Hello ,i need help to convert a new pack bike model in pkg format.
... and if someone have the .pkg file for this model :
http://www.mcmfactory.com/display.php?cat=skins&id=421
It's named TD Z71.
It would be great, thanks.
(http://www.mcmfactory.com/skins/yamahauler_tundra.jpg)
Good luck Luigi, I hope someone will reply to your message, your skins look supa :-*
I think i can probably package the skins for you, i would need the skin, a 286 x 139 px preview image and let me know which stock model the skin is for. It's been a very long time since i did this so it might take a couple of shots to get it right but we can at least give it a go.
BPH
I did take a look around to see if i could find any Z71 models, but unfortunately i couldn't find anything - maybe someone has it installed..
need a tools for zmodeler 1.07 ,a filter export pkg for mcm2
Sorry Luigi there is no such tool been written as far as i know..
ok but how to convert my new bike model husqvarna 450 .3DS in PKG format. how create export in pkg. i need good hérarchy for my new bike model and rider model.
You need to export the models to SLT using Milkshape3D - there is a plugin from here on the downloads page for that. Then the SLT and the textures need to be sent to me and i'll take a look at turning it into a PKG..
need a tutorial for converting my new bike model
I remember that i need 3D studio Max 3.1 for model exporting. (think you needed to export as 3ds file
Then milkshape + plugin , and mcm2 bike skeleton. You would link skeleton in milkshape to the model.
Think this was the order you link skeleton nodes
Handlebars
bike
SwingArm
TireRear
Shocks
TireFront
KickStart
then export the slt file
Now you use the TD_PKG_Packer.exe
tool to assign bike model to replace, and make a pkg .
load bikeswitcher.
NB! i feel this was important but cant remeber where to use this line too
[Materials]
NumberOfMaterials=3
[Material - 0]
TextureMap=YamahaYZ125_08.tga
ColorKey=128,128,128
[Material - 1]
TextureMap=PROCEDURAL
TextureFormat=4444
ManagedTexture=0
ClampTexture=1
UseVertexColor=1
[Material - 2]
TextureMap=Tire01.tga
TextureFormat=4444
Also Twisteddirt was a little cnservative on the polycount limit on the bikeswitcher tool, so watch out for that.
Thanks for your answers but where I found the TD_PKG_Packer.exe
Nice bike Joe, should look good with the extras but a real headturner
Well done
K
Congrats on a nice bike Im glad they got the weight on the 650 bikes down. Loved my ninja 650 but it was way too top heavy.
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