Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Creators => Topic started by: tw0_f0ur_ on September 02, 2004, 11:02:06 PM

Title: Hidef track problem
Post by: tw0_f0ur_ on September 02, 2004, 11:02:06 PM
hey. well i made a hi def track.. made it a stunt, added tex,saved and bundeling,  then made a sx version.. save it without bundeling.. took the tdf file and changed the name to the hidef track name then edited the ini file so it would rear the tdf file.. changed the filesets.. then went to amp, processed it through amp and then took the env file from the quarries folder and put it into the nats folder... then i tryed to play it and it would load half way then go back to the main screen ( in mcm2) it would be all wired looken like a different font...and the mouse cursor wasnt there...  any help? with whats wrong
Title: Re: Hidef track problem
Post by: AheadBMX_6 on September 03, 2004, 01:36:14 AM
I don't know what your doing wrong but try using D2 for the spline. It is much easier then editing the tdf.. file and all that *#*#*. Just make your stunt version like regular. Place all of your objects and everything and save it and run it through APM. Then make a new SX, spline it, and import the spline into D2 on your stunt version.
Title: Re: Hidef track problem
Post by: tw0_f0ur_ on September 03, 2004, 02:10:18 AM
ah ha! thank you, now it works..
Title: Re: Hidef track problem
Post by: TMD_ NemesisX2 on September 03, 2004, 06:47:35 AM
Could i see an in game pic of your track two_four? Even if it's just *#*#*ty temp textures.
Title: Re: Hidef track problem
Post by: AheadBMX_6 on September 03, 2004, 06:49:11 PM
Sik is it a SX or a Nat.? Lets see some pics :P The texs should be really really really clear.
Title: Re: Hidef track problem
Post by: tw0_f0ur_ on September 03, 2004, 08:21:17 PM
its nothing special.. its a local track...
no objetcs placed yet.. heres some teasers

(http://img.photobucket.com/albums/v141/tw0_f0ur_/1.jpg)
(http://img.photobucket.com/albums/v141/tw0_f0ur_/2.jpg)
Title: Re: Hidef track problem
Post by: Kazam on September 03, 2004, 08:30:30 PM
post some better screens please.

and BMX,  what ya use for ur textures ?
Title: Re: Hidef track problem
Post by: AheadBMX_6 on September 04, 2004, 06:00:35 PM
Looks sik.

I use PSP and PS for the base texs.  Then stack a bunch of layers and start erasing and tweeking. I also just started using POVray for shadows and it kicks ass I give it an A+ :)