ray
Post by: VMX_D-Dub on December 20, 2004, 04:24:12 PM
maybe blur the shadows ?
Title: Re: Pov-Ray
Post by: AMA_DirtTwister on December 22, 2004, 11:23:23 PM
There are a couple of things you can do but you need to use a smoother dispmap.  There used to be a smooth command in PovRay and now it doesn't like the command that we used to use.   

Your options:

1.  Increase your dispmap to be about the same size as your texture.
2.  Blur that dispmap.  Don't blur the one that you will use in Dillo but a copy of it.
3.  Use a white texture.  You will then end up with a shadow map.  Blur that and add it as a layer to your texture.  You can then use the Multiply option on that layer to get your shadows.  You will need to brighten your textures some to get the same effect. 

Bruce
Title: Re: Pov-Ray
Post by: tw0_f0ur_ on December 22, 2004, 11:45:38 PM
kool thanks for the info will try it out soon