Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => General Discussion MCM 2 => Topic started by: luigi972 on August 31, 2014, 01:08:12 PM

Title: converting new bike model
Post by: luigi972 on August 31, 2014, 01:08:12 PM
Hello ,i need help to convert a new pack bike model in pkg format.
Title: Re: conversion bike model .3DS to pkg
Post by: BPh on September 02, 2014, 10:01:49 AM
... and if someone have the .pkg file for this model :
http://www.mcmfactory.com/display.php?cat=skins&id=421
It's named TD Z71.
It would be great, thanks.

(http://www.mcmfactory.com/skins/yamahauler_tundra.jpg)



Good luck Luigi, I hope someone will reply to your message, your skins look supa  :-*
Title: Re: conversion bike model .3DS to pkg
Post by: mcm2boys on September 02, 2014, 11:56:09 AM
I think i can probably package the skins for you, i would need the skin, a 286 x 139 px preview image and let me know which stock model the skin is for. It's been a very long time since i did this so it might take a couple of shots to get it right but we can at least give it a go.

BPH
I did take a look around to see if i could find  any Z71 models, but unfortunately i couldn't find anything - maybe someone has it installed..
Title: Re: conversion bike model .3DS to pkg
Post by: luigi972 on September 05, 2014, 08:15:56 AM
need a tools for zmodeler 1.07 ,a filter export pkg for mcm2
Title: Re: conversion bike model .3DS to pkg
Post by: mcm2boys on September 05, 2014, 08:46:18 AM
Sorry Luigi there is no such tool been written as far as i know..
Title: Re: conversion bike model .3DS to pkg
Post by: luigi972 on September 05, 2014, 04:08:13 PM
ok but how to convert my new bike model husqvarna 450 .3DS in PKG format. how create export in pkg. i need good hérarchy for my new bike model and rider model.
Title: Re: conversion bike model .3DS to pkg
Post by: mcm2boys on September 06, 2014, 11:00:00 AM
You need to export the models to SLT using Milkshape3D - there is a plugin from here on the downloads page for that. Then the SLT and the textures need to be sent to me and i'll take a look at turning it into a PKG..
Title: Re: converting new bike model
Post by: luigi972 on July 11, 2016, 04:55:07 AM
need a tutorial for converting my new bike model
Title: Re: converting new bike model
Post by: metal_miracle on December 01, 2016, 01:12:44 PM
I remember  that i need 3D studio Max 3.1 for model exporting. (think you needed to export as 3ds file

Then milkshape + plugin , and mcm2 bike skeleton. You would link skeleton in milkshape to  the model.

Think this was the order you link skeleton nodes

Handlebars
bike
SwingArm
TireRear
Shocks
TireFront
KickStart

then export the slt file 

Now you use the TD_PKG_Packer.exe
tool  to assign bike model to replace, and make a pkg .

load bikeswitcher.

NB! i feel this was important but cant remeber where to use this line too

[Materials]
NumberOfMaterials=3
[Material - 0]
TextureMap=YamahaYZ125_08.tga
ColorKey=128,128,128
[Material - 1]
TextureMap=PROCEDURAL
TextureFormat=4444
ManagedTexture=0
ClampTexture=1
UseVertexColor=1
[Material - 2]
TextureMap=Tire01.tga
TextureFormat=4444

Also Twisteddirt was a little  cnservative on the polycount limit on the bikeswitcher tool,  so watch out for that.
Title: Re: converting new bike model
Post by: luigi972 on January 22, 2017, 04:59:33 AM
Thanks for your answers but where I found  the TD_PKG_Packer.exe
Title: converting new bike model
Post by: SubbotaFew on July 27, 2017, 07:18:57 PM
Nice bike Joe, should look good with the extras but a real headturner

Well done

K
Title: converting new bike model
Post by: AaronGom on September 17, 2017, 08:41:43 PM
Congrats on a nice bike  Im glad they got the weight on the 650 bikes down. Loved my ninja 650 but it was way too top heavy.


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