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MX vs ATV (and prior MX games) Forum => General Discussion MX vs ATV Reflex => Topic started by: LOGANYZ125 on February 14, 2015, 12:39:59 PM

Title: Terrain Gitch
Post by: LOGANYZ125 on February 14, 2015, 12:39:59 PM
Hey guys, ive always had this since i got reflex and was always annoying but i got used to it but now i was trying to record a video and it is there when i record to so can some one help me with what this is?
(http://i.gyazo.com/ba303b1ce6de258861fdac2daa5b18e2.jpg)
Title: Re: Terrain Gitch
Post by: Fixer on February 14, 2015, 01:03:00 PM
video 'tearing' is usually the graphic card drivers, I'd try updating them
Title: Re: Terrain Gitch
Post by: LOGANYZ125 on February 14, 2015, 05:28:44 PM
i updated it and it didnt work could it be my directx because when i go to the DXdiag it has a error message and then i have to close it.
Title: Re: Terrain Gitch
Post by: mcm2boys on February 18, 2015, 09:05:31 AM
hmm never seen that before, what gfx card are you using? Can you show a video of what happens to that tear as you move through the terrain?
Title: Re: Terrain Gitch
Post by: LOGANYZ125 on February 18, 2015, 07:31:59 PM
http://gyazo.com/c788d3313c5a4aeec7d42b7406a336d5 Theres a GIF of it because youtube is being horribly slow.....and a GTX 750ti i was on the phone with CYBERPOWER yesterday and my direct X is completley took a crap they cant firgure out why its having an error im going to have to factory reset my pc so ill let you know if it still happens after that.
Title: Re: Terrain Gitch
Post by: mcm2boys on February 19, 2015, 08:48:15 AM
Though the quality isn't great you can clearly see the edges of the patches as they are rendered to screen, somthing is going wrong with the calculation of the edge vertices and that work takes place in the shaders on the gfx card so my guess is there is something wrong with the card - though DX could also have an effect. Do you have a problem with any other titles?

Title: Re: Terrain Gitch
Post by: LOGANYZ125 on February 19, 2015, 11:49:50 AM
Nope i can run any other game i have almost max graphics and no terrain glitchs.....
Title: Re: Terrain Gitch
Post by: mcm2boys on February 19, 2015, 12:12:40 PM
Is it all tracks or just custom tracks? Both fullscreen and windowed?

Could you take some Screen shots by rotating the camera around the rider to see how the tearing changes?

Have you got any non-default settings in the control panel for the card?
Title: Re: Terrain Gitch
Post by: LOGANYZ125 on February 19, 2015, 01:18:03 PM
Screenshots: http://gyazo.com/c627f64a585d773e9d55b9a519ed9a67
http://gyazo.com/5209211866af5d6ec4c89a60318251a2
http://gyazo.com/27d9e6ac9aecd4a20a8fff54f941775d
http://gyazo.com/3a4933fd73c59c47c561f8d47c5f4844
http://gyazo.com/311e796c129a6e8f2cc3ca96059f9a64

i was trying to figure that out and its mostly like flat tracks like sx track but tracks like rubicon dont do it like tracks with more elevation.

As for the control panel settings i do  have custom settings for the card...
Title: Re: Terrain Gitch
Post by: HucK iT on February 21, 2015, 03:37:31 AM
I have the same issue on a new comp with a gtx 970. Some tracks run fine with no tearing, but on Rubicon for example, it's really bad, it follows you all around the track.

I found a thread on the steam forum with other people who have the same issue with this graffix card:

http://steamcommunity.com/app/55140/discussions/0/613936039471462955/
Title: Re: Terrain Gitch
Post by: mcm2boys on February 22, 2015, 04:37:44 PM
Thanks for the link, so it looks like it's a problem with these cards and Reflex, are there glitches in any of the object renders or is it just the terrain?
Title: Re: Terrain Gitch
Post by: LOGANYZ125 on February 23, 2015, 09:12:53 AM
Just the terrain
Title: Re: Terrain Gitch
Post by: mcm2boys on February 24, 2015, 01:46:11 PM
Ok thanks, maybe there is something that can be done with the terrain shader to stop this from happening on this card - at least for custom tracks.
Title: Re: Terrain Gitch
Post by: HucK iT on February 25, 2015, 06:27:00 AM
I wouldn't know where to start with trying different settings in the Nvidia control settings. Any suggestions?
Title: Re: Terrain Gitch
Post by: mcm2boys on February 26, 2015, 11:25:55 AM
Looking around the net, this looks like a few titles are having similar problems with this gfx card series. I've read that people have limited success lowering the clocks for cpu and memory, but also some people have had the units replaced and the problem continues, and some people have swapped back to earlier series gfx cards with the same drivers and the problem goes away.

It makes me think that there is a problem with the hardware, but if it doesn't affect other titles then there may be a possible fix through the game as well..
Title: Re: Terrain Gitch
Post by: HucK iT on February 26, 2015, 05:18:09 PM
I didn't realise there was an issue with this card before I bought it.  I hope Nvidia release an update to fix any issues.  It seems like they've upset a lot of people.
Title: Re: Terrain Gitch
Post by: mcm2boys on February 28, 2015, 01:21:55 PM
I can't say for sure it is a problem with the card, it may just be that the drivers need more work to work well with the new hardware.
Title: Re: Terrain Gitch
Post by: St. Angers Snare on February 28, 2015, 03:59:00 PM
I think it's something to do with select nVidia cards. I went from a 7950 to a 970 and as soon as I launched Reflex with my new GPU it did this. I have the newest drivers. I've found that running around the practice track and crashing a few times can make it go away, especially for multiplayer. My friend has a 970 as well and his game does this.

Another bug I have found is when recording and minimizing the game, i'll reopen it and sometimes the terrain will literally turn into peaks and will pierce through riders and will make huge holes and mountains right in front of me. Then that will progress to riders with no heads and when you crash you lay on the ground with a black screen (die,LOL)

I have an AMD CPU as well if there is any correlation of running AMD and nVidia together.
Title: Re: Terrain Gitch
Post by: DirtTwister on March 21, 2015, 09:33:43 PM
I just got a new laptop today.  An ASUS i7 with a GTX 850M video card.  When I started up Reflex this happens in the Lobby.  It goes away when the race starts.  I'll play around with is some to see if I can figure out a setting to change that helps the problem.  I tried different resolutions and it happened on all of them.
Title: Re: Terrain Gitch
Post by: mcm2boys on March 22, 2015, 11:57:34 AM
Does the 850M use the same core technology as the 970s?
Title: Re: Terrain Gitch
Post by: DirtTwister on March 22, 2015, 03:25:50 PM
I believe they are all "Maxwell" architecture.

The problem doesn't happen with the built-in Intel graphics (HD 4600), but the frame rate is 1/4 of less of the GTX 850m.  I've only had the laptop 24 hours, but so far the problem has only happened for me in Reflex in the lobby.  It doesn't happen in MX vs ATV Supercross.  I have had MX vs ATV Supercross blow up on me, but I assume that may be normal with the early release and not my setup specifically.
Title: Re: Terrain Gitch
Post by: HucK iT on March 22, 2015, 03:53:49 PM
Good luck with finding a fix. I hope something can be done.
Title: Re: Terrain Gitch
Post by: mcm2boys on March 22, 2015, 06:35:52 PM
Interesting to hear it doesn't happen with Supercross i was wondering about that and yes there are still some catestrophic bugs in Supercross where you will crash to desktop usually during a race both on and off line.
Title: Re: Terrain Gitch
Post by: St. Angers Snare on March 22, 2015, 11:21:07 PM
Quote from: mcm2boys on March 22, 2015, 11:57:34 AM
Does the 850M use the same core technology as the 970s?

(didn't see the second page of comments, my bad)

Yup, Maxwell. Also, some people with the old Kepler stuff claim to have issues as well.

I've actually had the terrain glitch so bad that it made the terrain raise into mountains right in front of me; although when it did do that, it was after I had minimized the game while racing an arcade race and went to open dxtory and when I reopened the game it went nuts and did that. That happened only once and I'm not sure if i could replicate it, but kind of makes me think it's more than a visual bug if it can make the game do that.
Title: Re: Terrain Gitch
Post by: al167 on March 23, 2015, 05:59:22 AM
sounds like a setting too me. try turning off vertical sync or anti aliasing.l
Title: Re: Terrain Gitch
Post by: DirtTwister on March 23, 2015, 09:07:52 PM
I have tried a bunch of different settings and resolutions and three different drivers.  None of them change it on my laptop.
Title: Re: Terrain Gitch
Post by: mcm2boys on March 24, 2015, 05:56:49 PM
I'm wondering if it's related to terrain deformation, what happens when you do a donut over one of the tears, or anywhere come to that?

I also read there are issues with vid. memory over 4GB on some nVidia cards, what happens if you reduce the available v. mem - if you can?
Title: Re: Terrain Gitch
Post by: DirtTwister on March 24, 2015, 07:27:54 PM
My laptop has 2 Gig of video memory.  The glitch that I see are the edges of at least two squares that surround the bike/rider.  They move with the bike.  It isn't something you can really ride over.  In the first picture in this thread you can see the corner of the square to the left of the bike.  Depending on bike rotation the corners are at different angles.  I thnk the squares are always oriented the same.
Title: Re: Terrain Gitch
Post by: mcm2boys on March 24, 2015, 07:42:44 PM
I was thinking to do a donut to deform the terrain then move to a position where you can see the donut so that the tear is in that same area as the donut. Try viewing it from different positions and angles to see how it varies.
Title: Re: Terrain Gitch
Post by: DirtTwister on March 24, 2015, 09:51:28 PM
If I do a donut it is hard to get the problem to happen in that area.  If I ride around, the problem becomes less and less of a problem. I tried taking a video of it, but when I do that, the frame rate goes to 30 FPS and then the problem hardly happens at all.
Title: Re: Terrain Gitch
Post by: mcm2boys on March 25, 2015, 10:13:18 AM
Do the areas you've ridden over become normal at the joints? Do you get 'normalness' only around the track marks with distortion into the rest of the square or is the whole square normal?

Do you see deformation in the terrain - ruts actually form and you see the bike drop into them rolling over the ruts?

Is this the same for everyone with this problem - the problem gets better as you ride around?
Title: Re: Terrain Gitch
Post by: DirtTwister on March 25, 2015, 01:23:09 PM
The edges of the square show problems, but the terrain is fine once the edge is gone.  These squares aren't visible 100% of the time.  They start out that way in the lobby.  I don't see any sign of it in the game, but I've only ridden a few tracks so far.

In my case the areas that are wrong are black.  It seems to be an artifact that hides the terrain.  If the black edges aren't there the terrain is fine.  It's almost like it's an area that no rendering takes place for whatever reason. 

Definitely less of a problem when trying to record a video of it.   The improvement could be a result of the fact that it is at 30 FPS, rather than the video. 
Title: Re: Terrain Gitch
Post by: HucK iT on March 27, 2015, 06:31:16 AM
I'm getting the exact same issue as with Dirt Twister, the black edges of squares in the lobby.  It improves on most tracks but some tracks still have issues where it intermittently follows you around the track.


On a side note, I watched a YellowS2K vid on youtube and he has upgraded his computer with the same graphics card as myself but seems to have no issue.  He lists his spec in the details:

https://www.youtube.com/watch?v=WditFPIHiVo

I'm not sure if any info can be gleaned from that though?
Title: Re: Terrain Gitch
Post by: mcm2boys on March 27, 2015, 10:28:00 AM
Your gfx card is the exact same as Yellow2Ks?

That suggests it's not the GPU, if it works on one, then it should work on them all. So it can only be the bits that are different - cpu, memory, drivers - or maybe a timing issue where cpu tasks and gpu tasks in Reflex aren't finishing when they should.

Are you guys running full screen or windowed. I wonde rif you slow the GPU a little - like running windowed with a video playing in the background maybe will make the issue better or worse?
Title: Re: Terrain Gitch
Post by: HucK iT on March 27, 2015, 04:44:56 PM
I just checked the manufacturer, mine's actually a Galax gtx 970, his is EVGA.
Title: Re: Terrain Gitch
Post by: St. Angers Snare on March 27, 2015, 05:02:36 PM
Quote from: mcm2boys on March 27, 2015, 10:28:00 AM
Your gfx card is the exact same as Yellow2Ks?

That suggests it's not the GPU, if it works on one, then it should work on them all. So it can only be the bits that are different - cpu, memory, drivers - or maybe a timing issue where cpu tasks and gpu tasks in Reflex aren't finishing when they should.

Are you guys running full screen or windowed. I wonde rif you slow the GPU a little - like running windowed with a video playing in the background maybe will make the issue better or worse?

I'm going to contradict myself here, but..

Since he has a different manufacturer of his card than Yellow it makes sense. Each card brand has a completely different card to each other other than the GPU core itself, most have their in-house PCB's and VRAM and everything unless it's a reference card (970's do not have a commercially available reference card to my knowledge) so it could be certain brands and the components being used, maybe?

I had a 7950 up until about new years eve and the terrain issue was never a thing until I upgraded to the 970. My buddy and I have very similar PCs and when I got him to play Reflex with his 7950 and then his R9 290, he had no issues as I played on his rig a bunch. We both upgraded to the 970 and we both have the issue now. We both have the G1 edition from Gigabyte, and something I have noticed is I haven't heard anyone running on board Intel or AMD graphics having this issue, it's all the newer Nvidia cards from what I see, so it must be the Kepler and Maxwell architecture not getting along with the game. Any other game has no kind of issue.
Title: Re: Terrain Gitch
Post by: mcm2boys on March 28, 2015, 01:28:03 PM
I tend to agree that this is a problem caused by the new nVidia cards - other games are also showing some artifacts after installing these cards. It's hard to tell from Y2Ks spec whether that is an nVidia card or a 3rd party manufacturer, it might be that nVidia's own implementation is good but the 3rd parties have maybe missed something on there designs.

I don't have one of these cards in any of my machines, that's why i am asking so many questions, i hope that i can narrow it down and maybe find something that can be done in the game to fix the problem - but that means understanding whats going on more than i do right now.

Title: Re: Terrain Gitch
Post by: LOGANYZ125 on May 05, 2015, 10:48:53 PM
Well guys i found if you start to record with FRAPS the glitch goes completely away and doesn't show up at all but as soon as you stop recording it comes back on !
Title: Re: Terrain Gitch
Post by: mcm2boys on May 07, 2015, 02:11:13 PM
I guess someone has tried the Vsync option enabled to slow the render cycle down and that didn't work? I am leaning towards the possibility that the gfx card is maybe a little too fast for Reflex and not syncing with the frame update properly. My guess would be that fraps is slowing the render cycle down enough to bring it back into sync when it's recording.

I guess we'll see when fatser cards come out and the problem gets worse..
Title: Re: Terrain Gitch
Post by: HucK iT on May 12, 2015, 04:49:03 PM
Thanks Logany, I'll try fraps, but will I need to buy the full version? I'm happy to purchase if needed. Cheers
Title: Re: Terrain Gitch
Post by: Fixer on May 12, 2015, 05:17:29 PM
Quote from: HucK iT on May 12, 2015, 04:49:03 PM
Thanks Logany, I'll try fraps, but will I need to buy the full version? I'm happy to purchase if needed. Cheers

you might get rid of the glitch but the drop in frame rates might make the game less 'playable'
Title: Re: Terrain Gitch
Post by: St. Angers Snare on October 21, 2015, 03:28:46 AM
Something I found interesting.

I have upgraded to Windows 10 and have also purchased a new monitor around the same time. Ever since I did, I no longer get the terrain glitches. I'm not sure if maybe certain display drivers cause issues or if Windows 7,8,8.1 are causing the issue.
Title: Re: Terrain Gitch
Post by: Baja1000McCoy306x on October 30, 2015, 12:54:40 AM
Quote from: mcm2boys on May 07, 2015, 02:11:13 PM
I guess someone has tried the Vsync option enabled to slow the render cycle down and that didn't work? I am leaning towards the possibility that the gfx card is maybe a little too fast for Reflex and not syncing with the frame update properly. My guess would be that fraps is slowing the render cycle down enough to bring it back into sync when it's recording.

I guess we'll see when fatser cards come out and the problem gets worse..

I know this is a bit of an old topic but after reading what mcm2boys said about the gfx cards, I don't think the problem will get worse because I have an Asus desktop PC with an AMD A10-6700 APU with Radeon(tm) HD Graphics  3.70 Ghz and 8 GB RAM. My operating system is Windows 8.1 (I like this version).
I have NO problems running all of my games (dating from 2000 to 2015) on maximum graphics (I even run Dying Light and Battlefield 4 smoothly on max graphics, just saying), including MX vs. ATV Reflex.

Just making a statement here.

Brendan
Title: Re: Terrain Gitch
Post by: JioFunny on November 15, 2015, 06:37:28 PM
*UPDATE* After testing some more.. I found out that if you play a race in arcade mode...Just let the gate drop ride a few meters and end it, The bug for some reason aaaalmost disapears. And is not that much annoying. (Didn't test super long to check all possibilities to make this bug almost disappear.) What i did was just join a race in arcade mode...nat or sx with riders not by myself...and it just almost disappeared...and never appeared more than that again, until i quited the game. (Haven't tested multiplayer, but there will be no problem there as well i guess.) Please tell me if it worked for anyone. gtx970 here. By the way upgrading to win 10 doesn't fix the problem...Not for me at least. I have installed 7,8.1 and 10 just to see if it will be fixed or smth but it did not.
Title: Re: Terrain Gitch
Post by: JioFunny on November 24, 2015, 07:13:52 PM
Another update* Windows 10 fixes the problem completely for some reason ..i am 90% sure. (Not 100% because i haven't tested it myself as i still have windows 8.1) I have asked like 3 people with exactly the same graphics card that used to have the same problem in win 7 and 8...and upgraded to 10 and the terrain bug disapeared completely! When i upgrade to 10 i will let you guys know here.