I ordered mine and am expecting it next week sometime,but I d/l the demo to see whats it's like.
First off,I like it. I feel some of the bike characteristics are much better than MCM2.The realism of speed and braking and cornering are the big selling points for me. MCM2's bike characterstics are ok and all,it's big downfall is cornering and braking(or I should say,lack of) as well as being able to jump a complete map at will,or the way it handles horribly in whoops sections?I love MCM2 and in many ways feel it is still the best MX for me,but I am starting to really get addicted to this new game......we will see when I get the complete game to play.Can you imagine if an editor becomes available for this??!!
Thats just my opinion,what does anyone else feel about MTX?
i love it
I love it
Lol....Informative,huh?? ::) Yeah,I love it too!!!! ;D
i have it on console and i must say im suprised so many people actually like it lol....sorry but i mean i playd this game for a while. i own a legal copy of it! and it got boring within the week i beat it, i hate the way u turn as well as the fact that u can't make your own lines! regardless of how fast u can go there is a point where the game makes u drop from the air. take my opinon or don't but to me this game is not better then mcm2. and a game like this its just like any other mx game that got left on the table. etc etc.... no skin making no good track making u can't export new bikes u can't make any Nats u can't add tricks well i could go on and on but im to lazy...anyway i my self will never get this game for comp..im not downing u guys game hey! to all his own write? have at it.
I do feel the same as you,I just like thats its something new right now,However I like the bike handling far better than MCM2,but I do not like the way you drop out of the air as you speak of.That is kind of annoying.Both games have thier good and bad points,imo,but like I said in my first post,MCM2 is still the best MX game for me and I will continue to play it and build tracks for it for quite some time.For now,I welcome the change of pace with something new,but I will always be loyal to MCM2.WE MUST NOT LET MCM2 DIE and I highly doubt that MTX is the game that will kill it,even though it is a really fun game to race around on.I love both games....but MCM2 still has the advantage.I just wish the bike characteristics were(cornering,braking,acceleratiing)were better than what they are.Thats my opinion. 8)
i love it
To me its nothing that makes me excited but is good enough to play for a refreshing change from the dated mcm2. I kind of have to phsyc myself up to play the game and just take it for what it is. If I start comparing it to another game I start to pick things apart and not want to play. The cornering and jumping are different of course, also braking and preload, these are the things that make it playable . Lighting on the nats are good, but the sx theres a few tracks that shadow so much, visibility becomes and issue. I must have low lighting near my pc to see. Some of the panning in the race previews you can pick out some bad texture edges. One thing that bugged me was how the sky went dark after you crashed. I could go on and on but overall you can see the console theme to the whole game. This just brings it down for me. The game is a short relief while we all await a real dedicated mx game for pc. Sorry to bring you bandwagoners down but mtx isnt going to be anything like mcm2 was in its glory. Somebodys going to have to really rip this game apart and make it expandable in order for it to have much following.
i was not impressde on how the made the tracks just like (mr3 & mxmania)
the second was the turing
the third was the bikes they are as sqare as you can get.
and its allmost like you just point where you going you cant ride the back wheel around corners and the wip is horribel
i think it may die of like mx-mania, mr3-2-1 , edagar torronteras mx , castrol supercross, extreme mx..
I agree with all of you that say MCM2 is THE BEST MX game out there. MTX is ok.... but it is not excellent. I'm gonna have fun for a couple weeks racing online, but after that it will probazbly see the recycle bin.
I love it too.
Good game, so different of MCM2, not better but have good stuffs like brakes, turning, start grid, textures, rain, ... and looks more realistic than MCM2 in the ride. My dream : have a mix of MTX / MCM2 lol.
We need a recorder, a launch zone, a track editor ... (I can't forget the good stuffs of MCM2).
Have fun with it.
Phil.
lemme tell ya this. whats the brake! i can't find it *#*#* i just keep drifting through turns or hit Chad Reed off ;)
no serious what is the brake ?
u set it up in the game options befor the game launches
oooooohhh never saw those other pages there... my bad
I like the this game for the fact thats its new and refreshing after playing mcm2 for years...Sure this game lacks alot in different areas but I like the single player career mode alot..WHY can't we chat with each other in a race?CAn we chat in the game?
The graphics are great for me I like them better then mcm2 but again like others said it will probably lack in the trying to expand it more with more features..Everybody had high expectation when motoracer 3 was suppose to come out and when it did came out it was a big disapointment ...This is the first mx game that comes out since mcm2 that has some potentiel...I am sure some computer wizard will figure a way out to expand this game more...
hey wizen, long long time no race man how goes it.
well ive just got back from holiday from tenerife and im Downloading it now so ill see what i think.
the screen shots look cool,
Ian.
hey DBR_Dodgy I haven't played mcm2 for the last year or so for the reason that i got sick and tired of it...guess i could get myself anew joystick and try playing it again...
My comments on MTX:
Its awesome with everything but there is one thing bothering me... AI riders bouncing on the tracks, It's like MTX Pinball... in the 125, 250 West and 250 Easter series they where no big deal since I allways had the lead position there and they wheren't close to me... but in the Master series they keep bouncing to all sides of the track and cutting you off and hitting you and by that screwing my 1st place... Very frustating, hit my keyboard alot of times, It's a mirrcale it still works, my mouse flew right at my screen a few times to...lmao pretty funny now, but when racing it makes me pissed... :P
it already hit the trash on ym comp just because i couldent get it to work! that standerds a 32 mg gfx card! BULL SH*T! there are so many things that game neds to function it handles well its fun to play but for me mcm2 is just they deriction iam staying! :D
i got the demo and it dont work :( the graphics are all shot and all i see is....errrr hard to describe but its like someone got a paint brush and painted loads of color in lightning bolts all over the place so i dont see nothing. hmmm and my PC aint crap either lol well not that crap.
Ian.
I could hardly run the demo on my 1.4Ghz Pentium 4 with 384 MB of SDRAM set to 640x480 resolution. And the track textures looked like crap on that machine with a 64 MB NVidia GeForce MX graphics card. On my laptop with a 3.2 Ghz Pentium 4, 512 MB RAM it ran ok at 800x600 resolution. Overall I think it is a fun game. The physics are much better than MCM2 or MXU in my opinion. I think it just lacks in the ability to create tracks and run them on-line. Will I buy it? Maybe....not sure yet.
Pete
Well...after a LOT of reflecting (and having NEEDED a diversion from MCM2) my opinion will probably take the un-popular route (imagine that! lol). I'm going out on a limb here and saying that I absolutely LOVE the game and think its WAY better than MCM2... EXCEPT for the following-
1) No custom tracks, skins or objects etc...
2) You have to subscribe to gamespy to avoid annoying popups
3) No chatting in-game
4) Gamespy is not nearly as 'friendly' as the Zone (IMHO)
The "dropping out of the sky" that you speak of only happens when you hit the unintended parts of jumps. You will notice that sometimes the outsides of jumps have much more verticle lips than the intended line. True..it is a LITTLE unrealistic. But bare in mind that if you were hitting such a verticle lip in real life...that you wouldn't be going as far as if you'd hit the right line. Hence, I say...it's a LITTLE gay..but I have NEVER found an MX game that I thought was perfect.
Just look at what we've been able to do with MCM1 and MCM2. Especially MCM2, with the help of Laurie and the TD crew things that were never meant to be available...ARE! Even though Rainbow provided us with a version of the editor that they used...we were able to take it further and add custom objects, custom skys, animations, traction maps, etc... all those things were not built into the game and were not made available to us in the game by the developers. MCM1 had almost EXACTLY the same type of editor as MTX and NO provisions were made for making or importing user made Nats outside of the in-game editor. Yet we were able to make Nats and import them into the game and it was one of the most exciting times in the history of MCM. Just think back (if you can) to how many people were online back then! Track downloads were WAY WAY WAY more back then as well.
My point is...if someone will just take the time and explore the file format who has the ability (like Jeff, Bruce and Laurie) to figure out how to open certain documents and do some more exploring...we might have the NEXT mx game for us all right here!
As for adding tricks...*#*#*...with some 300 possible tricks and variations...do you really NEED to add tricks? No offense to Laurie who made a totally cool Sik Trix editor...but MCM2 had what...16 stock tricks?
;D
agree 100% on this
we had an awsome time last night racing online paul... and again today and tonight awsome racing and soooooo close.
this game is going to have a big community if u ask me, and it will really kick in when we are going to add tourney's 125cc and 250cc :D
This game has a big future ahead of itself
Oh, I've been wanting to know, can you save replays from online races, or are there any?
i was wondering i got 1.4 gh 256 ram and nvidea gforce mx 440 and if i look closely the tires arnt perfectly round u know like u cant see almost a hexegonal shape to em?
i thinkin about going and buyin a raedon 9800 pro will that smooth out the tires and other graphical errors i see?
thats not a graphics error... that is cutting the poly's down on a bike to get more FPS on a game
game producers cut down the poly count of models so they can create bigger levels/tracks/worlds
Good answer kazam!!! I couldn't have said it better myself. I guess you could also add if the bikes were 3/4 of an inch, like the MCM series, you wouldn't even notice the polys in the tires, but since the bikes are big in MTX you notice all the little flaws... :-)
I have but one thing to say... So listen up!!! MX games with more than 8 riders are right around the corner. Even more than 10 riders. I saw 24 riders on a 1.9ghz 512 ram, budget geforce 4 card running pretty darn smoothly the other day. The game was also running in a window and that hurts performance.
Don't expect super pretty bikes. I personally would rather have ok looking bikes with more riders on the screen than great looking bikes and less riders.
i agree!! come on with 24 rider heats !!!
Ok Mglmstr, there are a few bugs in the game i think.
the obvious one is crashing for no reason at all. There are some jumps where you crash when you land just like every other jump.
Weird stuff but Eldiablo, Tech, Deeznuts and i have been having the same problems.
is that fixable
We made the original game for the console. fairly bug free without crashing, I think... :-) Aspyr did the port. I'd give them a break... I've never developed on the PC, but I imagine with all the different PC configurations it would be a pain in the @ss to get it perfect. MCM has the same issues. People found out what those issues were, then stayed away from the type of hardware that was causing their issues.
I just got the PC version of MTX so i'll give it a go pretty soon. I've been playing Flatout lately. Awesome game in my opinion!!!
i am glad you joined us again m8... now to find a way to convert mcm2 tracks to MTX!!!
Dude, I swear you must work here. We're looking into that as well.
if you need any help i will try my best to help out man... u got msn?
the brakes in this game are effing horrible...its sad that precision braking techniques to this day have not been duplicated for a MX game...i think developers need to look hard at other racing games out there and follow suit. make it realistic. i think the way the rider looks on the bike is decent yet theres weird crossup action where it looks like the guy is gonna high side just going off a simple jump. the whip is gross and extremely accelerated. cornering is pretty cool as long as theres a berm present...otherwise good luck getting any traction with those powerslide brakes and dead clutch. clutch seems to work for the start but seems to slow you down on the track. some things are cool like riding low and fast and scraping speed in sections. couple other things i thought were retarded are like if you land on your back wheel ALOT of the time you will crash like your chain was mashed up into the rear sprocket or something...? adjusting pitch doesnt seem to be really there. rider doesnt seem to be able to move up or back on the bike much. braking into corners and the bike wants to do a stoppie...every whoop section is exactly the same...sx tracks suck for the most part...textures (at least indoor) are puek. the starts are nice...trying to time them and all...i guess with all the unrealistic features of rider and bike dynamics this one goes in the trash for me...
oh one more thing...are there replays??? i cant seem to figure this one out.
So...I guess you like it then? lol!! The more I play it,I see it's flaws.However,I do like it,It's a fun game.The brakes are not perfect,but they are better than MCM2,just because that game lacks any brakes at all.I agree,the whip is horrible,however, it looks real in the replays.Sometimes on jumps,you look like you are going to clear a triple....and it just drops you out of the sky.The AI is way better than MCM2,for the most part,they do compete with you and it is fun block passing and taking away someones line!I can corner just fine and it's fun squareing off a turn,something MCM2 cant do.The SX tracks are kinda easy and I agree that the textures SUCK on track.Imagine what we could do if we can figure out how to render tex for this game.The Nats in this one have some nice elevation and real cool step-up floater jumps.I think the racing is competitive and that is a welcome change.I do however feel that MCM2 is the better game here only due to it's expandibility(Track making,Tricks,Textures,Objects).This game(MTX)will no doubt get boring real fast if there is no expandibility for it.I tried to fool with the editor and couldnt really figure it out too well.I wonder if there is a how to somewhere?
Right now,this game is a welcome change because it is something new.It will get old for sure,but it does not suck or anything....but it sure is not MCM2.Personally,I hate the way the bike reacts in MCM2 at times.The best in MCM2 in the way bike controls is that you can control pitch in the air(Brake stop,Panic rev).I dont understand why this is missing from MTX!!But in MCM2,if you were blitzing through whoops,you could not "drift" to change lines or else you would skip diagonally and crash into a bale.Also MCM2 allows you to jump a single map if you had the speed,something I always hated and you can crash way too easily.The stunts in MCM2 are way better than MTX IMO.If these 2 games combined alot of their good points,MTX would be the clear winner here.I actually am not playing both games to nit pick them,I just enjoy racing and having fun,so if that means one day it's MCM2 or playing MTX the next day,then I am fine with that.I love em' both.I am curious to hear how many other people feel about this game.
Oh.Btw,I was snooping around the games folders and came across folders for Washougal and Budds Creek.I unlocked every nat so far but I have not run across these maps,I guess they are hidden somewhere?
Anyway,thats about all my comments for now.Peace out!!! 8)
can you not do replays in career mode or what...?
not that i know of... ::)
I'll reserver my comments for MTX until I've played the real version for a while. I only have the demo. I just wanted to comment that someone said that MCM 2 doesn't have brakes. MCM 2 does have brakes and they work fairly well. Most people don't realize that you have to pull back on the joystick when using them to make them effective.
My ideal would be to have independent front and back brakes.
Bruce
I agree on that!
(Kinda off-topic, just came up my mind: There are these car steers as controllers... arent there any bike steers as controller... I once had a bended steer from my bike so I ripped my car-steer controller and a joystick to see if I could fix something up, but I never finished that... :-\ )
I said the thing about the brakes Bruce,but I use a keyboard,so maybe it's different with a stick? What I meant was that the brakes in MCM2 take a long time to slow you down if your carrying alot of speed into a corner,you cant square a turn as in MTX.
cr i did see a handel bar steering in twmx gone look for it
I personally cant see how a games company could release a game with so many bugs. And i struggle to grasp how anyone could even begin to say this is better than MCM2. i have finished this game on ps2 in the hope of finding somthing more id like about the game, and the more i played it, the more anoyed i got.
Yeh real constructive criticism, i know. But i dont feel like writing a book on all the things i dont like about this game.
I do have a question though. Does this game use the physics engine from THUG, and weren't specifically designed to be used for an MX game?
Because that would explain alot.
I would suggest trying the PC version from what i read its better than the consoles version....I rented the game call of duty for console last week it sucked so bad that i only played mabey 2 minutes and return the game right away...It was nothing like the pc version....
I played MTX practically all weekend,and last nite I played MCM2.
I have come to this conclusion,even though I love MTX....MCM2 is THE BETTER GAME HERE!!!!!! 8)
Quote from: kxkrazyman821 on December 06, 2004, 01:12:06 PM
I played MTX practically all weekend,and last nite I played MCM2.
I have come to this conclusion,even though I love MTX....MCM2 is THE BETTER GAME HERE!!!!!! 8)
well i agree, well i 1st got the game i thought it was better but after hours of gameplay im getting bored with it and started to miss playin mcm2, due to the different lines and the custom content which i believe that MTX could never compete with.
I couldn't agree more with you,Yes,MTX is worth the $20 and it is a really fun game,but the tracks are way too easy once you learn them.Its mostly learning when you need to pre-load or not.MCM2 tracks were better in design(custom ones that is)in that we as racers knew to put in rutted turns,choppy straights and so on.I have said it in a previous post and I will repeat it again,MCM2 is better due to the expandibility(Tracks,tricks,textures,objects,skins).We all got bored with the in game tracks MCM2 came with,without all us trackmakers over the years,the game would have died a long time ago.....which will be the case if MTX cant do the same in the future.Just imagine if we could make our own tex and track maps for this one.Only then would it have a chance of long term survival and a shot of dethroning MCM2. While I really enjoy MTX,MCM2 is my game of choice...so much that I started another new track last night in Photoshop. :P
If only MCM 2 could have MTX's handlebar view and the ability to square off turns. I sometimes think that we need to make our own MX game.
Bruce
That's going to be THE ONLY WAY that all of us will ever be happy with an MX title for the PC. The REAL TRUTH here though is that MTX is better than MCM2. Plain and simple...it just lacks the ability to add tracks and stuff (so far). But I think that it will change in time. But for now...it's stock tracks are better than MCM2's, turning is better, clutch actually DOES something usefull (other than starts), the graphics are better, the bike/rider physics are WAY BETTER, the career mode is superior to ANY mx games, the tricks are WAY better, the whip LOOKS more natural (IMHO),.... I could go on and on.
We've all been playing MCM2 so long now that I think some of us are hesitant, even resistant to accept any challenger to the proverbial THRONE. Well...MTX is not gonna dethrone MCM2...but it's still a better game. If it had the ability to add tracks, skins and objects/animations etc...then I very much doubt that MCM2 would be much more than a memory for MOST of us.
If you get BORED (to quote a few of you) with the stock tracks you might try racing on Gamespy and/or doing the ghost racing and going for a fast lap. Cause very soon we will have the ability to share ghosts and post lap times in a recorder-type environment (can't say more at this time). Say what you want...but you ALL know that MCM2 has taken a turn for the worse since the recorders left the scene. A LOT of people like to compete for the fastest lap on a given track. If there's only 16 (as in MTX) then that means a LOT of GOOD competition!
I doubt that my comments here are going to change too many people's minds about this game. But you guys put up with a LOT more excentricities (weird problems) in MCM2 and seem to have forgotten about them. Yet you seem unwilling to give MTX a fair shake. Need I remind you that you can jump whole sections in MCM2, or that you can mash the throttle (on most tracks) and go WFO through most if not all of the track (other than some SX's). You can't use the clutch in MCM2 for anything other than annoying people on the start line (or to get a boost when the game actually launches you), unless you use my animated start gate you don't have to time your starts...it just lets everyone go, every once in a while you get a wierd bounce in MCM2 and you're bike goes sideways and looks gay as hell and usually makes YOU mad as hell as it kills your lap time and maybe the race... I could go on and on...but you should have gotten the idea by now.
THE TRUTH HERE...is that no game will be absolutely perfect for everyone EVER. Even if we were to put together our own game...somebody would have something to complain about. With game makers like Left Field who made this game. There are time constraints and deadlines to meet...and a bunch of other factors to consider...plus the game wasn't their idea...it was Activisions...so they were pretty much hired guns. That type of environment can be volitile to say the least and several here should be more than familiar with what I'm saying.
The truth is...I'm burned out on MCM2...I don't think it's dead...but it is for me. It's finally uninstalled from my system and unless I have a HUGE change of heart...it probably isn't going back on my hard drive. It's a HUGELY resource, and HD space hungry program and it's bugs are so many that I don't think you can count them! lol Not trying to coerce anyone here into leaving MCM2...quite the contrary. But I'm also not going to tell myself how great it is...when it's just not anymore. The next generation of games has come along. Are you going to be like your grandparents in your aversion to new things? You know what I'm talking about guys...the people who say..."I'm not going to get one of those computers! It's a waste of time and money and I think if you were meant to be online you'd have been born with..." you get the idea anyhow. It's time to maybe not move on...but at least TRY the new thing and give it a FAIR chance. Remember that nothing is perfect and we are all passionate about motocross. This game is just plain FUN. It's not MCM2...but neither is MCM1 or the ATV Offroad or MXU games. It's just another one that we can all have fun playing online.
BY THE WAY...it's usually got around 15 people online right now. Once it catches on good there should be more opportunities to race than on the zone. Not to diss Lauries TD Zone at all...but in the past year...I don't think that I've seen more than 40 people on the zone at one time and never had I seen more than 5 people on TD'z Zone.
It's all up to you guys...I respect your opinions and your rights to choose what you like or don't like. Don't think that I'm saying anything negative if you don't like MTX...not everyone will. I just think that the people who read this that have not yet played the game deserve the right (as much as you guys who have tried it) to TRY it and form their own opinions. In my opinion...everyone should give it a fair shot.
That's my $5.00 (well hell...it was surely a LOT more than 2 cents! lol)
:P
Wow, interesting post VMX_ElDiablo.
You've analized this way more than me. I agree with just about everything you have to say. Bottom line. Everyone has an opinion. I'm just glad to see some of the MCM crowd enjoying the game and it not being a total bash fest. I personally think MTX has it's problems that nobody has spoken about that could've and should've been better in the final product. What those are, I'll never say. :-) ;D
I'm somewhat biased, but I think I have a level head saying MTX isn't crap. Yes, it could've been better, but like you pointed out, it's not just Left Field making decisions on the game. Everything must be approved by the publisher. In the end I'm happy with what we produced. We have some things that are better than MCM MXU, and we have some things that are worse than MCM, MXU.
I also think Aspyr did an excellent job porting this to the PC. I haven't seen the issues people are talking about on my PC.
Good post Paul.You made alot of valid points there.Just so you know,I am not bashing MTX at all,I happen to love the game and cannot stop playing it.I also love MCM2.And the bugs you pointed out in MCM2 are all things I ahve pointed out in previous posts.I love both games.MCM2 does have an edge,but MTX is better in more ways as well.Like a double egde sword here,huh? 8)
I will continue to make tracks for MCM2 because I still enjoy it.It will alwyas be on my HD.I have been on Gamespy for the past couple of nights and have had some good races with people.That was fun.I do wish Startgate would have fared much better than it has and it boggles my mind that with all the people on these forums that play MCM2,only a handful(if that)ever showed up to race.In all honesty,the only guys I have ever raced with or have seen in SG were myself,Alex(sky)Mike(kxmoto45),Adam(Burn),Motox(Simon)and Laurie on occasion.I have never caught up with anyone else on it.Its a shame too,because that was alot of fun.So maybe we can all get together on Gamespy and race MTX.For those who see me in there,I'm not under Kxkrazyman,Im under my real name...Noel...in case some of you dont know.Number is 821.
In short...BOTH games have their good and bad points and I will not choose sides.I love them both.If MTX becomes expandable,then I will feel that will give the edge over MCM2.
For those who do not have MTX and have been reading these posts,do not let us deter you.This game is well worth having and is a helluva lot of fun.So :P get it!!!!!
Yo' kids! Remember me? I've been around MCM for a few years now...
Some of you may have tried a few of my old tracks.
Maybe you've seen an AMA team member on the ZONE.
Possibly you tried on our red, white and blue riding gear...
Butt... maybe not... Anyhoo....
Remember MCM 1? Sheesh... give MTX - 1 - a break!
Why not install MCM 1 again and then take a minute to imagine what MTX - 2 - will be like!
OK, if a picture is worth a thousand words... what's this tell you?
(http://troysweb.com/v-web/gallery/albums/album06/ps2games.sized.jpg)
This ain't nuthin' compared to the stuff that I gave my kids, to my friends or even the PC racing games that I have! Shoot, I never keep the boxes for those! so, do you get it? I am a racing (and FPS) junkie... I also have PC versions of GTA: Vice City, Midnight Club 2, MotoGP 2, every Need for Speed version, and a demo of almost every racing related game ever made!
Soooo.... All I am saying is - buy it, try it, give it a chance...
I love it.... AND - I love MCM 2 too!
Is it wrong to have multiple lovers? Uh... loves?
Well, whatever - my point is - everyone has a point - or a preference....
I do NOT like MXU very much and some people think it's the best MX game EVER!
I'm buying ATV Fury 3 NEXT, but I think I will be playing MTX and FAR CRY the most over the next year!
I have HEARD that ATV Offroad Fury 3 is horrible but I have not seen (or played) it yet myself. Looks like your missing a few games there though King! lol Where's MX Rider for the PS2? IMHO that is one of the best MX games for console.
I have to agree about MXU though. I played it and was SO SO excited about getting it. In fact, I pre-ordered it weeks in advance and was in the EB Games store when the UPS guy brought it in. I got the first copy out of that store and ran (almost literally...well hell I'm 41! lol) home to play it. I liked a lot of things about it. It FELT a lot like the ATV games on the console and of course it reminded me of MCM2 because of the obvious reasons. I really loved the look of the bike/rider and the physics were pretty damn good IMHO...BUT, beyond there I think Rainbow Studios (and the publisher) just outright dropped the ball!
The machine races are just GAY...the freeride (or whatever the hell it was called) was even worse. They spent all this time putting that CRAP into the game and put MULTIPLAY and editing on the shelf. Between the two games (MTX and MXU) in my opinion there is NO CONTEST. MTX beats it hands down. The only thing in fact that MXU has going for it (other than the fact that it was made by the same people who made MCM2) is that they had some totally AMAZING environmental and lighting effects, and the veggies were extremely well done. Other than that...it's ATV2 with dirt bikes.
::)
Quote from: VMX_ElDiablo on December 06, 2004, 09:17:17 PM
That's going to be THE ONLY WAY that all of us will ever be happy with an MX title for the PC. The REAL TRUTH here though is that MTX is better than MCM2. Plain and simple...it just lacks the ability to add tracks and stuff (so far).
Its betta cos Pual sed so :P
Making physics for an mx game must be a coding nightmare, but it would still be really cool to see the TD crew give it a shot. And, of course you wouldn't have to worry about the objects, tracks, skinning ect, as theres plenty of talented people in the mcm community that would be more than willing to lend a hand.
Quote from: VMX_ElDiablo on December 06, 2004, 09:17:17 PM
That's going to be THE ONLY WAY that all of us will ever be happy with an MX title for the PC. The REAL TRUTH here though is that MTX is better than MCM2. Plain and simple...
I find those two comments to be false. What if one day a company comes out with an all around insane realistic true to scale etc etc mx game? ohh no way...that will never happen right... And maybe MTX is the best ever for you but I wouldnt go as far as to say that's the REAL TRUTH plain and simple...for everyone if you know what I mean. Yes I did have some fun races today on GSA and some of the game appeals to me. But unless the developers really want to fix major issues and release PATCHES and ways to edit and insert our own models/tracks, I think this game gets stagnant real fast...for me at least. As far as coding goes, my main complaints are things like crashing on landings when you land just a bit on the back wheel and braking into turns occasionally causes you to do a nose wheelie and straighten out, therefore eating
*#*#*. You dont crash casing the holy hell out of a jump yet if you land on the back wheel a bit you do this really ugly awkward looking crash (not every time of course but enough to be annoying). Also, the tracks lack variety and obstacles IMO. Yes there are alternate lines on some of the SX tracks but there needs to be more. More DIFFERENT jump sections, better whoops, etc. Different dirt types...terrains. No matter what type of track...your bike always reacts the same. And the looping of CAMERON STEELE is gonna be the death of me. The bike sounds are grossly off point as well. 9 laps max?! No in game chat. The only way to change tracks online is to disconnect?! Collision in this game so far for me has been HORRIBLE. I barely run up on a guy and try to hug the corner with him, me on the outside him on the inside...we touch, and i get punted like nothing I've ever seen. It's worse when you directly run into the back of someone...you get punted backwards like 3 bike lengths, instead of what would really happen (you punt him, you both go down, you go over the bars, or you move him forward, not you backward). It would be nice to have bike adjustments...like other racing games where you can adjust each facet of the vehicle and it actually changes performance, but this is not completely necesarry at this point. I probably could think of more but I think enough of these things hurt the playability already. BUT I think they all also could be addressed and potentially fixed with PATCHES...so who knows. I just highly doubt that will happen.
On the other hand I do think the texturing engine of the whole game is obviously superior on models and resolution ON TRACK. All the gear options are a plus. The start sequence is killer. Holeshots are finally important. The racing seems to be closer and more intense...more based on if you can ride a smooth race and make the minimal amount of mistakes rather than preloading a section in two or whatever. You can be black and white so the racial issue was resolved...lol. The rider looks decent on the bike...the bike just seems not to work like...well a bike. I'll keep it installed for now.
Oh and IMO MCM2's stock tracks have WAY more variety, lines, and depth than the MTX tracks. MTX bike physics aren't that great...especially in the air. I know you feel really passionate about all this and express it in your posts so I hope you don't take my reply wrong. I agree with you about everyone needing to try it and all that jazz. Maybe I dwell on negative and that's why I talk about flaws of the game, I dunno. Just my opinions I guess.
51,you as well as Paul and even myself make valid points.We are all entitled to our opinions.I agree with everything you say also.I guess lots of us felt that this would be THE mx game due all the hype of it's relelase.Lets just say it's a good game with some flaws that will hopefully get ironed out with patches in the future?
Look at this and think were we would be if we didnt have different opinions :-X . http://takegame.ru/sporting/gam/excitebike.zip I think MTX is a great start to a new begining who knows whats gona happen look at mcm2 at start and now . Fun is what we make it. I enjoyed the demo of MTX . I found it to be a positive change . Just hope it is gonna get better support than microsoft gave mcm .
Hmmm I put my faith in TD...
One thing that has been on my mind for a while now, in the \MTX\Game\data\levels is a dir called BuddsCreek haven't seen that ingame and I finished all career races 1st place... where is it?
Budds Creek, Washougal, Broome....
OK, I'll answer this one. When we first started we went with real race tracks. I absolutly hated the idea because you can't make real race tracks fun for a game. Well, you can... It's just a hell of a lot harder. And by the time your done with it, it plays and looks nothing like the original. With that said. I believe Budds Creek trasfered to Paradise Valley in the game, (BTW, this track ribbon follows Budds Creek pretty closely.) Washougal transfered to Devils Gate and Broome Transfered to either Boggs Town or the level that ships with the demo. I think it's the level that shiped with the demo. Man, for the life of me I can't remember the name and I'm the one who made it and I don't feel like starting it up right now. hehe BTW, I did not make Budds or Washougal. (Paradise Valley and Devils Gate) I made 60-70% of the levels in the game though.
Hopefully that answers the question of Budds, Washougal, Broome....
It does for me,I was going nuts trying to finf those damn maps in game!!! ;)
I got my copy of MTX today. I'm assuming it plays just like the console. The demo seemed to. I need to practice up and then hook up for some online racing.
Bruce
sounds good :-*
too me it seems that mtx tracks where made the same way as need4speed?
cuz it i can allmost see the square polygons..
Hey Mglmstr...
If I can ask a question... did you use a grayscale (or Leveller style) dismap to make the tracks you made for MTX? If you used a dedicated editor, can you post a screen pic of it? Surely that isn't against the rules, is it? I'm interested to know what you used to create the tracks. I think their brilliant btw. Maybe they are WFO...but I like that and always have!
;)
ok heres my 2 cents ...... i went and baught it lil over a week ago and havent stopped playin it since ...absolutly awsome.....the physics rock ...u guys that complain because it dont let u jump the length of a football field are spoiled to mcm2's unrealistic bs! the more u play offline the more upgrades for ur bike u unlock.....by the time u unlock everything man that bike smokes! and the clutch! dont get me started on how bad a$$ the clutch is ...me and 4 or 5 other TTM been playin it non stop...any of u wanna play w/ us leave a post and ill add u to my msn ..we dont play on gamespy because its a pofs adware installin hunk o chit. but do urself a favor and buy this game and give it the time it deserves .....if any of u are too busy ot just lazy and dont wanna earn the bike upgrades lemme know i can send u a career file w/ all of it already unlocked so u can have da good bikes for online play....i sure hope the good folks here at TD tear the game apart and come up w/ some kind of editer we can use to make trks w/ ...other wise its not gonna have the longevity that msm2 had
.... i will say this ...... they need to make a patch so we dont gotta restart the game everytime we wanna change track ....bonehead move that feature was
thnx fer the ear :D CHAINS
We used 3D Studio MAX. No diplacement maps. Every polygon was built by hand, then we went back and optimized geometry. Becuase of this we were able to get the PS2 and X-box to run at a solid 60fps. OK, it drops every now and then on the PS2, but overall we hit the solid 60 mark. Since hardly anybody took notice to this, even reviewers, all of our MX games moving forward on the current generation will be locked at 30fps on the console. This will give everyone a little more freedom to do what they want to do.
For those wondering. Yes, we did use the Neversoft/Tony Hawk engine. None of the Hawk physics were used, let me say this again. Absolutly none of the tony hawk physics were used on the bike. For the person who made that accusation. Have you driven one of the Tony Hawk vehicles around? If anyone has played Excitebike 64, the physics resmemble those the closest since the same coder wrote both physics engines. That coder is no longer here. Actually, he was the CEO at the time. Since then our company has gone through some reorganization and we're looking at all options for the future.
If someone here makes a track, can't you convert it?
this is getting interesting......
Is it possible to get the file format for tracks. I'm sure we could come up with something to create tracks if we know the formats.
I really don't get a great deal of enjoyment trying to figure out formats. Laurie is way more persistent then I am at doing it. He is actually quite amazing.
If we had the formats for the following file types I'm sure we could do something.
qb
pre
col
mdl
tex
img
cas
skin
I didn't get my MTX yesterday it was something else. It's supposed to be here tomorrow.
Bruce
hmmm img and col are used in the gta series...but probably cant be opened with the tools for that...worth a shot tho :P ill try :P
Quote from: AMA_DirtTwister on December 08, 2004, 04:38:27 PM
Is it possible to get the file format for tracks. I'm sure we could come up with something to create tracks if we know the formats.
I really don't get a great deal of enjoyment trying to figure out formats. Laurie is way more persistent then I am at doing it. He is actually quite amazing.
If we had the formats for the following file types I'm sure we could do something.
qb
pre
col
mdl
tex
img
cas
skin
I didn't get my MTX yesterday it was something else. It's supposed to be here tomorrow.
Bruce
First.... Disclaimer.... We had nothing to do with the PC port so some of this information may be false.
Quote from: cR on December 08, 2004, 03:39:24 PM
If someone here makes a track, can't you convert it?
No. This would take a ton of time becuase the level would not be ready for export right away. Also, I'm not sure of the legal ramifications.
Every texture uses the proprietary NS material editor, etc. Oh, and I have no way to export a PC level, only console levels. Plus, we're not in contract with Activision any more so using the Neversoft tools is a big no no right now.
All .qb files are all compiled files with the proprietary NS tool.
.tex are the compiled texture files
.pre Not sure, has something to do with the code aspect of the game. Like loading assets
.col is the compiled collision data
.mdl are compiled model files that have physics. Ie. Cones, haybales
.skin Not 100% sure, but these are rider skins
.cas Has to do with code. Not sure exactly what
.img.. I have no clue
.tex are just text files. Usually scripts.
.q files are script files
I can look into this more. But I highly doubt you guys will be able to make levels for the game. There's a ton more stuff going on that the MCM editor. If one thing is not right the game will more than likely assert.
Two things are needed for a level to load. Geometry and a restart point. The restart point must be above solid ground. There's a few collision settings that will be difficult to figure out if you're not familiar with the engine. There's 2 basic types of collision. Standard ground collision and wall collision. There's multiple other types of collision line no collision, draw a texture, but don't collide. invisible collision and the list goes on and on. We had to have all these different types of collision for level optimization. For example. If we had a wagon prop next to the track that was 500 polys, we didn't want to use those 500 polys as collision since we could get away with putting a box around the object and have 10 polys collidable.
Again, levels will not be as simple to make as MCM. MCM was basically a height map, and one texture. Here you'll more than likely not be able to use a height map and you'll have to texture every poly. Tracks took me about 20-40 hours to build just the ribbon, then the artist had the level for 3 weeks to 12 weeks texturing it.
we are a long way from home...
QuoteHere you'll more than likely not be able to use a height map and you'll have to texture every poly
This I dont think this is true, if you used max or a simualar program you can apply ur heightmap / displacement map to a plane and convert to editable poly then you'll have it as a mesh, then apply the diffuse map (texture), maybe the size of the texture would be big but it can be cropped to pieces. That way you have tracks MCM2 style... but then theres the exporting problem :P
Quote from: cR on December 08, 2004, 06:48:19 PM
QuoteHere you'll more than likely not be able to use a height map and you'll have to texture every poly
This I dont think this is true, if you used max or a simualar program you can apply ur heightmap / displacement map to a plane and convert to editable poly then you'll have it as a mesh, then apply the diffuse map (texture), maybe the size of the texture would be big but it can be cropped to pieces. That way you have tracks MCM2 style... but then theres the exporting problem :P
True, but one thing to keep in mind is the MCM height maps use a ton of polys and their engine LOD's them off in the distance. MTX supports LOD, but it's not done on a the automatic scale as with the MCM engine. Their engine more than likely strips the ground plane as well. We had to manually cut our geometry up for the stripping process.
Converting a dispmap to an optimized set of poly's and texturing them is not a big deal. Doing that realtime is. Getting them into MTX so it works is a big deal if all the information is proprietary.
MCM 2 actually preprocesses all the terrain into different levels of detail. It then dynamically chooses what level of detail to use. It also does some smoothing on the fly that works really well. The more that I've messed with displaying 3D terrain (I'm actually taking a course on it at the moment), the more impressed I've been with the algorithms that Rainbow used to display terrain.
Bruce
I concur Bruce. Rainbows way of dealing with ground terrain is just plain sweet for off-road games. For eons I've been requesting some type of height map based way of making terrain. This would make level creation 10 times faster, and the levels would have a more natural look to them. At the end of the day, it all comes down to what your engine was built for. The height map stuff has its disadvantages, but I think the advantages outweigh its weaknesses for off-road type games.
For the next gen of consoles I'm fairly confident we'll be using a height map based engine in any off-road type game.
For those wondering. Yes, we did use the Neversoft/Tony Hawk engine. None of the Hawk physics were used, let me say this again. Absolutly none of the tony hawk physics were used on the bike. For the person who made that accusation. Have you driven one of the Tony Hawk vehicles around? If anyone has played Excitebike 64, the physics resmemble those the closest since the same coder wrote both physics engines
Quote
If your refering to me then you read my post wrong, it was a question, not an accusation.
No worries TMD_MickyD. My comments came across harsher than what was intended. This is one thing I hate about speaking in text rather than in person.
Thats cool.
Quote from: Mglmstr on December 08, 2004, 08:37:10 PM
For the next gen of consoles I'm fairly confident we'll be using a height map based engine in any off-road type game.
Thats very good news, this means that the next version of the game (MTX 2?), should have much better tracks, and hopefully more chance of have user created tracks :). Hopefully you can iron out a few physics bugs aswell ;)
well I have to say mcm2 is a great game in its own way but I find mcm2 way to much technical when it comes down to lines to follow and stuff....If u miss a jump it takes like 1/4 to 1/2 the track lenght to catch up for what you lost...and all those hidden lines just drove me nut...I know mtx is not what a lot of poeple expected but at least when I play mtx I have fun racing rather than busting my brain out trying to figure lines...I like to play mtx online a lot its a kool game...
Quote from: wizen2002 on December 11, 2004, 11:32:18 PM
well I have to say mcm2 is a great game in its own way but I find mcm2 way to much technical when it comes down to lines to follow and stuff....If u miss a jump it takes like 1/4 to 1/2 the track lenght to catch up for what you lost...and all those hidden lines just drove me nut...I know mtx is not what a lot of poeple expected but at least when I play mtx I have fun racing rather than busting my brain out trying to figure lines...I like to play mtx online a lot its a kool game...
Yeh, lines are bad, just have a big straight away :P
The STock MCM2 tracks are great, they have plenty of lines and it doesnt take you 1/2 a lap to get back on rythm. MTX Stock tracks are the same way. You screw up, just ride out the straight and hopefully the next corner will give you the room you need to get the speed you need for the next section.
However its the user created tracks that take nearly 1/2 a lap or even 1 lap to get your speed back. No matter what game you will have this problem because some creators don't take it into consideration that if you screw up you need at leats soem space in order to make up speed.
My comments on MTX, its a fun game.... for a week or two. I finished the SX and the Nat, i am not into FMX so I wont truely fully finish the game. But what, there is 16 tracks? A tad boring if you ask me. Sure I can make my own, but my creation is limited to the horrible track editor, and unable to play it in multiplayer sucks the big one. After playing MTX I have contacted my friend who I gave my copy of MCM2 to so his lil brother could play it. So I am getting it back this weekend to install it, I have not had the game installed in about 2 years.
Everybody asks, what will bring back MCM2... maybe MTX on itself will bring back MCM2. MTX has brought out the beast in me who loves MX, but MCM2 is by FAR the better game.
Geez, it looks like everybody and their mother has posted something in this thread. So I guess I'll add my two cents. I've seen people complain about about the way the bikes look, and I've seen people complain about the brakes. Personally, I don't see a problem with either. I think the game is substantially better than MCM2. No 200 ft. canyon jumps. But I will say this. I hardly ever play it anymore. The network play sucks, and track editor sucks. Playing the same tracks over and over has gotten boring, and I rarely even play the game anymore. Unless I see a few of you online that like to play, in which case I'll race a few. But for the most part, unless it's a tournament, I just don't have the desire to play anymore. That being said, I still think it's the best MX game I played, and when I was playing regularly, I thought it was the best game ever period. I've since discovered Flat Out lol. One of you computer geniuses please come up with a way to make better tracks. Otherwise this game will be totally dead in a matter of time.
ok my first post on these boards....
I love MTX i think it's a way better game than MCM2. Since i got mtx i didn't play mcm2...then i thought i'd go on mcm2 just to race on the zone. I couldn't believe how bad it was in comparison! I deleted mcm2 after.
The graphics and gameplay in mtx are the best of any mx game i have played and the way you can get the back to slide is great. The career mode on mtx is awesome to....riding round travis's house come on that's seriously cool!!! Biggest jump i have done on the game is 322ft but that really took some doing and although that would of broken the distance world record it's still realistic.
I agree about the tracks getting boring though we NEED a track editor like mcm2 badly. I think if we got that mcm2 would die totally and mtx would take over. Surely somebody can crack it?
I think a tournament is needed for mtx as well seperate supercross and mx tournis just to keep it going while a genius figures a crack out for the editor!!!!!
Anyways i am trying to get a tourni together so if you think your fast bring your game :P
I'll play mtx through winter for sure!
If MTX can get a Track Editor with the powers of Dillo, that would be great. But a better track editor is useless if you can't play user created tracks online. If this can be done then yes, MTX would replace MCM2. What would help though is allow in game chat like MCm2 had just prior to game launch.
And about Flatout, man its a fun and funny game. Hopefully that track can get a track editor too whn the US version is released as well as skins.
thats funny because all the game stores dont even have that game mentioned even in the pre sales lists.
If you're talking about flatout, it comes out later this year so I guess that's why.
Thanks for all the comments on MTX. I have been forwarding them to the powers that be in hopes of getting everyones wish. A new MX game with a complete level editor and the ability to race user created levels online. It's on the table and possible, but nothing in the near future. Because of the posts here, the powers that be have taken notice to not just sales numbers, but what the public is begging for.
Keep the comments coming good or bad.
And yes, Flatout is a kick ass game.
so theres no hope for a patched version of this ? we have to wait for mtx 2 ?
Quote from: Mglmstr on January 06, 2005, 09:44:48 PMI have been forwarding them to the powers that be in hopes of getting everyones wish...
I ~ LOVE ~ you man!
QuoteKeep the comments coming good or bad.
Notes on what WE WANT are here:
Topic: NEW GAME! Moto-XXX NIRVANA – Attention Developers! (14 Replies - Read 259 times)
http://dirttwister.com/smf/index.php?topic=478.0#msg5378
Quote
And yes, Flatout is a kick ass game.
YEAH baby... a link to the demo is HERE...
http://dirttwister.com/smf/index.php?topic=479.0
Quote from: DeezNutts on January 06, 2005, 10:20:42 PM
so theres no hope for a patched version of this ? we have to wait for mtx 2 ?
Deez, you're over at XBLracing too huh?
The chances of a MTX2 are slim to none. The chances of LFP doing another MX game are pretty good. It won't be called MTX2 unless Activision publishes it and I don't see that happening at this time.
As far as a patch for the PC version. We had nothing to do with it so it's up to Aspyre, but ultimately it's Activisions decision. The two things I see that could be patched are changing levels online and being able to race user created SX levels online. Since both of those features were not in the X-Box version, I don't see a patch comming to fix that. The PS2 version has the ability to change levels online. As you've probably hear over at XBL, there was a pesky crash that happened about 10% of the time when changing levels in the X-Box version and the feature eventually got nuked since we had to hit a release date.
no im not at xbl im a different deez sry
There sure are quite a few deez
thata vary good game and playing against real reiders is also good. creating easely sx track is one of best thing of this game but we can't creat mx track.oh dear. i'm loving this game.
I think we're mostly in agreement, It wont take the place of mcm2. I like the the handling of the bike, its much more natural and realistic than mcm. preloadis a little tricky at first , then you get it down and it acts mostly like mcm and you dont need to use the button. seems to me the front brake is a little harsh, endo into to turns if you aplly the brake in the turn instead of before it. I have always been a late breaker.Tracks are well laid out and very natural, a few remind me of the old MikeMachs AMA series. the detail in the graphics are killer and has always ran smooth for me. the worst think about it is, even if you face plant into the face of the next jump, you dont crash, you just kinda thud and stop , then keep goin,lmao!I shoulda crash fives times as much as I did in the first week. NO! it wont take the place of MCM because we ( or you guys out there that have biult it into what it is) have a community here that offers so much more than MTX can possibly offer. amen
good, but fast to finish.