Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Making Tools (Reflex Track Compiler, MVA Editor, Armadillo/Dillo Too/APM/Etc.) => Topic started by: Factory BR21 on August 02, 2008, 01:07:47 PM

Title: Ue2 problems with trees
Post by: Factory BR21 on August 02, 2008, 01:07:47 PM
Hey guys , i've been working on my first track at photoshop. thats is pretty ready
The last tonight i export from RBW Editer then open at Ue2 and put some objects and remove the gates.
But when i go to game the trees looks wired , anyone can understand ? sorry as my english
here is a picture of the trees !
(http://img402.imageshack.us/img402/79/mesacopywo3.jpg)
Title: Re: Ue2 problems with trees
Post by: mcm2boys on August 05, 2008, 04:23:20 AM
looks to me like the billboards aren't rendering properly.. Which eco system are you using, is it an MXU or MVA eco system?

It might be something to do with the order of the tex names in the MST file..

Not too sure, what causing it.

Try opening the RBW editor file again without adding any extra objects or removing the gates and see if it still happens..

Laurie
Title: Re: Ue2 problems with trees
Post by: Factory BR21 on August 05, 2008, 01:54:27 PM
yeap , i tried it in old track some months back ! i  dont did any objects or render shadows and i got this problem
Title: Re: Ue2 problems with trees
Post by: mcm2boys on August 05, 2008, 04:31:22 PM
if you can hook me up with a link to the PAK i'll try take a look this weekend..

Title: Re: Ue2 problems with trees
Post by: Factory BR21 on August 05, 2008, 06:15:51 PM
check your e'mail pls laurie !
thanks man