Get it... Ride it... Comment on it... Texts arent final...
(http://threeatevids.com/videos/Authority.jpg)
http://threeatevids.com/videos/Authority2.zip
man who ever made those text should get paid lmao jk
sick ass track jay
I haven't tested it yet but isn't it time to try a slightly diff theme for the textures? That spotty dry looking grass and that color of dirt have had it's time in the light now.
Getting it now...
hahaha thats just Dobes texts, every texts he does look the same ;D
oh yeah they do... everyone.. your a retard brent... check out hidden factility.. those are identical to these, all i did was re render them
go take a midol and then play cs all day with em ;D
and all i did was make text wat jay ask me.
haha but yeah i wear moose racing gear and its so cool.adds like 35 hp to my bike
damn you already got beta 2 up. well i just rode 1, so I'm gunna comment on that.
it would help for comments too if you put up and overhead shot with number turns.
Anyhoo, I love the track. You can be so picky with your lines. Go inside, roll a jump, and then triple out, or go fast in, and end up rolling the final jump. Stuff like that makes it real fun. If you are really hauling, you can jump sections in 1 or 2 jumps, but for the most part the flow is realistic. The ONLY section I don't like is where you jump over the track. Theres a large steep jump on the outside, and uphill whoops on the inside. It just doesnt seem to fit the rest of the track style, not to mention that jump is hard lol. I'd say either change that section, or tone down the last 8 or so whoops before it so you can pick up a bit more speed.
Also, I'd like to see a little more fall off on the berm's backsides, just to make it a bit more realistic. And I don't care for the elevated start, just cause you wouldnt see that on a real track (besides some sx's).
If I get more time, i'll ride beta2, or just wait for version 3.
oh and normally I'd say you have too many whoop sections, but they are all different. Some are close together, and you can blitz them, some are far aprart rollers. Its a good variety, so you don't keep hitting the same style whooops.
OK... Heres the overhead Pic with the Turn Numbers...
(http://threeatevids.com/images/OverHead.jpg)
I changed ALOT since beta 1&2... Diferent layout... No more crossing, no more eleveated start, a little bit easier overall, changed the woops, theres 3 sets and theyre all wayy diferent style which i think is great. Track seems a lil faster... too fast?? tell me!! I tried to make all the sections (except the triples and woops) With atleast 2 lines in each section. Texts are still similar so plz dont comment on those POS's. Track seems way more fun to me. I need some direction to go wiht this track... HELP MEE
Download it pleasee
http://threeatevids.com/videos/Authority3.zip
Whats ur lap times???
Oh and theres oen random haybale on the track... before the finish that was letf form the old beta.. sorry hahah... Didnt wunna reupload after i realized it (56k)
My best clean lap so far no cuts riding all the *#*#* is 1:17.85 on a stock 125cc.
This track flows really really well. Berms definitely rule as well as the whoops. The whoops man are killer. I didn't think it was TOO wfo, but try dropping the grid size just a hair and see how it rides. Anyway, killer track so far for sure. Nice sections that definitely show creativity rather than same old *#*#* popped out. I was definitely digging the inside lines where there were some and how the berms rode. One thing...I thought it was too easy. It's fun for sure but I think you need to raise the difficulty level.
this tracks coo, it is agreed about the diffaculty. should be raised a bitt.. the rythem jumps seem to be perfect size to not let u jump 100 feet in the air, and clear a hole section i think the step up before the second whoop sections pretty sweet. the tracks fun its just not as hard as i expected it to be challenge wise. but i mean all in all its awsome as is it could be tuffer though.
thanks
Try this... Dont know if its getting better or worse... Tried to put some dificulty back into it. Lowered the grid to 2.1
http://threeatevids.com/videos/V4.zip
lol, I was just comming here to comment on your version 3.
I'll ride this and be back...........
Back :)
Ok, I liked v3 WAY better than this one.
First I noticed the sky...I prefered the blue one better.
Then I heard the crowd sounds...on an oudoor sx (maybe you plan to put it indoors, stands in though?).
I liked the lowered grid size.
The sections you changed, some were good, some not.
That step over thing, beteew 3-4 (or 8-9?), good choice.
The other changes...I prefered the old sections beter from v.3.
Ithink you changed your inside berms? They're taller, and there's more of them. The old ones were more blurred and not as sharp.
Basically, keep that step over jump, and go back for everything else.
Textures are real patchy...make them match and blend smoother (that's prolly for Dobe :P)
It wrote over v3, so I couldnt go back to it, so sorry I couldnt be exact.
just got done ridin version 4. i liked it allot the grid down i thought was the best set on this.i agree with mike on that step thing inbetween the turns its a cool new jump. allso i like the finsh allot better, this time as a double better then just a plain old table top down side jump as the landing. anyway i think now that the grids been lowerd. it made the first whoops section allot easeir, thats fine just somethin i noticed. the jumps seem to be very good size to keep u of a hieght thats bealevable. that first rythem section u can pretty much hit like whoops, im not sure if thats what u want?. etheir way i found version 4 with the most improvements that really did make it better imo. as for the crowd sounds if your gonna add a staidum later thats cool. or bleachers even as long as there is somethin to back up the effect of people cheering its cool.
ok...
Must have forgotten to uncheck the 'crowd sounds' thing.
The sky can always be changed and the texts are pretty gayy. All thta can easily be fixed. As for the track, you two had some awesome input.. but tell me wat u dont like/ do like form 3-4... liek in between wat turns. It'll help alot. Ive changed every section so many times that i dont kwno whats what anymore.
Thankss
the whoops section inbetween turn #4 and 5 is a lil to easy for my taste. the rythem section inbetween turn number 1 and 2 is kinda like whoops or can be hit as that. i can't really find allot i didnt like cuase i pretty much liked the hole thing. just those two issues the whoops and the rythem section is all that i really didn't agree with other, then that the rest of it i really did like so i can't complain. about the rest maybe rutt some of the jumps up a bitt or the whoops section.
Go back to the v3 sections from 9-8, and 12-13. Take out all new inside berms on v4. Lower all the berms opacity just a hair, and maybe blur them a touch too.
I rode them back to back just now, and I think the mix of v4 and v3 I mentioned would be perfect.
OK...
All thats diferent between 12-13 is the finishn landing is a table top instead of a single. So go back to the table top landing?
I'll go back to v3 section in 8-9.
Do u like turn 4 with the two berms?? And u want inside berms in 3 and 4 taken out?
The woops between 4-5 ended up being smaller b/c i added ruts to them. But do u wnat them higher or a diferent style??
What about that thing between 6-7? I dotn likeit. But cant think of anything else.
And between 1-2 was intended to be liek roller woops, which i think r too close now. I cna redo them.
I'll work on ti n get a new beta out.. verison liek 5946574 right?? haha
version ...i lost count call it that hahaha. etheir way i liked the berms with the inside and out side options.