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MX vs ATV (and prior MX games) Forum => General Discussion MX vs ATV Reflex => Topic started by: DirtTwister on November 29, 2010, 10:00:11 PM

Title: MX vs ATV Reflex
Post by: DirtTwister on November 29, 2010, 10:00:11 PM
I'm curious what people's thoughts are about MX vs ATV Reflex.  I'm sure it will take a while for people to start straggling back in here.  As Steam lets me know I've played 118 minutes so far.  My initial thoughts are:

1. It takes more PC then I have to play at 60 FPS.  I have an AMD X2 6400 with Nvidia 8800 video card.
2. I am currently running it at 1280x800 and am getting 26 to 30 FPS.  At 1680x1050 I am only getting 15 to 20 FPS.
3. I have only used it with the XBox 360 controller. 
4. It will take a while before I am used to controlling the rider properly, but I definitely like what the controls add to the game.  It does end up feeling like Extreme Biker or MX Mania at times when the bike rolls or turns around 180 degrees.   If I stay on top of it the controls are great.  It's just every now and then I get a little out of control.  It might be once or twice a lap or it might be every other lap.  I'm sure it will get better with experience.
5. I'm digging the big muddy/sandy mess the National tracks are and railing the berms on the SX tracks and getting a fast shot into the triple or whoops.  It's just not an every lap experience for me yet.  I certainly can make lots of mistakes.  I think it will make for some great racing. 
6. I'm liking the tracks.  I'm finding lots of things close to my heart, like variance across the tops of jumps so the line choice is more important or you have options.  I like how that changes each lap as the track changes. 
7. Of course I like all the dozer tracks.
8. I like that I'm actually using the brakes.  I'm finding some turns that it is just better to slightly drag the brakes.  On some laps you really get a head of steam up and you may have to drag your brake over a jump so that you don't over jump.  On some tracks if you go too fast and are slightly out of time with the jumps you can really bounce of the track.  Great stuff.

I have yet to taste the multi-player.  The true test for me will be racing while on TeamSpeak and seeing how accurate the multiplayer is. 

Bruce
Title: Re: MX vs ATV Reflex
Post by: OTHG_GOOSE on November 30, 2010, 08:03:55 AM
     Hey Bruce, I was having major slow downs running anything MX however I ran some ATV online last night and no performance issues. I was wondering if anyone else could confirm that this might be a MX/MXlite bike only issue? I really love this game and it can be golden if we get a fix to patch controller issues and the performance issues
Title: Re: MX vs ATV Reflex
Post by: DesertRat on November 30, 2010, 11:45:09 AM
Bruce,

I posted some thoughts over at MDX on their board but overall I'm quite impressed by Reflex.  The separate rider weight control adds some needed depth that really makes you work to produce consistent laps.  Visually, the game is beautiful and real time deformation of track surface is phenomenal, especially when the ruts get peg deep and actually affect the available lines in corners. Guess I'm one of the fortunate ones but I haven't had any noticeable issues with in game performance (Q6600, 8800GTX, 4GB Ram, Win XP).  I wonder if the problems experience by some users is OS related?  A couple of my friends have Win7 64-bit with i7's and ATI 5870's but they also had zero issues.  Hopefully, they'll release a patch sooner than later to address the performance issues and would be nice if they added native support for more controllers (I was able to successfully setup a PS2 dual analog via a utility called JoytoKey).

So......I'll be the 1st to ask the big question, lol.  Do you think there is any remote chance of reverse engineering UE2/MVA map editor to produce tracks for Reflex?  I know this might be a serious long shot but someone has to ask ;).


Rat 
Title: Re: MX vs ATV Reflex
Post by: DirtTwister on November 30, 2010, 01:15:43 PM
We have the same interests and only time will tell.  For now I'm enjoying the tracks that came with it.

I tried to start a discussion with THQ/Double Helix/Rainbow/Steam and I haven't gotten anywhere yet.  I've just made phone calls and was given an e-mail address. I'm trying to see if they had any plans for allowing user made or downloadable content.  We would want to play properly within whatever scheme they might have.  If anybody could get me in contact with the proper people I would greatly appreciate it.

Bruce
Title: Re: MX vs ATV Reflex
Post by: Riesenberg448 on November 30, 2010, 09:07:12 PM
Hey guys, long time no see.

Glad to hear some positive comments on Reflex.

Bruce, I've been in contact with Laurie for quite some time now, since the announcement of the Reflex for the PC and seems he's been doing some digging.  As I told him, I'll answer what I can!  We just got word that Double Helix is working on some issues taht should alleviate some of the frame rate hits and such.  I'll tryand keep peaking back here from time to time and answer what I can.  We just threw this update up on our site:



For those of you that purchased MX vs ATV Reflex for the PC we thank you for your continued support of the franchise.  I have some updates to share with all of you regarding the PC version that our good friends at Double Helix made regarding corrected computer specs and bug fixes that they are currently working on.  The specs have not been updated on Steam as of this writing so if there is any question please use the information below unless you hear otherwise from us in the future:
•   Windows(R) XP or Vista(R) or Windows(R) 7
•   Athlon 64 3800+ 2.4Ghz or better / Intel Pentium 4 530 3.0Ghz or better
•   1GB RAM (Windows(R) XP) or 2GB RAM (Vista(R), Windows(R) 7)
•   NVIDIA GeForce 8 Series or better / ATI 2000 Series or better) with latest manufacturer drivers
•   DirectX(R) 9.0c compatible sound card
•   6.5GB of uncompressed hard drive space
•   Online Steam account

Here are some of the bigger fixes I was able to take notes on to share with you.  Please note that there will be minor changes implemented also that may affect only a smaller percentage of users.

They're going to work on the CPU useage going down when you minimize the game
Fix the keyboard control function to assign keys for localized keyboards other than English along with correcting some keystrokes
Working on framerate issues that some of you may be experiencing with ATI Radeon graphic cards
Troubleshooting issues that were reported using Logitech Dual Action Gamepad controller
Trying to address players with lower end computers to run the same speed in game as higher computers in both single and multiplayer.

As I get more information such as......when this will be rolled out, I'll let you know.

Your friendly neighborhood RedneckXprss
Title: Re: MX vs ATV Reflex
Post by: DirtTwister on November 30, 2010, 10:40:19 PM
Thanks for the info.  I'm curious about one thing.  I'm sure you guys all work as a team, but is it safe to say that MOTO448 is one of yours.  It's my favorite National so far.   I also love Lago Dell'Orgo (I think that's the name).
Title: Re: MX vs ATV Reflex
Post by: Riesenberg448 on November 30, 2010, 10:56:17 PM
Yea, Moto448 is one of mine of course.  :)
Title: Re: MX vs ATV Reflex
Post by: mcm2boys on December 01, 2010, 03:57:37 AM
RedneckXprss, thanks for the update i was impressed before hearing about the fixes.. :) Any chance of making sure that Steam is set up to allow custom tracks, models and skins - if it isn't already? Maybe even support for them, big ask i know but if you don't ask..

DesertRat, work has already begun on an editor, UE2 is being stripped down and refitted for Reflex. It won´t be complete right away because RBW seemed to have changed 99% of the file formats which means a lot of digging. So i will start with a simple terrain builder, then extend it as we learn more..
Title: Re: MX vs ATV Reflex
Post by: Riesenberg448 on December 01, 2010, 11:23:39 AM
Laurie,

I am chris/checkerz who has been emailing you, the message from RedneckXpress I copied from our forum as he threw that up there.  :)  As far as the editor/what's allowed... waiting game for us right now for answers before I have any answers for you guys.
Title: Re: MX vs ATV Reflex
Post by: Velcro on December 01, 2010, 11:31:09 AM
Hi guys its been a long time. Been playing this game all weekend and just love the player movement on the bike as you can just rail the corners. The terrain changing is very awesome feature, every lap is a new negotiation ;).

i'm running a
AMD Phenom II x4 955 3.20ghz
4 gig ram
Geforce GTS 250 Card
windows 7 pro 64
and no performance issues with this setup.

One issue i am seeing is i have problems getting into games. Always seeing no session available. I do get into some reflex games, not many. Might be a port problem on my end but every other game i dont have an issue like this. edit: I turned dmz on for this machine and im still getting the No Session available.  EDIT: This only happens with certain people i try to race with. If i'm in game they cant join, if they are in a game i cant join.

Is there any chances of getting a zone made for this game? Edit: Steam is a new zone in its own

Edit: 1 other issue i've been seeing. When hosting a private session on Nats it starts in freeride then after that race it goes to the nats i have choosen which has the freeride menu showing.  Edit: Once you play career mode and win a few this problem goes away. It only seems to happen when you havent ran career mode.
Title: Re: MX vs ATV Reflex
Post by: 22Ryann on December 02, 2010, 01:11:59 AM
reading most your guys replies, it seems that you guys havent played the console version? as it seems its all new? this correct?
Title: Re: MX vs ATV Reflex
Post by: DirtTwister on December 02, 2010, 01:16:01 PM
I have played the console version, but I didn't play it much.  I'm not a big fan of playing stuff like this on my 360.  I pretty much just play stuff that my family likes.  I probably have about an hour on the 360 version.

Playing on my PC with my nose about 18-24 inches away from the screen makes for a completely different experience.
Title: Re: MX vs ATV Reflex
Post by: DesertRat on December 06, 2010, 03:17:58 PM
Like wise I played the game a bit on my son's 360 (couple weekend rentals) but honestly I'm not a fan of XBL and the crowd it attracts "in general".  Game is the same but includes all console DLC plus looks much better IMO at higher PC resolutions, all at 1/3 of the original console price;D.

Great to hear there is some ground work started on a terrain editor.  Hoping Double Helix is open minded about 3rd party content since it can only help to increase sales over time.


Rat
Title: Re: MX vs ATV Reflex
Post by: aFACE on December 07, 2010, 01:23:28 AM
Just upgraded to a 1gb gtx 460 and already running a 2.8 i7 chip and it runs at 55-60 fps almost all the time.  That's a given with my specs but even with a crappy little 512mb ddr2 card it would run everything except nationals at 25-30 fps.

I like it so far but coming from playing it extensively on PS3 and seeing this is a 360 port (at least from the controller the game pictures) I can tell physics differences between the two.  This one has a little heavier front end which also results in a little more corner grip.

Can't wait to get a plug in for .package files and get to work.  8)
Title: Re: MX vs ATV Reflex
Post by: Fallguy on December 16, 2010, 06:01:20 AM
My computer has more then enough specs to play game correctly..Here is what the issue looks like for some ATI video cards." model vid card is 2400XT in video clip" The overall look in game is perfect and everything seems to work correctly except the "slo motion" game play.
=FallGuy=
http://www.youtube.com/watch?v=EXK3CKYHhTQ
Title: Re: MX vs ATV Reflex
Post by: DesertRat on December 17, 2010, 12:46:12 PM
Glad to see the front news page updated with Reflex news:).  Now I just hope Double Helix will remove the online 30 fps cap sooner than later because it has ruined the experience.  My guess is that they received the directive from someone at Rainbow as a fix which was a poor decision.  Now a 60 fps cap would make more sense without adversely affecting the the game play not to mention the eye strain caused by a constant, forced 30 frames :o.

Rat
Title: Re: MX vs ATV Reflex
Post by: Riesenberg448 on December 17, 2010, 07:33:56 PM
Sorry I popped away for a few days, appeared the site was down and it fell out of my daily loop of forums to check.

Double Helix has been notified of the frustration with the 30FPS cap being experienced from the community, beyond that, I'm not sure where they will take the feedback.  At the end of the day, this is their product, anything we recommend to them is just a recommendation.
Title: Re: MX vs ATV Reflex
Post by: AMA_King on January 05, 2011, 07:57:19 PM
Dudes!  Long time so see...  ::)

I wrote a quick review on another website:
- http://motogameracing.com/blog/news/mx-vs-atv-reflex/

THE NEW ZONE - Live Voice Chat – Race Room
I have an event calendar everyone can post on to set up race nights on my site too.

After I wrote my first impression post there, I had a killer night racing online yesterday.
That was so much fun... with only 3-4 of us online!

I also ran in several full gate races last weekend.
We should all try to pack as many full race gates as we can every Monday night.

What do think? 

I'm going to go post the event... oh wait, I'm back already with a link!
http://motogameracing.com/forum/index.php?action=calendar

See you guys at the track!
Title: Re: MX vs ATV Reflex
Post by: Bulldog on January 05, 2011, 10:08:10 PM
It was reat racing with you last night King!  It brought back some  memories of the good old days!
Title: Re: MX vs ATV Reflex
Post by: AMA_King on January 05, 2011, 10:21:57 PM
Last night was an awesome set of races for some reason Bulldog.
I think because Bruce was just rolling one track after another for quick 3 laps.  Lots of fun!

You gotta' be online for the Monday MX series.
We want a full starting gate every week for the New Year!
Title: Re: MX vs ATV Reflex
Post by: 22Ryann on January 07, 2011, 01:29:53 AM
AMA_KING.

well ill be damned
Title: Re: MX vs ATV Reflex
Post by: RKipker on January 09, 2011, 01:17:36 PM
Quote from: DirtTwister on November 29, 2010, 10:00:11 PM
I'm curious what people's thoughts are about MX vs ATV Reflex.  I'm sure it will take a while for people to start straggling back in here.  As Steam lets me know I've played 118 minutes so far.  My initial thoughts are:

1. It takes more PC then I have to play at 60 FPS.  I have an AMD X2 6400 with Nvidia 8800 video card.
2. I am currently running it at 1280x800 and am getting 26 to 30 FPS.  At 1680x1050 I am only getting 15 to 20 FPS.
3. I have only used it with the XBox 360 controller. 
4. It will take a while before I am used to controlling the rider properly, but I definitely like what the controls add to the game.  It does end up feeling like Extreme Biker or MX Mania at times when the bike rolls or turns around 180 degrees.   If I stay on top of it the controls are great.  It's just every now and then I get a little out of control.  It might be once or twice a lap or it might be every other lap.  I'm sure it will get better with experience.
5. I'm digging the big muddy/sandy mess the National tracks are and railing the berms on the SX tracks and getting a fast shot into the triple or whoops.  It's just not an every lap experience for me yet.  I certainly can make lots of mistakes.  I think it will make for some great racing. 
6. I'm liking the tracks.  I'm finding lots of things close to my heart, like variance across the tops of jumps so the line choice is more important or you have options.  I like how that changes each lap as the track changes. 
7. Of course I like all the dozer tracks.
8. I like that I'm actually using the brakes.  I'm finding some turns that it is just better to slightly drag the brakes.  On some laps you really get a head of steam up and you may have to drag your brake over a jump so that you don't over jump.  On some tracks if you go too fast and are slightly out of time with the jumps you can really bounce of the track.  Great stuff.

I have yet to taste the multi-player.  The true test for me will be racing while on TeamSpeak and seeing how accurate the multiplayer is. 

Bruce

For me Bruce, I felt this way about the 360 and completed the game... I need to fire up the PC!
Title: Re: MX vs ATV Reflex
Post by: DirtTwister on January 09, 2011, 07:03:19 PM
How's it going RK?  It's definitely time to fire up your PC and stop by more often. 

Bruce
Title: Re: MX vs ATV Reflex
Post by: Bulldog on January 11, 2011, 12:15:50 PM
I just wanted to say that I have had a blast playing this game on-line with DirtTwister and AMA_King.  I suck at it, but I'm having a blast none the less!  The real time track deformation and ability to move the rider independent of the bike adds a lot to the game play.

It will be great if we can get some custom tracks into it and do some other mods!

Pete
Title: Re: MX vs ATV Reflex
Post by: Bulldog on January 11, 2011, 12:25:02 PM
Quote from: DirtTwister on November 29, 2010, 10:00:11 PM
I'm curious what people's thoughts are about MX vs ATV Reflex.  I'm sure it will take a while for people to start straggling back in here.  As Steam lets me know I've played 118 minutes so far.  My initial thoughts are:

1. It takes more PC then I have to play at 60 FPS.  I have an AMD X2 6400 with Nvidia 8800 video card.
2. I am currently running it at 1280x800 and am getting 26 to 30 FPS.  At 1680x1050 I am only getting 15 to 20 FPS.
3. I have only used it with the XBox 360 controller.  
4. It will take a while before I am used to controlling the rider properly, but I definitely like what the controls add to the game.  It does end up feeling like Extreme Biker or MX Mania at times when the bike rolls or turns around 180 degrees.  If I stay on top of it the controls are great.  It's just every now and then I get a little out of control.  It might be once or twice a lap or it might be every other lap.  I'm sure it will get better with experience.
5. I'm digging the big muddy/sandy mess the National tracks are and railing the berms on the SX tracks and getting a fast shot into the triple or whoops.  It's just not an every lap experience for me yet.  I certainly can make lots of mistakes.  I think it will make for some great racing.  
6. I'm liking the tracks.  I'm finding lots of things close to my heart, like variance across the tops of jumps so the line choice is more important or you have options.  I like how that changes each lap as the track changes.  
7. Of course I like all the dozer tracks.
8. I like that I'm actually using the brakes.  I'm finding some turns that it is just better to slightly drag the brakes.  On some laps you really get a head of steam up and you may have to drag your brake over a jump so that you don't over jump.  On some tracks if you go too fast and are slightly out of time with the jumps you can really bounce of the track.  Great stuff.

I have yet to taste the multi-player.  The true test for me will be racing while on TeamSpeak and seeing how accurate the multiplayer is.  

Bruce

It does feel a lot like MX Mania at times, and that's not a bad thing.  I always liked that game and thought it was way under rated.  I'm loving Reflex so far.  It would be killer if they would actually design a game for the PC again instead of porting them after the fact.
Title: Re: MX vs ATV Reflex
Post by: DirtTwister on January 11, 2011, 01:12:04 PM
I've wondered if the person responsible for the physics in EB/MX Mania now works at Rainbow.  They were way ahead of their time.  If they had backed off what they were letting the bike do for stunts and come up with a few more updated versions it would have been equal to Reflex about 6 years ago.
Title: Re: MX vs ATV Reflex
Post by: Bulldog on January 11, 2011, 03:36:24 PM
Yes, they were way ahead of their time.  I wish they would have kept making MX games.

I would be very curious to know if it is in fact the same guy writing the physics code.
Title: Re: MX vs ATV Reflex
Post by: AMA_King on January 11, 2011, 08:53:42 PM
Quote from: tk_rocket on January 07, 2011, 01:29:53 AM
AMA_KING

well ill be damned

TK_ROCKET

well, I am damned

I totally expected to see you here...
Title: Re: MX vs ATV Reflex
Post by: AMA_King on January 11, 2011, 09:39:37 PM
Quote from: Bulldog on January 11, 2011, 12:15:50 PM
I have had a blast playing this game on-line with DirtTwister and AMA_King.
It will be great if we can get some custom tracks into it and do some other mods!
Pete

Bulldog - online racing really has been awesome!

As far as new custom (user created) tracks and mods (hint-hint)...

I think it is reasonable to believe they have a utility to add "old" tracks (like all the MX vs ATV SX) to the game.
- a utility to add old objects, unzip & re-zip old tracks & re-do traction / deformation maps.

At the very least, I think we should expect converted MX vs ATV track packs or DLC first...

It would be awesome to ride those "old" tracks with new rider Reflex's and track deformation!
Title: Re: MX vs ATV Reflex
Post by: Bulldog on January 11, 2011, 09:49:37 PM
Quote from: AMA_King on January 11, 2011, 09:39:37 PM
Quote from: Bulldog on January 11, 2011, 12:15:50 PM
I have had a blast playing this game on-line with DirtTwister and AMA_King.
It will be great if we can get some custom tracks into it and do some other mods!
Pete

Bulldog - online racing really has been awesome!

As far as new custom (user created) tracks and mods (hint-hint)...

I think it is reasonable to believe they have a utility to add "old" tracks (like all the MX vs ATV SX) to the game.
- a utility to add old objects, unzip & re-zip old tracks & re-do traction / deformation maps.

At the very least, I think we should expect converted MX vs ATV track packs or DLC first...

It would be awesome to ride those "old" tracks with new rider Reflex's and track deformation!


Yep!  It sure would!
Title: Re: MX vs ATV Reflex
Post by: Scawn7 on January 14, 2011, 03:20:53 PM
I sure miss the old MCM2 tracks. Voodoo Basin is probably the one I miss most, but maybe that's because it's the one I remember the most. Regardless, there are plenty of MCM2, ATV Offroad Fury, and MX Unleashed tracks I would love to see transferred. Being that Alive is so close, and we already have all of the DLC that Reflex got on the consoles, I don't see RBW taking the time to do anything else for Reflex. That doesn't mean that someone else can't convert them.
Title: Re: MX vs ATV Reflex
Post by: X_Kobra on January 22, 2011, 02:49:10 AM
Yall got me wondering if I should attempt to get started back into gaming? Gave up trying to run MCM2 with this Vista OS.
Title: Re: MX vs ATV Reflex
Post by: DirtTwister on January 22, 2011, 11:16:30 AM
Hi Kent.  You should at least cough off the $20.00 and check it out.  I think I'm on the lower end of what I think would be acceptable system.  I have an AMD X2 6400 with an NVidia 8800 GTS video card.  With video cards it's seems the more memory bus width that you have (mines 320, 512 is better), memory (1 gig is great), and the number of Cudas (or ATI equivalent), is what makes the difference.  They do a lot more work on the video card and the dispmaps and textures are much bigger.
Title: Re: MX vs ATV Reflex
Post by: RKipker on January 23, 2011, 02:56:53 AM
Quote from: DirtTwister on January 09, 2011, 07:03:19 PM
How's it going RK?  It's definitely time to fire up your PC and stop by more often. 

Bruce

Heya Bruce, you are so right, going to make it a daily check-in.. starting today!
Title: RE: MX vs ATV Reflex
Post by: Kip66 on January 23, 2011, 01:06:39 PM
Howdy Folks,

I really liked MX ATV on the 360 as well, though RKip is considerably better at it than myself :)  (a truth that does not apply in real life MX - haha!)

Any who,  I'm downloading it from Steam now... saw some questions about steam etc earlier.. it's like Xbox live, but for PC basically.  Good to see you all on here still, FYI, I've become a Flash / Multimedia Advertising guy by trade - a path of life inspired by building tracks / creating textures with some of  you years ago.

Hope to be into it again with this game.

Title: Re: MX vs ATV Reflex
Post by: RKipker on January 24, 2011, 12:31:31 AM
It may be I'm not use to MX vs ATV Reflex, as it's been a while since I've played it on the 360.... but IMHO, the computer version is very sensitive and the controls do not quit respond as the 360 controls/version has for me!  The controls feel more digital than Analog actually!  I am running the Logitech Rumble Pad 2 (wireless) instead of the 360 controller (could not get it to work, ordered a 360 wireless controller made for PC), so it may be simply the difference in controllers.  However, I have set the logitech profiler up for Reflex and lowered the sensitivity to 35% and it still just doesn't feel right.

Bruce, I know you played the 360 version what do you think, do the controls feel the same?  I know the 360 version plays much smoother...LOL

Anyone else find the version to be different?

Title: Re: MX vs ATV Reflex
Post by: 22Ryann on January 24, 2011, 02:09:23 AM
RKip,

From the little i played on the pc thus far, the brake gyro effect in the air is definately more potent on the pc then the 360, ive put alot of hours now on the 360 version and definately noticed differences in the pc version... i actually thought they felt better, but in certain areas of motion it would be very erratic and lose control easier then the 360...

One thing ive noticed also which is very weird on the 360, i recently started playing some split screen racing at friends places, and without a doubt, it seems the game physics play differently in this mode, i have no idea why, but it definately feels that way, i know ud expect maybe a feel difference from the squashed in screen and change in res. but this feels more then that, the xbox definately doesnt like the dual screen either on the older model 360.. as it seems to glitch a far bit...

From the ps3 to the xbox, the ps3 actually felt worse then 360  i thought, but im not sure if that was a controller issue from my side of the fence, being used to the glorious 360 control.
Title: Re: MX vs ATV Reflex
Post by: DirtTwister on January 24, 2011, 02:21:02 AM
They seem the same to me.  I do seem to drop my front wheel more on the PC.  My PC plays it smooth, except in a full room on tracks like Grassland.  I probably should go back and play the 360 again since I have put a ton of time on the PC since I played on the 360.
Title: Re: MX vs ATV Reflex
Post by: Bulldog on January 24, 2011, 08:13:05 PM
Quote from: RKipker on January 24, 2011, 12:31:31 AM
It may be I'm not use to MX vs ATV Reflex, as it's been a while since I've played it on the 360.... but IMHO, the computer version is very sensitive and the controls do not quit respond as the 360 controls/version has for me!  The controls feel more digital than Analog actually!  I am running the Logitech Rumble Pad 2 (wireless) instead of the 360 controller (could not get it to work, ordered a 360 wireless controller made for PC), so it may be simply the difference in controllers.  However, I have set the logitech profiler up for Reflex and lowered the sensitivity to 35% and it still just doesn't feel right.

Bruce, I know you played the 360 version what do you think, do the controls feel the same?  I know the 360 version plays much smoother...LOL

Anyone else find the version to be different?



Randall, you could try this utility until your new controller arrives.

http://dirttwister.com/smf/index.php?topic=2727.msg22250#msg22250
Title: Re: MX vs ATV Reflex
Post by: Scawn7 on January 25, 2011, 06:56:24 PM
I'm using a wireless 360 controller on the pc and I think that both games "feel" the same. I think the 360 version of the game is faster paced while the pc version seems to be easier to preload / jump. My pc is pretty strong (Intel Core i7 920, 6gb DDR3 ram, GeForce GTX460, SSD hard drive) and I get 80+ fps all the time at 1920x1080, so it's not lag, it's just the way the game was converted by Double Helix.
Title: Re: MX vs ATV Reflex
Post by: RKipker on January 25, 2011, 09:15:31 PM
Thanks for the info guys, I got the wireless version tonight and intalled it no problem.  Heading in the game in a few to check it out. 

I went back to 360 and right away it was just as I remember... controller worked much better.  I hope this works, I will post back just to let you guys know.

Thanks again.... ;D
RK
Title: Re: MX vs ATV Reflex
Post by: rekless on January 26, 2011, 02:08:12 PM
Hey guys!  I certainly recognize some names from the past. 

@ X_Kobra...........ya XP killed online MCM2 for me.   Can't believe you still played up to the launch of Vista.  That's dedication!

After spending 30 days and 30 nights I've almost got the hang of using a 360 controller.  Talk about teaching an old dog new tricks. UGGG!
I'm loving the game, physics, all of it.  Online play can be carnage on the SX tracks. There appears to be some sort of latency issue,
where riders are not where they appear to be on your screen.  Ya I think we've all experienced this before.  Too bad collisions can't be disabled. 

Looking forward to Twisted Dirt's participation in making this game better!  Thank you guys and let me know if there is anything I can do to help.

rek

aka: OCR_rekless

steam ID:  rekless7


Title: Re: MX vs ATV Reflex
Post by: Fallguy on January 28, 2011, 01:10:02 AM
Sims 2 has a  editor to open and mod DBPF pakage files"Reflex has same type files"Just need a plug in written? maybe to open Reflex files with Sims 2 editor?Might work... ;D
http://sims.ambertation.de/en//
Title: Re: MX vs ATV Reflex
Post by: mcm2boys on January 28, 2011, 04:03:23 AM
I don't have Sims so i can't check it but i would be surprised if it is the same format as Reflex these look like RBW's own to me, but i could be wrong. We're making good progress on our own tools so this might be a diversion away from that..
Title: Re: MX vs ATV Reflex
Post by: aFACE on January 29, 2011, 02:33:10 AM
Quote from: Fallguy on January 28, 2011, 01:10:02 AM
Sims 2 has a  editor to open and mod DBPF pakage files"Reflex has same type files"Just need a plug in written? maybe to open Reflex files with Sims 2 editor?Might work... ;D
http://sims.ambertation.de/en//
Doesn't work. Tried it the first day the game was released. It's the same sort of file but it's Rainbows own version so it needs its own plugin/extractor.
Title: Re: MX vs ATV Reflex
Post by: Fallguy on January 30, 2011, 05:11:20 PM
 " We're making good progress on our own tools so this might be a diversion away from that.."   Good to hear that progress is being made... ;)
Title: Re: MX vs ATV Reflex
Post by: DirtTwister on January 30, 2011, 06:09:46 PM
Check out the front page of Twisted DIRT.

Bruce
Title: Re: MX vs ATV Reflex
Post by: Fallguy on January 31, 2011, 02:15:49 AM
lotek..I was talking more about the skin side of files..Since Sims is already using an editor to open pakage files that are same type as Reflex to mod and repak into game.... that was on option worth looking at...only error i get when try using Sims PE editor or Sims 2 editor is "plug in missing" so at least the program reconizes the file format Reflex uses.. ;)...I seen the vid..impressive work Bruce and the boys..Many people in the hundreds are now cheering you on!Can you hear us!.Thanks for keeping us informed on the progress...Mike

(http://i54.tinypic.com/xnyxcy.jpg)
Title: Re: MX vs ATV Reflex
Post by: Scawn7 on January 31, 2011, 06:17:35 PM
I got a couple of things working in Reflex last night. Hoping to release this stuff soon as part of a package. Don't get wound up just yet as this is not my own custom skin, it's something that is already in your game but turned off. The same goes for the Reflex Special Event.
(http://lithin.com/scawn/Images/MXReflexBike.jpg)(http://lithin.com/scawn/Images/MXReflexEvent.jpg)
Title: Re: MX vs ATV Reflex
Post by: DesertRat on February 01, 2011, 04:30:51 PM
Man, those front news page updates are really exciting to see in action.  I know it's early still but certainly appears that custom tracks will become a reality for Reflex at some point in the future.  This will be incredible!  Can't help but think back to the MCM/MCM2 glory days and imagine what could be with Reflex if all goes well.  A thriving community base for one which is something I sorely miss.

Keep up the great work folks!


Rat
Title: Re: MX vs ATV Reflex
Post by: *eMc*.[D1PP1N].^ on February 02, 2011, 01:57:33 PM
Wow excellent work gentlemen. I'm really looking forward to the new modes and additional content. I am getting really burned out on the game at the moment. I miss the sections race especially. OVerthrow will be awesome for multiplayer too.
Title: Re: MX vs ATV Reflex
Post by: Kip66 on February 02, 2011, 05:26:53 PM
Oops, okay well looks like I posted some redundant issues in a new topic, didn't realize how specific this general thread has gotten.

Has anyone had success in opening the package files or bxml files?  Yeah it's awesome work on the track being included and skins being activated... can you guys share how you did that so I can follow along and get started on helping push forward with game edits, etc?

thanks
kip
Title: Re: MX vs ATV Reflex
Post by: VMX_SKYmx99 on February 03, 2011, 12:00:20 PM
Wow...  I had no idea any of this was going on.  It is REALLY good to see all the MCM2 guys back around again.  I'm going to have to buy this thing soon and see what I can contribute. :-)
Title: Re: MX vs ATV Reflex
Post by: wrmgun on February 03, 2011, 08:03:35 PM
The game is only $5 @ the thq site..

http://store.thq.com/store/thq/en_US/list&parentCategoryID=&categoryID=54746400&startIndex=15
Title: Re: MX vs ATV Reflex
Post by: wrmgun on February 03, 2011, 08:05:06 PM
Also nice 2 see old names from mcm days...

rob
Title: Re: MX vs ATV Reflex
Post by: VMX_SKYmx99 on February 04, 2011, 11:36:32 AM
Quote from: wrmgun on February 03, 2011, 08:03:35 PM
The game is only $5 @ the thq site..

http://store.thq.com/store/thq/en_US/list&parentCategoryID=&categoryID=54746400&startIndex=15

2 mins after I spent $19.99 I see this post. lol 
Title: Re: MX vs ATV Reflex
Post by: DirtTwister on February 04, 2011, 12:55:26 PM
It's worth it.  I can't believe they are selling it for $5.00.  I'm curious if it's an experiment, for all the iPhone people. :)
Title: Re: MX vs ATV Reflex
Post by: VMX_SKYmx99 on February 04, 2011, 02:06:47 PM
You make a good point.  I still have not bought into the iPhone hype yet.  Either way, I have the game now and all I can say is I've been playing MX Simulator too long. lol  It's like learning how to ride all over again.