The Devils Compound
ok heres a very early beta of an FMX im doing, ******edit******* new beta in later post
i started making it a year ago and its been left for about 3 months,
ive just started adding stuff this last couple of weeks and theres still loads to do.
its not your normal type of replica or reality type FMX its got sections that are huge and some that are bigger still lol ;D
theres several different runs that you can keep going round and then you can divert off them to other lines blah blah.
like i say its still looking very rough and will be set in a natural enviroment when its finnished.
as i add new lines and start to fill in the terrain it will end up with alot more stuff i hope.
anyway give it a blast and see what ya think. all the riding ive done is on a stock 250.
(http://dbrdodgy.kicks-ass.net/upload/TDC%20main%20section.jpg)
(http://dbrdodgy.kicks-ass.net/upload/TDC%20outa%20loop.jpg)
(http://dbrdodgy.kicks-ass.net/upload/TDC%20step%20up%20flip.jpg)
(http://dbrdodgy.kicks-ass.net/upload/TDC%20top%20area.jpg)
Ian.
looks like a bunch of fun. Make sure there is a never-ending amount of things to do on it and make the gaps really hard to clear, thats what makes fmx's interesting and fun.
yeah fun is what i want on this and its got plenty enough to keep ya busy.
if it were a nat it would have a 5 min lap lol.
i just finnished adding a new section of jumps tonight and its openned up another load of transfers.
Ian.
You should ltry to work a nat section into it so that you can place it in your nat and quarry folder. Then it could be for racing a fmx - it would be pretty unique...
i think ill just have it as an FMX cos it would have to be a HD nat cos its a 513 map blah blah.
pritty much all the main runs are done now i just need to fill in the terrain, but the more i ride it the more i stop and think hmmmm another take off here would open this bit up blah blah lol.
i know as i start to fill the hills in ill see more lines lol
Ian.
dodgy do you have msn or something because you cant have those ramps ;)
why not? They do the job nice and aren't overdone.
lol myth. i think i added you to msn some weeks ago, ill try and find you amongst the many next time im about.
so why cant i use them ramps.... are they banned? ? lol
Ian.
meh, he's just promoting his stuff... I'd use those and save some poor souls on old computers or something... besides they are allready there and as said they do the job great. hehe. :)
o i c lol hes doing his window salesman act hehehe
ok i tell ya what, ill keep the ones that are there cos they takes ages to get in the right place,
but the next lot i have to place ill add your, hehehe
im away for the weekend so ill catch ya l8rs byeeee
Ian.
dude dodgy this looks cool and all. but i just want to say your contest nat was O man dude it was amazing.... i love the twists the table tops that pop u strait up. the twists remind me of cahiulla creek sorta in a way, man that track is awsome real feel... sorry this isn't the place really to say this but i had to awsome awsome awsome job to u man it was well worth your effort.
its true you cant use the duperkickers cuz they use 512x512 tex..
and i wish you eruded those cliff edges.
hey thanks Thor, i was very happy with the result, the whole track came together real quick and with hardley any hassle,
i just wish i made it a little longer but im still happy.
metal if you mean the cliff edges on my FMX, well its nowhere near finnished, i still have the terrain to add.
it wont look anything like it does at the mo im just getting the jumps all down then ill clean it up.
as for the duper kicker can i change the tesxtures to a smaller size or is it not posible?
Ian.
just pack it with d2. The 512 map will work then.
I don't see any problems with the beta so what is the real problem anyway?
there is no prob, but if some people have a laggin prob with 512 textures then if it was easy to change it i would.
but to be honest i think most peoples PC's are of good standard these days so im not to fussed.
Ian.
so is it a FACT that you can use 512 tex maps with D2? Has someone released a track with all 512s or more than one at least I can go test for lag??? curious curious. you know one day im gonna be like "BAM!" and heads will rolll.
hey 51 check this thread. havent read it all i just remember seeing the 512 question here.
http://dirttwister.com/smf/index.php?topic=241.0
Ian.
Quoteyou know one day im gonna be like "BAM!" and heads will rolll.
Does this mean you have a kickass track in the works? :D
D2 has a 256 max on texs at the moment. I will be changing that as soon as i get back to working on it again.
Laurie
CRAP DUDE THIS WAS INSANE! i thought this fmx was like a track in its own way! it had great flow HUGE JUMP, and it was just the whole package. cant wait to ride it with texs ;)
hehehe thanks man, thats want i want from an FMX something that you can ride and ride like laps on a track but for FMX...... another happy customer. :D
ian.
ok heres an update on the map, ive been doing alot of moving ramps to get a good flow and adding other lines in.
ill update the track zip soon to beta 2. anyway heres a peek veiw. :D
Before
(http://dbrdodgy.kicks-ass.net/upload/sik%20trik%20quarry.jpg)
Now
(http://dbrdodgy.kicks-ass.net/upload/sik%20trik%20quarry%202.jpg)
Ian.
Nice work on the smudgin' looks real promasing ;D
you can tell it'll be a masterpiece justby looking at the revised version. :D
ok heres the second beta for anyone interested.
http://dbrdodgy.kicks-ass.net/upload/TDC%20beta%202.zip
the whole set up is done, all the jumps are where i want them, there is enough straight lines to ride around and around and for those adventures riders theres some big transfers to be found,
***** The Textures are temporary *****
there will be a load of trees and stuff to be added as well as a few objects blah blah...
N-Joy and let me know what ya think.
(http://dbrdodgy.kicks-ass.net/upload/TDC%20step%20up%20texture.jpg)
(http://dbrdodgy.kicks-ass.net/upload/TDC%20twists%20texture.jpg)
Ian.
That track's looking beyond sick man, keep it up.