Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Creators => Topic started by: ATR_RaTaX2 on December 17, 2004, 10:08:58 AM

Title: THQ Objects
Post by: ATR_RaTaX2 on December 17, 2004, 10:08:58 AM
As im making a rep i dled these objects, problem is when i export in dillo too an object error comes up:( any ideas?
Title: Re: THQ Objects
Post by: VMX_SKYmx99 on December 17, 2004, 10:51:36 AM
you HAVE to run you project through APM before you open it in D2.
Title: Re: THQ Objects
Post by: ATR_RaTaX2 on December 17, 2004, 01:16:42 PM
jus tried that and it aint workin,
Title: Re: THQ Objects
Post by: DBR_Dodgy on December 18, 2004, 07:51:51 PM
do you have  your set up like this....

C:\MCM2\TrackEditor       correct

or

C:\programfiles\microsoftgames\motocrossmadness2\trackediter        incorrect

you need the shorter version to use custom objects.

Ian.
Title: Re: THQ Objects
Post by: mcm2boys on December 20, 2004, 04:53:38 AM
Can you give the actual error msg?

Some objects made by Myth a while back had some bad SLTs in them, there was only a couple i think and 1 if i remember right was the scoring tower.

First copy all your projects files into another folder - in other words make a back-up and then ..

Try removing each object until D2 will pack it for you. The lsat one you removed is the problem object.


Laurie
Title: Re: THQ Objects
Post by: AUS_Twisted on December 25, 2004, 10:16:43 PM
I had the same problem with some of Myths objects, I do have the Max model for the bridge which I asked for and it to had problems in 3D Max for it to work properly in MCM2 which I fixed.

Also I dont think Dillo Too supports 512x512 textures as yet?, I know Armadillo does.