Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Creators => Topic started by: DBR_Dodgy on September 28, 2004, 06:09:13 PM

Title: start position on FMX
Post by: DBR_Dodgy on September 28, 2004, 06:09:13 PM
ok ive done this b4 but its freeking me at the mo.

i find my X  Y coordinates in dillo put them into my SCN file,  run APM and when i get in game im a million miles from where i should be.

what am i doing wrong,   do i need to set SCN as read only in APM?

Ian.
Title: Re: start position on FMX
Post by: tw0_f0ur_ on September 28, 2004, 07:00:12 PM
umm play the track in dillo and press  "s" and it will start u there
Title: Re: start position on FMX
Post by: DBR_Dodgy on September 28, 2004, 07:10:58 PM
you da man!!!    tyvm     that worked a treat,  i always goofed around typeing the coordinates in the SCN file and all i had to do was hit "s"

lol man i feel such a noob  ::)

Ian.
Title: Re: start position on FMX
Post by: MX45 on September 28, 2004, 08:09:34 PM
lmao. it's cool, I had no idea either, and I always wondered how people did it. I thought they had to build the track around the starting spot lol.
Title: Re: start position on FMX
Post by: DBR_Dodgy on September 29, 2004, 03:06:30 PM
lol mike.

Ian.