hello all !
In the first place I am sorry for my bad English.
Secondly I congratulated you for all the (work) that you made in the track editor.
Then I come to speak to you about my problem with the track editor : when I make a new track and when I wants to try him in the game, I have a green screen, with the silhouette of my motorcycle black.
I was able to understand that his can come from my graphics board, know that I have a rather recent AMD radeon.
Can helped me to you?
thanks you bye :)
hi,
with an ATI card you need to install this too this http://www.nvidia.com/object/physx-9.12.0613-driver.html (http://www.nvidia.com/object/physx-9.12.0613-driver.html)
cheers al167
hi al167
Thank you for your answer
Puts my graphics board is not a nvidia. its a problem to install physx ?
Because after instal Physx , i have always the green screen ;'(
No problem to install the PhysX system software on ATI boards. It only calculates Physics it doesn't drive the Gfx card..
Not sure what the green screen is.. Do you have a screen shot? Are there any error messages? Is it only your track that is green, or do all of them become green?
Laurie
Hi mcm2boys
I installed physx, puts his does not good
I is not of error message. Here is a screen :
(http://img4.hostingpics.net/thumbs/mini_214726Sanstitre.jpg) (http://www.hostingpics.net/viewer.php?id=214726Sanstitre.jpg)
Tu peux me explique en francais si cést plus facile. Tu as cette probleme avec tous les piste ou que ce que tu as fait toi-meme?
oui je confirme c'est plus facile :)
j'ai ce problème seulement avec les pistes que je crée moi-même. A coté de sa je peut sans souci essayer les piste des autres et sa marche trés bien.
Quote from: psou on July 26, 2012, 01:35:13 PM
j'ai ce problème seulement avec les pistes que je crée moi-même. A coté de sa je peut sans souci essayer les piste des autres et sa marche trés bien.
En: It only happens in the tracks i have made, i can run tracks that other people have made and they run fine.
Qu'avez-vous fait pour créer la piste, étape par étape? (What did you do to create the track, step by step?)
Thanks google.. :)
J'ai fais exactement la même chose que sur la vidéo tuto #1 de al167 :
I have make exactly the similar move on the tuto video #1 of al167
http://www.youtube.com/watch?v=ge5dVi3-M0k&feature=player_detailpage
second screen :
(http://img11.hostingpics.net/thumbs/mini_657787Sanstitre.jpg) (http://www.hostingpics.net/viewer.php?id=657787Sanstitre.jpg)
edit :
After change settings graphique for reflex :
- Deactivate Kinetic vagueness ( flou cinétique )
i have this :
(http://img11.hostingpics.net/thumbs/mini_662641Sanstitre.jpg) (http://www.hostingpics.net/viewer.php?id=662641Sanstitre.jpg)
i not understand ..
Tu peu me envoyer les fichiers? Project et images.. (can you send me the files..)
Okay
I put all the files which I use :
http://uploadhero.com/dl/XYe4nuc6
thanks
Tu as mis l'image pour le DispMap dans la position pour le TopDown image. Il faut faire attention que tu as les bons 24bit, 32bit images pour chaque image.
The texture for the DispMap is in the topdown position. Also be careful about the 24bit/32bit settings of the image for each texture.
Comment je peut vérifier que se soit en 32 bits ?
How I can verify that is in 32 bits?
Dans l'Explorateur Windows, cliquez sur le nom du fichier puis cliquez sur propriétés du fichier. Sélectionnez le 3ème onglet. Au sommet, il devrait donner des détails si l'image est une image bitmap.
Les images faut etre:
DispMap 24 bit
ShadowMap 24 bit
DetailMask 32 bit (start with all black alpha channel)
TopDown 24 bit
ChromLum 32 bit (Mid gray alpha channel)
In windows explorer right click on the file name and then click on file properties. Select the 3rd tab. At the top it should give details, if the image is a bitmap.
excuse moi , mais je comprend pas ... DispMap , ShadowMap , DetailMask , TopDown , ChromLum , quel sont ces fichiers ? et surtout je ne sais pas ou les trouver ...
Merci pour ta patience :/
escuze me , but i not understand ... DispMap , ShadowMap , DetailMask , TopDown , ChromLum , what are this files ? and I do not know how to or find them...
thanks you for you Patience
C'est pas un probleme:
(http://www.strawberrysoftware.net/images/Editor_ss.jpg)
Si tu choisir le Terrain onglet dans le editeur (DigitalEarthworks DE) tu peu voir une liste de toutes les image que tu peu metre dans une piste.
(If you choose the terrain tab in the editor you can see the list of all the textures you can use in a track)
DispMap = Height map
TopDown = Top down
ShadowMap = Can't use this one.. :)
Detail mask = RGB Mask
ChromLum = Chrominance luminance map
etc
Recherche dans le wiki (http://twisteddirt.com/wiki/) pour info sur chaque image..
(Look at the Wiki for more info about what they do..)
Laurie
en : Okay the image has a good figure but the probleme is always here.
fr : Ok les images correspondes aux chiffres que tu m'a donné mais le probleme est toujours la
en : Secondly, be that my problem shall have a report with the bug of display which I have on the track editor ?
fr : Deuxièmement , es ce que mon problème aurai un rapport avec le bug d'affichage que j'ai sur l'éditeur de track ?
on the available model on left and scene setting on right :
(http://data.imagup.com/11/1158494509.jpg) (http://www.imagup.com/data/1158494509.html)
Je n'ai pas bien compris, mais je croix ta probleme est cause par la mise de l' image pour le height map dan la place pour le top down. Te peu voir que l' editeur a bien fait son travail parce que le jeu fonctionne bien. Il faut que tu faire attention a les canal alpha dans les images, j'uste un tous petit change peut provoquer ce genre de problème avec le green screen.
En: I didn't fully understand, but i think your problem is caused by putting the height map texture in the top down texture. You can see the editor has worked because the game works ok. You need to pay attention to the alpha channels, just a small change in the alpha can cause problems like you see with the green screen.
what is the alpha can ? where it is ?
L'alpha channel (j'ai utilser un mauvais mot peut-etre - une couche alpha?) controle normalement la transparence de l'image, mais dans des fichiers de piste il contrôle des choses différentes, comme l'éclairage de surface.
Tu les trouve dans les 8bits plus haut de l'image, et tu les créer dans Photoshop lorsque vous créez l'image.
Tu peut voir cette page pour rechercher comment tu les faire:
Création d'une couche Alpha (http://www.unreal.fr/tutoriaux.php?tutorial=13)
---
The alpha channel (maybe i used the wrong word) normally controls the transparency of the image, but in track files it can control different things, like the surface lighting.
You find them in the high 8bits of the texture en you create then in photoshop when you create the texture.
Bon il est tans que j'abandonne , je comprend rien a l'anglais c'est impossible. il faudrait que je pause 300 questions pour comprendre quelque chose.
C'est dommage que le wiki n'est pas un peut plus complet , juste se qui concerne l'explication des termes employé dans le track editor : Base texture , et base bump texture par exemple !? ... enfin bref sa fais quelques jours que j'essaye tous n'importe quoi et que sa marche pas , sa me soul.
J'attendrai peut être un version plus simpliste du track editor.
Merci quand même et bon boulot :)
I abandon . Read the english it's impossible for me. I would have pause 300 questions to understand something.
It's a pity that the wiki is not one can more complete, just which concerns the explanation of the terms employee in the track editor: base texture, and bases bump texture for example!? bref
its a big moment : i try all anything for nothing.
I shall wait can be one more simplistic version of the track editor.
Thank you anyway and great job :)
psou
last screen take :
(http://data.imagup.com/12/1158662425.jpg) (http://www.imagup.com/data/1158662425.html)
i have a feeling that this maybe is a problem with people with non steam (ripped) versions of reflex. do my other custom tracks from www.mxmaniacs.com work?
i have had two people with similar problems ask questions on my youtube track tutorials and they both had the green screen and they both had ripped versions of reflex.... at first they couldnt get tracks to compile, so they created a phantom directory in this location C:\Program Files (x86)\Steam\SteamApps\common\mx vs atv reflex\Database and then copied the track files to their directory. i know reflex had an update at some point, im wondering wether or not it has something to do with this.
also have you tried just opening the editor and without doing anything, export the track files without modifying them. (completely flat map) like my tutorial 1 video. does that work? that will prove wether its your files or not.
Yup, that last suggestion should be the first step then you can see if the editor is setup properly.
That last screen shot looks to me like a TopDown texture with an all white alpha, but it could be something else like a white alpha in the ChromLum. Just need to start simple and work up from there...
Quote from: al167 on August 03, 2012, 10:27:20 PM
also have you tried just opening the editor and without doing anything, export the track files without modifying them. (completely flat map) like my tutorial 1 video. does that work? that will prove wether its your files or not.
Hi , i have make just a basic track , and the screen is .... green
Le mcm2boys parle bien le francais..
Tres bien ;D ;D
does this track work? http://www.mxmaniacs.com/track_view.php?trackid=1174&page=1 (http://www.mxmaniacs.com/track_view.php?trackid=1174&page=1) it was made with the current editor.
C'est le google qui parle bien..
psou, tu peu m'envoyer des fichiers de piste creer par le editeur beta_slot1.dx.*. Comme ca si j'ai le green screen, ca peu etre quelque chose avec l'editeur si non c'est probablement quelque chose avec ton ordinateur..
En: Can you send me the compiled track files. That way if i see the green screen, it could be something wrong with the editor, otherwise it is something wrong on your computer.
Bon , ici c'est la meme chose , mais maintenant je pense que je suis un pro du français ;D ;D
But im not , we are always learning , this said by the old brains and by the old stories 8)
Salut ! je suis en train de re télécharger reflex , si il n'y a aucune différence , je t'envoie sa . Merci
EN : I am of re to download reflex, if there is no difference, I send to you this
i have upload the files betslot1...
http://fr.packupload.com/OMGOMT4ITUH
i got this
(http://i473.photobucket.com/albums/rr96/alberto167/MXReflex2012-08-1310-42-26-77.jpg)
so it must be something wrong with the way the editor is compiling. it seems to be constantly resetting in game too and i cant even ride your track, have you played with the zone files? the problems are not just visual.
have you tried using the old compiler? you may need to use that for now.
hmm, il y a des images dans les mauvais places. Tu peu telecharger les fichiers que tas faire sans importer des images? Ce sont des images que j'ai trouver dons les fichiers pour cette piste (si l'image est dans la mauvais place j'ai ecrit la bonne place á côte entre les parenthèses). Tu as importer les quelles images dans l'editeur est les quelles sons creer par l'editeur?:
en: There are textures in the wrong places. Can you upload the files when you compiled the track without importing any textures? Here are the textures that i found in this tracks files (if the texture is in the wrong place i have put the right place next to it in brackets) Which textures did you import into the editeur and which textures are generated by the editor?:
Base dirt texture
(http://www.strawberrysoftware.net/images/psou/Base.png)
Base bump (base dirt)
(http://www.strawberrysoftware.net/images/psou/BaseBump.png)
Blue channel bump (any dirt channel)
(http://www.strawberrysoftware.net/images/psou/Bump_B.png)
Green channel bump (any dirt channel)
(http://www.strawberrysoftware.net/images/psou/Bump_G.png)
Red channel bump (any dirt channel)
(http://www.strawberrysoftware.net/images/psou/Bump_R.png)
Chrominance Luminance
(http://www.strawberrysoftware.net/images/psou/Chrominance-Luminance.png)
Detail mask (any dirt channel)
(http://www.strawberrysoftware.net/images/psou/DetailMasks.png)
Blue channel dirt
(http://www.strawberrysoftware.net/images/psou/Dirt_B.png)
Green channel dirt
(http://www.strawberrysoftware.net/images/psou/Dirt_G.png)
Red channel dirt
(http://www.strawberrysoftware.net/images/psou/Dirt_R.png)
Height map
(http://www.strawberrysoftware.net/images/psou/Height-map.png)
Shadow map
(http://www.strawberrysoftware.net/images/psou/ShadowMap.png)
Softness map (Any channel dirt texture)
(http://www.strawberrysoftware.net/images/psou/Softness.png)
Top down (Any channel dirt)
(http://www.strawberrysoftware.net/images/psou/TopDown.png)
Sky (Softness map?)
(http://www.strawberrysoftware.net/images/psou/Sky.png)
Hi !!
je suis arrivé a joué sans se bug ! enfin !!
me demandez pas comment , je sais pas :)
Seul l'utilisation des textures reste pour moi difficile a comprendre.
Je compte faire un circuit et le proposé a quelqu'un qui voudra bien faire la texture , je vous donnerez des nouvelles :)
Merci a tous
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I arrived played with no bug! Finally!!
Ask me not how, I know not:)
Only the use of textures stays for me difficult has to understand.
I plan to make a circuit and the proposed has somebody who will indeed want to make the texture, I you will give news:)
Thank you has all
psou
Salut ,
Je viens uploadé mon premier circuit "beta" , si vous avez des remarque , n'hésitez pas.
Pour se qui est de la texture , je suis pas encore au top niveau , si l'un de vous peut m'aidai a arrangé les petit bug texture
du circuit ou le bug couleur du pilote , c'est avec plaisir :) .
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Hi ,
I come uploadé my first circuit "beta", if you have remark, do not hesitate.
For whom is of the texture, I am not still at the top level, if one of you can helped me arranged small bug textures of the circuit or the color bug of the pilot, it is with pleasure:)
(http://data.imagup.com/12/1159985013.jpg) (http://www.imagup.com/data/1159985014.html)
(http://data.imagup.com/12/1159985029.jpg) (http://www.imagup.com/data/1159985029.html)
--> http://fr.packupload.com/3YX2YLL8HYN <--
Hi Psou.
I have played your track, and there are still graphic problems for me.
The rider is completely black, and the environment glitches with flickers ( or flashes) of blue.
Has anyone else tried this track, and experienced the same problems as me?
- Jamie
Salut jamieT ,
J'ai les même problèmes , seulement je n'arrive pas a trouvé ou est l'erreur. Si quelqu'un veut bien m'aidai , je lui envoie par mp tous les fichiers du track.
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Hi jamieT,
I have even problems, only I do not arrive found or is the error. If somebody wants helped me, I send him by mp all the files of the track.
Psou
Bien sûr, je vais essayer de vous aider. Écrivez-moi au jamieturner33@hotmail.com
Envoyez-moi le fichier ".track" , et tous les autres fichiers et cartes que vous avez utilisés pour créer cette piste.
Je vais vous donner une réponse sur ce forum. J'espère que mon anglais traduire en français, parce que je sais que les traducteurs Internet ne sont pas la meilleure méthode à utiliser.
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Sure, I will try to help you. Email me at jamieturner33@hotmail.com
Send me the .track file, and all of the other files / maps you have used to create this track.
I will give you an answer on this forum. Hopefully my English will translate to French, because I know that internet translators are not the best method to use.
(Google Translate)
okay i have send the file , thanks
Picture #1 - "Base bump texture"
(http://www.mediafire.com/conv/9b6e6b441184f9bb6b9e9132b255080bed2c7b069e1437ec3d6fb374554bd4ea6g.jpg) (http://www.mediafire.com/view/?wsamj1n73ro2r4m)
Picture #2 - "B channel bump texture"
(http://www.mediafire.com/conv/9a30d0f06f4cfc8e1d25890f455fabc614b52553f3ea0fc537f96f9780ba371d6g.jpg) (http://www.mediafire.com/view/?bqt52jrdgzj7c7a)
Picture #3
(http://www.mediafire.com/conv/0c7941e00e105d496f7855461ad5754d17b54195938ba134002c15d27a57166a6g.jpg) (http://www.mediafire.com/view/?czetianvnqrnung)
I have looked at your track. Picture #1 and #2, are screenshots from your track. I have marked these with a Red "X", to show that these are the wrong files to place as "bump maps".
Picture #3 is from the default "bump map" that you start with on a new track. This is the type of file, that you need to use for "bump maps". I would suggest that you start again with a new track. This is will give you all the correct "bump maps". I hope this helps.
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J'ai regardé votre piste. Image #1 et #2, des captures d'écran de votre piste. J'ai marqué ces derniers avec un "X" rouge, pour montrer que ce sont les mauvais fichiers à placer en "bump maps".
Image #3 est le "bump map" par défaut que vous démarrez avec une nouvelle piste. C'est le type de fichier que vous devez utiliser pour "bump maps". Je vous suggère de commencer à nouveau avec une nouvelle piste. C'est vous donnera toutes les bonnes "bump maps". J'espère que cela aide.
okay , mais comment peut on savoir ou vont chaque texture ?
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Okay, but how can we know or go every texture?
Sorry. I do not understand. Internet translators are not good. Could you explain this again? Try using more than one sentence, to describe what you want to say. Try different sentences, that mean the same thing.
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Désolé. Je ne comprends pas. Traducteurs Internet ne sont pas bonnes. Pourriez-vous expliquer ce nouveau? Essayez d'utiliser plus d'une phrase pour décrire ce que vous voulez dire. Essayez de phrases différentes, qui signifient la même chose.
i not know where put the texture on the base bump exture , base texture and top down
sorry for my english
I am still confused by what you mean.
All textures, have a corresponding "bump" texture. The bump map that is partnered with the "base texture" you have used, is shown above with the green "tick", in picture #3. This is the type of image you must use for "bump maps".
On your track, you have placed a grass texture, in the "Texture R Channel". In "R channel bump texture" you have placed the correct "bump map". So the "base texture" and "base bump" must be placed in the same way that you placed these images for the Red channel.
The main problem you have, is that your "bump textures" in "base" and "blue", are not correct. They are wrong.
The top down is not so important right now, because this is will not cause any graphical errors.
The "base texture" is black, on the "RGB Mask".
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Je suis toujours confus par ce que vous voulez dire.
Toutes les textures, un correspondant "bump" texture. Le bump map qui est associé à la «texture de base" que vous avez utilisé, est indiqué ci-dessus avec le vert "tips", dans l'image #3. C'est le type d'image que vous devrez utiliser pour "bump maps".
Sur votre route, vous avez placé une texture d'herbe, dans le "Channel Texture R". Dans "R channel bump texture" vous avez placé le "bump map" correcte. Ainsi, la «texture de base» et «bosse de base" doit être placé de la même manière que vous avez placé ces images pour le canal rouge.
Le principal problème que vous avez, c'est que vos "textures bump" en "base" et "bleu", ne sont pas correctes. Ils ont tort.
Le toit est abaissé pas si important en ce moment, parce que ce n'est pas causer d'erreurs graphiques.
La "base texture" est noir, le "RGB Mask".
Ok je crois avoir un peut mieux compris , mais c'est pas encore sa.
Après quelque nouveau essai de changement de texture sur le bump bleu , il n'y a pas de différence...
Si je crée un nouveau circuit , j'ai les bugs que j'explique au début du topic ( avec l'ecran vert ...) donc je ne ferais que revenir en arrière.
Serai t-il possible , que tu m'envoie tous les fichiers d'un circuit que tu as fais toi-même par mail ? je pense que je comprendrai plus facilement en regardent toutes les différences entre mon circuit et le tiens.
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OK I believe to have one can better understand, but it is not perfect.
After some new try ( new test ) of change of texture on the blue bump, there is no difference...
If I create a new circuit, I have the bugs which I explain at the beginning of the topic (with the green ecran) thus I would only be returning behind.
Will be t-il possible, that you sends me all the files of a track which you have make yourself by e-mail? I think that I shall understand more easily look at all the differences between my track and hold him.
second sorry english :)
Ok, I used the files you sent me, and replaced the "Blue bump channel" and "base bump channel".
However, this did not solve the problem. When I tested the track in the game, my rider appeared very dark, with a red tint. I had a look through the other files, and they all seemed to be good. So I am very confused why this happened.
Therefore, I had to start a new track, and imported your height map and "RGB Mask". Here are the results.
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Ok, j'ai utilisé les fichiers que vous m'avez envoyé, et a remplacé le "canal de relief Blue" et "canal de relief de base".
Toutefois, cela ne résout pas le problème. Lorsque j'ai testé la piste dans le jeu, mon cavalier est apparu très sombre, avec une teinte rouge. J'ai jeté un oeil à travers les autres fichiers, et ils semblaient tous être bons. Je suis donc très bien compris pourquoi cela s'est produit.
Par conséquent, je devais commencer une nouvelle piste et importer votre carte de hauteur et "Masque RGB". Voici les résultats.
http://www.mediafire.com/file/xv3djdqc0axkrac/New_psou_trackfiles.rar
http://www.mediafire.com/file/e9lx6bzo5936yu3/New_Psou_database.rar
Ok, I now understand why my rider appeared very dark,
You have changed the settings in the "Scene" tab. I do not recommend changing these settings. I do not understand all of these settings, but I know that you do not need to change any of these to make a track that looks good. Here is a picture of the settings on your track, compared to my track.
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Ok, je comprends maintenant pourquoi mon cavalier est apparu très sombre,
Vous avez modifié les paramètres de la "Scène" onglet. Je ne recommande pas de modifier ces paramètres. Je ne comprends pas tous ces paramètres, mais je sais que vous n'avez pas besoin de changer n'importe lequel pour faire une piste qui semble bon. Voici une photo des réglages sur votre piste, par rapport à mon titre.
(http://www.mediafire.com/conv/e713157f459678b1eabe83e4993592609463a0acf7df046bcf67db6096ccbf936g.jpg) (http://www.mediafire.com/view/?8392ly6n8nv611s)
ohh good work jamieT , thanks you to have set of your time.
Ahhhh ok , i not have the menu , look :
(http://data.imagup.com/10/1160079411.jpg) (http://www.imagup.com/data/1160079412.html)
That is strange...
This happens when you load the files I sent you? Or does this happen when you create a new track?
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C'est étrange ...
Cela se produit lorsque vous chargez les fichiers je vous ai envoyés? Ou est-ce possible lorsque vous créez une nouvelle piste?
No I always saw the menus space , I thought that it was not important :/
Deuxième question : comment tu a modifié le fichier height map ?
j'ai vue que le scaling était a 60 alors qu'il était a 100 quand je les envoyé )
Pourrez tu m'envoyai le height map en .psd modifier ? pour que je prenne exemple.
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Second question: how you modified the height map file?
I saw that the scaling was has 60 while it was has 100 when I sent)
Will can you sent me the height map .psd to modify? So that I take example.
thanks
Je vois ... bien je crois que Laurie aurez une meilleure idée de la façon de résoudre votre problème ...
Je pense que c'est ce qui cause toutes vos erreurs. L'éditeur utilise tous les mauvais réglages de lumière.
Qu'est-ce qui se passe lorsque vous ouvrez les fichiers je vous ai envoyés? Je recommande que vous ouvrez ces fichiers. Puis enregistrez à nouveau la piste. Puis le tester dans le jeu.
Je suis désolé, je n'ai pas compris ce que vous avez dit à propos de la carte de hauteur. L'échelle utilisée était de 100 I, la valeur par défaut est 60. J'ai utilisé 100 parce que 60 semblait qu'il était trop élevé ... Je n'ai pas changé la carte de hauteur. J'ai seulement changé le réglage de 60 à 100.
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I see... well I guess Laurie will have a better idea of how to solve your problem...
I think this is what is causing all your errors. The editor is using all the wrong light settings.
What happens when you open the files I sent you? I recommend that you open those files. Then save the track again. Then test it in the game.
Im sorry, I didn't understand what you said about the height map. The scale I used was 100, the default is 60. I used 100 because 60 seemed like it was too high... I did not change the height map. I only changed the setting from 60, to 100.
Quote from: JamieT on August 19, 2012, 07:52:00 PM
I see... well I guess Laurie will have a better idea of how to solve your problem...
I think this is what is causing all your errors. The editor is using all the wrong light settings.
What happens when you open the files I sent you? I recommend that you open those files. Then save the track again. Then test it in the game.
yes for the moment , I use the track which you sent to make again track. Is not a problem
Quote from: JamieT on August 19, 2012, 07:52:00 PM
Im sorry, I didn't understand what you said about the height map. The scale I used was 100, the default is 60. I used 100 because 60 seemed like it was too high... I did not change the height map. I only changed the setting from 60, to 100.
i not understand this difference :
my original track : ( scalling 100 )
(http://data.imagup.com/12/1160084483.jpg) (http://www.imagup.com/data/1160084484.html)
the track upload by you : ( scalling 100 again .. )
(http://data.imagup.com/11/1160084625.jpg) (http://www.imagup.com/data/1160084625.html)
Why ???
psou
Merci pour les photos. Je comprends maintenant :)
Il semble que le heightmap a disparu. Ceci est arrivé à moi aussi, quand j'ai ouvert vos fichiers de pistes que vous m'avez envoyés. Je ne sais pas pourquoi cela arrive. Heureusement, vous m'avez envoyé l'". Psd" fichier pour que je puisse l'utiliser.
Je vais déconnecté maintenant, alors au revoir pour le moment.
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Thank you for the pictures. I understand now :)
It looks like the heightmap has disappeared. This happened to me too, when I opened your track files that you sent to me. I don't know why this happens. Luckily, you sent me the ".psd" file so I could use that.
I am going offline now, so goodbye for now.
All right but why, there is a difference:
My height map is clear: redoes bug to color in game ( with green screen and black bike )
your height map is dark : nobody more bugs in game
I shall want transformed my track.psd as the height map of the screen n°2, but how?
hmm, je nái jamais vue le Scene onglet comme ca. comment as tu installer l'éditeur? Est ce que tu as installer les fichiers de nVidia pour le PhysX systeme?
Peut-être que les fichiers journaux aider. Essayez ceci:
1) Mettre les fichiers journaux dans l'onglet Options,
2) Dans l'onglet du journal mis cases à cocher dans chaque boîte.
3) Fermez l'éditeur
4) Redémarrez l'éditeur.
5) Cliquez sur l'onglet Connexion et voir s'il ya des erreurs.
Ensuite, essayez
1) Le chargement de vos fichiers de piste dans l'éditeur
2) Vérifier l'onglet du journal des erreurs à nouveau.
Copiez et collez les messages du journal ici.
Il pourrait s'agir d'un problème avec les autres versions linguistiques de Windows.
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hmm, i've never seen that problem with the Scene tab before. How did you install the editor? Did you install the PhysX system files from nVidia?
Maybe the log file will help.
Maybe the log files will help. Try this:
1) Switch on the log files in the Options tab,
2) In the log tab put check marks in each box.
3) Close down the editor
4) Restart the editor.
5) Click on the Log tab and see if there are any errors.
Then try
1) Loading your track files into the editor
2) Check the log tab for errors again.
Copy and paste the log messages here.
It might be caused because you are using a different language version of Windows.
Laurie
j'ai installé PhysX mais je n'est pas de carte graphique nvidia , je sais pas si sa fonctionne sur les autres marques.
Ensuite , j'ai décoché les case , restart le track editor mais aucune différence ..
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I installed PhysX but I not have of graphics board nvidia, I know not so her work on the other marks (AMD RADEON).
Then, I check marks in each box, retry the track editor drank no difference....
Avec les fichiers upload par JamieT , je viens de m'apercevoir que quand j'utilise les 4 fichiers du database :
Beta_Track_Slot_1.dx9.database
Beta_Track_Slot_1.dx9.level
Beta_Track_Slot_1.dx9.package
Beta_Track_Slot_1.dx9.scene
Je peut jouer correctement sur le track , sans problèmes n'y bugs.
Mais si j'utilise les fichiers du track editor du circuit et que j'exporte le track moi même dans le database ( sans utilisé les 4 fichiers du dessus ) : tous les bugs re-apparaisse ( green screen , black bike ).
Pourtant se sont exactement les même fichier qui ont permis a JamieT d'exporter le track.
Je pense pas que se soit a cause des chiffres des menus overlay light et ambient light car tous est normal. ( j'arrive a voir les chiffres en cliquent dessus ).
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With the files upload by JamieT, I have just look that when I use 4 files of the database:
Beta_Track_Slot_1.dx9.database
Beta_Track_Slot_1.dx9.level
Beta_Track_Slot_1.dx9.package
Beta_Track_Slot_1.dx9.scene
I can play correctly on the track, with no problem and no bugs. cooooool
But if I use the files of the track editor of the circuit and I export the track I even in the database ( Without used 4 files of the top ): all the bugs re - appears (screen, black bike green).
Nevertheless are exactly the same file who allowed has JamieT to export the track.
I think not that is light and ambient light overlay because all has cause of the figures of the menus is normal. (I can see figures click there above).
(http://data.imagup.com/11/1160162847.jpg) (http://www.imagup.com/data/1160162847.html)
Je pense que vous avez mal compris, les cases à cocher ne sera pas corrigé le problème, mais le texte dans la fenêtre du journal pourrait nous donner une idée de ce qui va mal.
Pouvez-vous copier le texte dans la fenêtre de log ici après avoir compilé la piste à nouveau?
Elle devrait fonctionner sur le même sangliers AMD comme il le fait sur nVidia - le système PhysX n'a pas besoin de hardware.
Je vois que le menu est toute en noir, ca resemble a un bug.. :)
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I think you misunderstood, the check boxes won't fix the bug, but the text in the Log window might give us an idea what's going wrong.
Can you copy the text from the log window here after you have compiled the track again?
It should work on AMD boars the same as it does on nVidia - the PhysX system doesn't need any hardware.
I can see that the menu is all black that looks like a bug.. :)
Ok sorry i know understand
Quote
Compiling package file.
Added asset Custom_HFTRN.material
Added asset Custom_DISP.texture
Texture packed for Height map
Added asset Custom_TopDown.texture
Texture packed for Top down
Added asset Custom_DetailMasks.texture
Texture packed for RGB Mask
Added asset Custom_CHR_LUM.texture
Texture packed for Chrominance luminance map
Added asset Custom_LightSLM-9000003.texture
Texture packed for Spherical light map
Added asset Custom_SPH_REF.texture
Texture packed for Spherical reflection map
Added asset Custom_ShadowMap.texture
Texture packed for Shadow volume map
Added asset Custom_Base.texture
Texture packed for Base texture
Added asset Custom_Dirt_R.texture
Texture packed for Texture R channel
Added asset Custom_Dirt_G.texture
Texture packed for Texture G channel
Added asset Custom_Dirt_B.texture
Texture packed for Texture B channel
Added asset Custom_BaseBump.texture
Texture packed for Base bump texture
Added asset Custom_Bump_R.texture
Texture packed for R channel bump texture
Added asset Custom_Bump_G.texture
Texture packed for G channel bump texture
Added asset Custom_Bump_B.texture
Texture packed for B channel bump texture
Added asset Custom_DEF.texture
Texture packed for
Added asset Custom_Sky.texture
Texture packed for
Compiled texture for Zone 0
Compiled texture for Zone 1
Compiled texture for Zone 2
Compiled texture for Zone 3
Compiled Zone data
Added asset Custom_Zones.packdata
The Zone data has been added to the package
Beta_Track_Slot_1.dx9.package has successfully compiled.
Beta_Track_Slot_1.dx9.scene has successfully compiled.
Track compiled successfully.
Saving track fileset
(0)Processed asset:Editor_Default_White
(1)Processed asset:Editor_Default_Black
(2)Processed asset:Editor_Default_BlackAlpha
(3)Processed asset:Editor_Default_Gray
(4)Processed asset:Custom_DriveOn
(5)Processed asset:Custom_Collision
(6)Processed asset:Custom_DetailMasks
(7)Processed asset:Custom_TopDown
(8)Processed asset:Custom_DISP
(9)Processed asset:Custom_SPH_REF
(10)Processed asset:Custom_LightSLM-9000003
(11)Processed asset:Custom_CHR_LUM
(12)Processed asset:Custom_ShadowMap
(13)Processed asset:Custom_DEF
(14)Processed asset:Custom_Bump_B
(15)Processed asset:Custom_Bump_G
(16)Processed asset:Custom_Base
(17)Processed asset:Custom_Dirt_R
(18)Processed asset:Custom_Sky
(19)Processed asset:Custom_BaseBump
(20)Processed asset:Custom_Particles
(21)Processed asset:Custom_ReflectionMap
(22)Processed asset:Custom_Dirt_B
(23)Processed asset:Custom_Dirt_G
(24)Processed asset:Custom_Bump_R
(25)Processed asset:Editor_Default
(26)Processed asset:HFT_GenericTrack_Default
(27)Processed asset:HFT_Deform_Default
(28)Processed asset:VehicleTrack_Generic_ATV
(29)Processed asset:VolumeFog
(30)Processed asset:VehicleTrack_Generic_MX
(31)Processed asset:VehicleTrack_Generic_Slip
(32)Processed asset:Custom_BaseBump
(33)Processed asset:Custom_SKY_DOME
(34)Processed asset:FMX_BV_Fog
(35)Processed asset:Editor_Default
(36)Processed asset:HFTerrain_4d_cl_s_xtra
(37)Processed asset:HFT_Track_Default
(38)Processed asset:HFT_Deform_Default
(39)Processed asset:HFB_4tex
(40)Processed asset:Template_Luma_Sky_Daytime
(41)Processed asset:VolumeFog
(42)Processed asset:Custom_Sky
(43)Processed asset:Custom_BaseBump
(44)Processed asset:Custom_HFTRN
(45)Processed asset:Editor_Default
(46)Processed asset:HFT_Deform_Default
(47)Processed asset:HFT_Track_Default
(48)Processed asset:VolumeFog
(49)Processed asset:Custom_BaseBump
(50)Processed asset:Custom_SKY_DOME
(51)Processed asset:FMX_BV_Fog
(52)Processed asset:Editor_Default
(53)Processed asset:Custom_Zones
(54)Processed asset:Custom_Collision
(55)Processed asset:Custom_DriveOn
(56)Processed asset:Custom_Particles
(57)Processed asset:Custom_Particles
Track fileset saved succesfully.
Psou
ive seen faults like that when you try and load a .track file that was created in the old compiler.
My friend has just tried out Digital Earthworks, and he has the same problem that's happened here, a green screen with a black bike & rider when he gets into the game.
He has an AMD Radeon HD 6570 graphics card, on Windows 7 64-bit. He has DirectX 11, he's installed the PhysX drivers, and has updated the graphics card driver. He has a legit copy of Reflex, so a pirate copy isn't the problem.
He has tried the compiler, and everything works fine, it's just the editor that he's having trouble with.
I wondered, Laurie, if you had figured out anything that could be causing this to happen, since the last public release?
I don't think we came to any firm conclusion, but when i looked at the files psou sent to me, the textures were in the wrong places. It also ran green on my system, so i tried re-organising the textures and everything worked properly again. So i think it is an issue with the textures used. However, when a new track was created with the editor and compiled by psou it was also green. Though i can't check the process he used it is fairly simple so it leaves me thinking that there is some issue there somewhere..
Why the compiler doesn't have the problem, i'm not sure but there are differences in the code - for instance there are different default texs for missing user supplied textures, the editor generates it's own, whereas the compiler uses those in the default file set..
I would suggest playing with the texs - i think that's where a solution is but the source of the problem - i'm not sure.
Ok I think I've figured out the problem.
I opened up the .track file and noticed this on float values....
[AmbientDirectionalLight]
Angle=70,000000
Direction=0,000000
BackLightColor=0,808,0,906,1,000,0,000
BackLightColorIntensity=0,441000
There is now a comma where there should be a point.
This was taken from a track that was newly created in the editor, and then saved.
It would explain the "green" as the three values taken for BackLightColor, are: 0, 808, 0. I assume that 808 will be read as the maximum, and be set to 1.
I went back and checked PSou's files he sent me, and the problem has occured there too. The only "points" that appear in the file, are those that are at the end of a file name for an image, all the rest are now commas.
Edit: Just to amend a point from earlier.. When my friend used the compiler, he said that the first time, it worked, and then afterwards when he used it for the second time, it didn't work. So it seems an issue with both the compiler and the editor. I haven't looked at his .track file from the compiler, but I assume that it will be a similar problem to the editor.
Thanks Jamie, that tells me all i need to know.. It is because your frien and psou are using localisations of windows that use a comma as a decimal separator. I thought i had fixed that since there was a similar problem with Dillo Too but something must have changed - maybe when i updated to a newer compiler..
Great detective work.. :)
Great :)
I thought that the language thing could have been the issue. I saw that you mentioned it earlier in the thread so I was trying to get my friend to change his language localisation to see if it would help. Unfortunately, his computer wasn't changing as we expected, so I still couldn't get him going with the editor.
I'm so glad that it's all figured out now, and you know what to do :) I think it was just by pure luck that I was alert enough this morning, and managed to spot it. :P
Hi !
I have a break on the track editor because I too difficult for me and I am so bad in English :/ .
But I wait forward to the official release of the track editor. (I hope that it will be easier used for frenchy as me:).
In any case congratulation for your work.
Ps: have you an idea of the date of release of track editor?
Thank you psou
Hi Psou,
There is no release date yet, but I think it is very close. Mcm2boys might be able to tell you more.
If you found the editor difficult to use, then I don't think it will be any easier in the future. You did a good job on your track you were working on. Al167 has some nice tutorial videos here that may help...
http://www.youtube.com/user/rrreeexxx167/videos?flow=grid&view=0
The next release will also feature objects for your tracks. :)
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Salut Psou,
Il n'ya pas de date de sortie, mais je pense qu'il est très proche. Mcm2boys pourrait être en mesure de vous en dire plus.
Si vous avez trouvé l'éditeur difficile à utiliser, alors je ne pense pas que ce sera plus facile à l'avenir. Vous avez fait un bon travail sur votre piste sur lequel vous travailliez. Al167 a quelques belles vidéos tutoriel ici qui peuvent aider ...
http://www.youtube.com/user/rrreeexxx167/videos?flow=grid&view=0
La prochaine version comportera également des objets pour vos titres. :)
There has been a change to the localisation setup in the new compiler, so it should now be fixed..