Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Making Tools (Reflex Track Compiler, MVA Editor, Armadillo/Dillo Too/APM/Etc.) => Topic started by: madcowie on January 06, 2007, 01:47:13 PM

Title: Was wondering if it was possible to import tracks or slt's into max?
Post by: madcowie on January 06, 2007, 01:47:13 PM
Hi guys ive recentlty just purchased a copy of mx vs atv for the PC having had the xbox version for years. Would like to try and get some of my creations out of MX vs ATV into max so I could try them out with my new game. This game is ORR and Ive been working on it for nearly a year now. Heres the link:-

http://www.rfactorcentral.com/series_detail.cfm?ID=Off%20Road%20Racing

Madcowie
p.s Im really interested if anyone has any spare 3ds stadiums handy for my game as well. Its all volunteer what I do and I most definatley would have you credited for it. Thanks

p.s madcowie@hotmail.co.uk for my msn

Title: Re: Was wondering if it was possible to import tracks or slt's into max?
Post by: madcowie on January 09, 2007, 04:19:52 PM
Bahhum bug no reply!!! What do I need to unpack PAK files pls?
Title: Re: Was wondering if it was possible to import tracks or slt's into max?
Post by: Fixer on January 09, 2007, 04:53:56 PM
People use multi-ex to crack open the tracks but that's not the same as turning the internal files to max files. There is no utility currently available to do that.

PS Everybody here is can be busy at times and may not respond to questions right away- As soon as we start getting paid to do this we will get more efficient  :D