Twisted DIRT Forums

Retired Forums => General Discussion MTX => Topic started by: VMX_krazyman821 on December 03, 2004, 01:47:29 PM

Title: Track editor question
Post by: VMX_krazyman821 on December 03, 2004, 01:47:29 PM
I kind of played around with it last night,is that the only help thats available on it,the one in game?All it is is arrows and an enter button.Can you change heights of jumps and add elevation and all that good stuff?
Maybe AMA-King can type up a little tut here on the editor?
Title: Re: Track editor question
Post by: VMX_Blue on December 10, 2004, 07:48:01 PM
Bump
Title: Re: Track editor question
Post by: Mglmstr on December 10, 2004, 09:29:40 PM
I'll take a stab at answering this.

If it's like the console, you can only select different pieces and place them on the ground.  No editing of jump or landing height.  The only way to edit height is to select a different piece.
Title: Re: Track editor question
Post by: AMA_DirtTwister on December 10, 2004, 09:57:13 PM
Do you think there would be an easy way to change the geometry of the pieces?

Bruce
Title: Re: Track editor question
Post by: VMX_Blue on December 10, 2004, 10:09:50 PM
I think if you found a way to export it then it would be fairly simple. 
Title: Re: Track editor question
Post by: Mglmstr on December 10, 2004, 10:20:55 PM
I see changing the geometry a little easier than making and exporting a whole level.  But then again everything is compiled with a proprietary compiler.  I imagine you'd have to uncompile the file to see what's going in it .  IE. vert locations, then you would have to compile it again to make it work so it seems that it would be a real pain.  I've talked to coders about decompilers.  They say they're out there, but most of the time the information you get is jumbled.  Some stuff comes through and other stuff doesn't. 
Title: Re: Track editor question
Post by: AMA_DirtTwister on December 11, 2004, 08:09:29 AM
So besides needing a 3D Studio plugin called "El Pluggo"  there is also a compiler required.

Bruce
Title: Re: Track editor question
Post by: AMA_King on December 11, 2004, 06:20:14 PM
From my thread @:
http://dirttwister.com/smf/index.php?topic=401.0

"Well, I opened the *.TRK file in Notepad and it is a series of numbers - that typically means N, S, E, W coordinates and elevation heights!  Sooo.... I am willing to gamble that the user SX pieces are tweakable..."

Is there any chance that is true?  Do the numbers just refer to existing pieces and thier coordinates within the stadium?

Title: Re: Track editor question
Post by: Mglmstr on December 13, 2004, 02:18:06 PM
Bruce,

3DStudio plugin is the compiler.  Again, this information is going off if the console stuff so it may not be accurate for the PC version.  I'm pretty sure the plugin referenced other files on the computer for compiling because we could also compile without exporting a level.  Example, we just got new code and needed to compile the game. 

FYI, I've been messing around with renderware lately and I love it.  No compiling, just export the level or get latest and run the game.  2 thumbs up for renderware from me.


King,
.TRK files are new to me.  I was just looking in a old MTX folder tree on my pc and the levels have no .trk files.


Title: Re: Track editor question
Post by: cR on December 13, 2004, 03:16:40 PM
Yeah renderware is very nice  :D But does it have anything to do with MTX?
Title: Re: Track editor question
Post by: Oxy on December 13, 2004, 04:51:40 PM
.trk files are just the ones made when you make a track using Dirt Wurx SX Creator....