NEW GAME! Moto-XXX NIRVANA – Attention Developers!
This message is intended to collect a WISH LIST for the next MX game that we get from a developer who is paying attention to the MX game community... I will start with a few ideas that the rest of you can add to...
Obviously, we need the following...
TRACK EDITOR:
WOW, this can be a whole subject by itself.
I think we all want an editor similar to the one we got w/ MCM2!
Butt - I'd also like to see:
- MCM2 Track imports
- A "stock" object library
- User object import function
- A "re-paint" option or method for re-skinning the existing "stock" and "imported" objects
- SX Track Editor + dispmap IMPORT / EXPORT function
Basically - we're going to want everything the user community has already given us, or an "open" environment that will allow the user community to create MODS, like most FPS games provide!
Other ideas:
- Deforming terrain – ruts, berms...
- Traction effects – ice, mud, sand, water?
- Water effects – river crossings, little creeks, mud bogs, waterfalls, etc.
- Weather effects – rain, snow... this also ties into HEALTH (see SIMULATION MODE below)
RIDER & BIKE SKIN TEMPLATES:
- MCM2 type templates – that can be used with Photoshop, PSP, etc.
- Must NOT be limited to "IN GAME" selections (ala MTX)
OPTIONS, options and more options....
So many cool things can be included, what do we want to see MOST?
I'd like to see a check box system or drop down lists for some of the following items.
SAM – Select-A-Mode - Arcade, Gamer, Simulation
ARCADE:
Beginner mode - like MCM2 and MTX – as they are now.
GAMER:
Medium mode – options for turning on traction maps, weather effects, deforming terrain.
SIMULATION:
Fully adjustable suspension – front and rear, steering head angle / fork tube attitude (whatever you want to call it).
Vision effects...need a tear-off? Mud, dust, water, etc.
Health & Fatigue... like many FPS games. If you crash, you loose a little energy and or health.
What else do you want?
- All bikes should be real bikes. Honda, Yamaha, Kawasaki, Suzuki and KTM should all be in there.
- Fell of your bike? Rider walks to the bike like in Superbike series.
Got more ideas I'll post them later
- Online racing, lobbys like mcm2
- Multiplayer over LAN, see other players custom skins and bikes
other than that i think u covered most of the awesome ideas!
- more then 8 riders... look at real races and see how many bikes are at the funnel :o
dont forgett the tm and gasgas
true, for the europe gp's
I have SN on the phone now, his idea is supermotard.
if they do make a game, make beta versions for the public to test
Yeah that would be awesome.
- Supermotard should be there.
- Fuel, the more fuel you put in you'r bike the heaver it is, wich will affect acceleration.
- Rider health, if you injured your wrist for example, it will affect steering.
- Bike health, the more you crash the harder it is to control your bike, damage should be visible.
- Rear and front brake controlled seperatly.
- Abitilt to use manual or automatic gears.
- Create a rider.
- All tricks parts, gear, etc. should be avaible to you all the time as long as you have made enough cash in career.
- Getting sponsors, price money in freestyle events.
QuoteNEW GAME! Moto-XXX NIRVANA
just wonderin, is this an actual game going to be made or wat?
i think its more twords the devolpers of game to show what we want in MX games
tear offs :D and a decent whip, and i just ask that it is realistic :-*
-Play usermade tracks online
-Bikeswitcher
-AMA stock tracks
Realistic FMX Tracks ! Maybe some reps here and there (X-Games X, IFMA, Gravity, Moto-X Championships (x qualifiers) etc)
a REALISTICALLY GEARED CAREER MODE!!! Maybe with some damn depth...like 50's, 65's, 80's, 125's & 250's. Possibly even age classes...but DEFINATELY at least seperate amatuer and professional classes. Maybe structure the career mode around performance/finance/sponsorships/expenses... like in real life. IF you can't make the actual ride and race 100% realistic...this will allow people to get more involved in the career and make the whole game more involving and realistic.
Quote from: VMX_ElDiablo on December 27, 2004, 12:14:18 AM
a REALISTICALLY GEARED CAREER MODE!!! Maybe with some damn depth...like 50's, 65's, 80's, 125's & 250's. Possibly even age classes...but DEFINATELY at least seperate amatuer and professional classes. Maybe structure the career mode around performance/finance/sponsorships/expenses... like in real life. IF you can't make the actual ride and race 100% realistic...this will allow people to get more involved in the career and make the whole game more involving and realistic.
I couldn't have said it better! Been talking about that with some guys on msn to.
for offline racing (career) u can have bike damage and rider damage! but online... NO! that would ruin the fun of close online racing. Maybe even a realistic collision option... not that u just hit a wall or get bounced off 20 feet (MTX). Make it so u can really hang into each other and do some bar2bar battles.. For the brakes..; Leave the brakes on 1 button... not front and rear sepperate.
As for track editor... Something far more complicated then Dillo... Make use of Wireframe tracks (3Dmax style) maybe that you can select a number of nodes and then have an option on the right to elevate those nodes.
Objects. Maybe make it so u don't have to run other programms to make them work... like APM or MOA
Textures. Bigger texture maps. Makes more detailed stuff. Better vegetations.
Rider. Fully be able to cotumize it. Weight, Length. Be able to let them work out in a gym ??? e.g. muscle strength, stamina.
more to post later :D
i think that it needs to use bump map not wire frame cuz in games like mtx and nfs you see the sharp edges of the polygons..
and as an added extra, ragdoll physics :)
Quote from: metal_miracle on January 07, 2005, 02:54:47 PM
i think that it needs to use bump map not wire frame cuz in games like mtx and nfs you see the sharp edges of the polygons..
I think you are confusing somethings there... bumpmap is like a displacement map (used for creating tracks) that a renderer uses to cast depth on a texture..., I guess you meant displacement map tho, but that's 'wireframe' to, the MTX tracks are modeled from scratch, the MCM2 tracks basicly is a plane with 256x256 (for example) segments with a displacement map on it that tells each segment how heigh it should be... I hope this makes a bit of sence, hard to explain.
cr it was what i ment but the point is that wireframe like on mtx you can see square terrain
and i think dispmaps gets a smoother better looking surface.
Seeing or not seeing the triangles is really an issue with the renderer. A CLOD (Continuous Level Of Detail) type of algorithm will reduce the number of triangles used in the distance and actually increase the number in the area viewed up close.
Just use the wireframe mode in MCM 1 (shift-F7 I think). You will see that there are more visible triangles up close than there is in the dispmap.
I think MTX just displays what there is and doesn't add any.
Bruce
Well the more polygons uses the smoother it looks... and with meshes like MTX it would be very hard to make that CLOD since you probably would have to have multiple optimized objects and optimizing requires remapping to... for a plane it's alot easier since it just uses 1 square texture that fits to a square plane... and it could just decrease the amount of segments the further it is away... well it probably is alot harder to code then talking about it lol
Realistic bike physics,turning,rider movemement...etc... No more being able to jump a whole map,and everything everyone has stated so far.
CR, that's not really how it works. What you are calling a plane is a mesh. The renderer will remove and add vertices as required. The textures are dynamically applied using tessellation.
MTX could do the same as MCM 2 with the meshes they have. They chose not to.
Bruce
I saw it more like the Optimize modifier in 3D Max, it works great on a dispmapped 'plane' mesh, but no so well on more complex meshes... and it removes all UVW's... but well :P a game ain't the same as 3D Max :P
9 year old daydream...