(http://i473.photobucket.com/albums/rr96/alberto167/yamahatemplate_zps3301fe1d.png)
(http://i473.photobucket.com/albums/rr96/alberto167/yamahadirtmap_zps4ae09229.png)
(http://i473.photobucket.com/albums/rr96/alberto167/suzukitemplate_zpsad053f5f.png)
(http://i473.photobucket.com/albums/rr96/alberto167/suzukidiirtmap_zps2c1865c6.png)
(http://i473.photobucket.com/albums/rr96/alberto167/2009KXF450_zps3482e2df.png)
(http://i473.photobucket.com/albums/rr96/alberto167/kawasakidirtmap_zps04b8c109.png)
(http://i473.photobucket.com/albums/rr96/alberto167/crf450texture_zps3d409222.png)
(http://i473.photobucket.com/albums/rr96/alberto167/hondadirtmap_zps61b9597e.png)
Al167, this is great) but I would prefer to see the effect file ... If you is not difficult, could you do it?
done!, I should put the ktm there too....
Ha ha Al167) Thanks, this is great) but I thought that the effects would look like. Or something like that) Maybe I'm wrong)
(http://s019.radikal.ru/i641/1408/2f/636a11f3525a.png)
Quote from: karpuha on August 18, 2014, 11:46:52 AM
Ha ha Al167) Thanks, this is great) but I thought that the effects would look like. Or something like that) Maybe I'm wrong)
Nope, that's a normal map. The bikes don't use any normal maps at all. The effects is for the mud and shine/matte look.
That normal map looks a lot like it would go on the Shima, did you make it?
Quote from: mcm2boys on August 19, 2014, 08:03:04 AMThat normal map looks a lot like it would go on the Shima, did you make it?
Looks like the nVidia normal plugin on top of the diffuse. Would look quite odd when applied accordingly.
I am currently making a bake for Jamie's Fox V4 helmet, which is almost done.
Also working on a higher poly model for the plastics of the Takashi bike to render a AO map... Would be interesting if we could implement normals on the bikes, seeing i would be able to provide these quite fast. Though not 100% sure it's "worth" all the time it'd consume on both our ends (making normal implantation possible, and creating the normal itself).
Wow! Just three Guru MX-games replied to me))) Yes, I know that this norm. Yes, I understand that the file is for the effects of pollution) Yes it is for SHIMA, but I did not do NORM not yet reached to her, I just used the NVidia filter, that to ask a question .. But in the game it works)
Quote from: karpuha on August 19, 2014, 12:35:15 PM
Wow! Just three Guru MX-games replied to me))) Yes, I know that this UVmap. Yes, I understand that the file is for the effects of pollution) Yes it is for SHIMA, but I did not do UVmap not yet reached to her, I just used the NVidia filter, that to ask a question .. But in the game it works)
Yes, it will work in game, but using the Nvidia normal filter is the wrong thing to do for the "effects" map. The "effects" should look similar to what AL167 posted. Using that normal map will give you the wrong result - especially with the mud part.
For bikes, just ignore the Nvidia filter.. :)
JamieT. Agree that it would not adhere to the dirt bike) But what would it look good)) I checked UVmap are displayed, in the game, but I did not try to drive a race from the UVmap. I will try to check today ... Just test)
i guess gurus are like london buses, you wait all day for 1 to come along, then 3 come along together.. :)
Maybe i'm missing something but as far as i understand it - UVmap is not the same as a normal map..?
@JvdL i don't have plans to look at the skin packager again for a while, but if i do get back to it then it should be possible to adjust the files to allow for a normal on the bikes, though i can't help feeling if it was worth the effort RBW would probably have done it.
mcm2boys yes of course, I mean a normal map))) my bad English. Today I want to take a photo, but something went wrong. Although recently I have it working in the game) I will deal later in what was happening. :-\
I have a problem. I can not make the background transparent brand. What to do? Please))) ::)
(http://s019.radikal.ru/i621/1410/40/dffe9df93b4b.jpg)
There is some transparency because you can see the background through the logo, but the alpha channel isn't isn't set to 100% transparent, which program are you using to create the logo? You will need to export it as 32 bit bitmap to make it work with the alpha bits all set to 0..
MCM2boy I and thought of thanks. It was already simple late yesterday when I remembered the channel about an alpha. I use PS.... But on this picture I tried to use cut. I think tonight I will have no problems))) ;D
Any chance someone can send me the stock KTM skin for a template?
There are wire frames for all skins in a wireframe folder inside the DLC packers program folder.
Just start by coloring different sections with different colors to id which bit is which and then take it from there..
I know I can do that, but I was going to simply add to the stock skin.