Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => General Discussion MX vs ATV Reflex => Topic started by: hurrenmx on August 31, 2015, 08:17:16 PM

Title: custom objects in digital earthworks
Post by: hurrenmx on August 31, 2015, 08:17:16 PM
can someone tell me what program to use to make custom objects and how to put them into digital earthworks for Reflex tracks?
Title: Re: custom objects in digital earthworks
Post by: mcm2boys on September 02, 2015, 03:06:54 PM
You make the models in any 3D modelling program that can export in the Collada format, eg 3D Max, Maya, Blender or everybodies favorite Milkshape3D. Then once you have the model exported in Collada format you run it through JamieT's converter which creates the files that Reflex needs. Finally to get them into DE you need to bundle them into a libnray file using the Custom Model library tool.
You'll find the tools and info about then in the forum http://twisteddirt.com/smf/index.php/board,9.0.html