Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Bike and Rider Skinning => Topic started by: karpuha on October 13, 2014, 04:10:10 PM

Title: DLC 16
Post by: karpuha on October 13, 2014, 04:10:10 PM
(http://s020.radikal.ru/i710/1410/50/275338735352.png)
Thank you guys for those who helped me msm2boys, All167, JamieT, JvdL. And thanks for the good tool MX Reflex Skin paskager.
  Check out the package. I hope you enjoy.
http://www.mediafire.com/download/uyv6qvpto8qrjsw/Database.rar


Title: Re: DLC 16
Post by: JamieT on October 13, 2014, 07:55:29 PM
Thanks for the J Law skin! ;)
Title: Re: DLC 16
Post by: karpuha on October 14, 2014, 10:36:37 AM
Hey JamieT thanks. I'm glad you enjoyed it. I have a few ideas, I hope I can meet them. And I will try to occasionally update this package, add a bike. And some experiments. ;D
Title: Re: DLC 16
Post by: karpuha on October 17, 2014, 02:25:04 PM
Guys. There is a way to extract the model from the game. Maybe we'll find a way to export the modified back in the game?
  Imagine bikes in '14 Reflex ....
(http://s012.radikal.ru/i320/1410/6c/6f2e5423af41.jpg)
Title: Re: DLC 16
Post by: JamieT on October 17, 2014, 08:32:10 PM
Correct :)

Putting models back into the game is being worked on.... but any animated models (bikes, rider, etc.) will take a lot longer to figure out.
Title: Re: DLC 16
Post by: karpuha on October 18, 2014, 09:10:34 AM
Guys help. Why glows white helmet?
(http://i064.radikal.ru/1410/79/3fa4d6acb9af.png)
Title: Re: DLC 16
Post by: JamieT on October 20, 2014, 03:22:01 PM
Karpuha, are you importing your own "effects map" ?

Does it look the same when you get on the track?

With so many helmets, boots, gear etc, it was hard for us to test every possibility, so maybe this helmet has a bug...  :-\  How are the other helmets looking?
Title: Re: DLC 16
Post by: karpuha on October 20, 2014, 04:21:47 PM
JamieT is also bad when the menu. On the track looks good. I have tried the card from the game, tried it with alpha, tried his card effect it. Does not help.
Is only with the helmet. Gear is not lit.
(http://s50.radikal.ru/i130/1410/49/4ae4f943fc08.png)
(http://s019.radikal.ru/i644/1410/e9/0e0bdc198cb6.png)
Title: Re: DLC 16
Post by: szalonym1 on November 07, 2014, 03:39:35 AM
Hi Karpura i have a few question. I have the same problem with helmet(white in game)? How did you fix the problem? Second question: how to export from game templates(boots, helmets)?It is possible or not?I wanna see how to look original bmp file. Third question: maybe we can create together shin pack which gears for helmets?
Title: Re: DLC 16
Post by: karpuha on November 07, 2014, 05:11:31 AM
White helmet in the game (in the menu) - Add a file to a file effect it completely black.
  I can send you some original BMP tell what needed.
  I can add your skin in the package. Send me your work, I will add them to the package and released an updated package DLC13. No problemm.
  Templates are in the folder with the program MX Reflex Skin DLC Packager v0.9.5.1
Title: Re: DLC 16
Post by: szalonym1 on November 07, 2014, 06:25:04 AM
Thanks for responding. I start work on Lazer mx8 helmets on oneal template. (http://i61.tinypic.com/2uhy2dl.jpg)
I need original template oneal 9 helmets, fly helmets or gearne, sidi, aplinestars boots .
I wanna see how to look original bmp file , how looks shadow and more.
My email: szalonym1@wp.pl my nick on steam: szalonym1 . If i finish my work i send you on email my bmp file. Thanks
Sorry for my english  :(
Title: Re: DLC 16
Post by: karpuha on November 07, 2014, 08:19:47 AM
All right. I am not at home. In the evening, look what I have and send it to you. My mail karpuklf@mail.ru
  I also try to do now FOX boots)))
  I tried to make AIROH Red Bull 222 replica, and also on oneal 9. ;D ;D ;D But need more work  on normal map :)