Poll
Question:
What is your favorite motocross game?
Option 1: Mx vs ATV Unleashed
votes: 13
Option 2: Motocross Madness 2
votes: 21
Option 3: Motocross Madness
votes: 0
Option 4: Motocross Mania 3
votes: 0
Option 5: Motocross Mania
votes: 0
Well i said Mx vs ATV Unleashed
You forgot MX Unleashed, Extreme Biker (MotoX 2000), Motoracer 1, 2 and 3, MTX Mototrax, MX Superfly, Freestyle Metal X and there's some more I forgot the name off...
You might take this a step further- " favorite Motocross Game ever" or " favorite Motocross Game Current"
Just out of curiosity...who locked out voting on this and why?
I would have voted for MVA as I'm sure several others would here. In my opinion this is more of an MCM2 vs MVA topic, especially in light of the other games in the poll! lol
I agree that if this were more specific as Bob has said...then as Cr said...more games would have to be added.
Also...are we talking PC games only...or do consoles come into play here? Too much left out IMHO.
Not me!
Pete
MCM2 is the Best :D
I have unlocked this so voting can continue.
Pete
I would agree with the experts MCM2 is King
The experts views at release
MCM2 Released 2000
Electric Playground 4/30/2004 10 out of 10 100.0%
Game Vortex 1/31/2003 10 out of 10 100.0%
Games First! 6/5/2000 5 out of 5 100.0%
GamePro 5/26/2000 5 out of 5 100.0%
Checkout -- 10 out of 10 100.0%
Game Blitz 9/11/2002 95 out of 100 95.0%
Sports Gaming 6/13/2000 95 out of 100 95.0%
FBI Reviews -- 38 out of 40 95.0%
Digital Sports 5/27/2000 94 out of 100 94.0%
Outer-Edge -- 93 out of 100 93.0%
PC Game World 6/7/2000 92 out of 100 92.0%
Game Rankings -- 91 out of 100 91.0%
ActiveWin 7/12/2002 91 out of 100 91.0%
Game Revolution 6/9/2000 A- 90.0%
Gaming Age 9/5/2004 A- 90.0%
GMR Magazine 1/7/2003 9 out of 10 90.0%
PC Gameplay 10/9/2002 9 out of 10 90.0%
Intelligamer 7/11/2000 4.5 out of 5 90.0%
Avault 7/10/2000 4.5 out of 5 90.0%
Gamers Wanted 6/26/2000 9 out of 10 90.0%
MX vs ATV release 2006
Game Zone 2/17/2006 8 out of 10 80.0%
GameSpot 2/3/2006 7.7 out of 10 77.0%
IGN 2/15/2006 7.5 out of 10 75.0%
Strategy Informer 2/13/2006 7.5 out of 10 75.0%
Gamerz Edge 4/4/2006 7.1 out of 10 71.0%
Pro-G 3/22/2006 7 out of 10 70.0%
Computer Gaming World 3/1/2006 3.5 out of 5 70.0%
All Game Guide 1/29/2006 3.5 out of 5 70.0%
Computer Games Mag 5/1/2005 3.5 out of 5 70.0%
PC Gamer 4/1/2006 68 out of 100 68.0%
Worth Playing 3/26/2006 6.2 out of 10 62.0%
GameDaily 4/18/2006 3 out of 5 60.0%
Ace Gamez 4/16/2006
MCM2 has my VOTE ;D
LOL...you guys kill me...you really do! You seem to have some dillusion that if you do whatever you can...that you can somehow breath back life into 'the old girl'! It's DEAD...dead, dead, dead, dead, DEAD!
I'm not saying that MVA is the answer...don't get me wrong. I personally like it better...but the bugs and crap that go along with it, make it more of a love-hate relationship for me. I'm still waiting on something SOLID to come along and take us away. But the sad reality of things is that CONSOLE GAMES MAKE MONEY and PC games...don't! At least not this kind of PC game, not at this time.
Don't fool yourselves...MCM2 has had it's hay-day and MS saw fit to kill it off slowly by trying to hide the zone and scaring off most of the core players (not the hard-core ones...but the bulk of the guys who used to play)...also it's 6 years old...it's just one of those things you know? People have gotten tired of it and moved on. That's not a bad thing...look at it this way...the 'old girl' held up for 6 years with NO support from MS or Rainbow (or extremely little), thanks to the efforts of a TOP-NOTCH community of players, coder/moders, and track makers. That's a PHENOMINAL thing in and of itself! Something to definately be proud of.
However, personally...after playing MVA and getting used to the new physics...I can't force myself to play MCM2 at all. I've uninstalled it and pretty much archived all of my MCM-related materials.
It was just TIME. :'(
Paul, you speak a lot better the Shakespear's language than me :) ^^^^^^ WORD.
MVA is better for me, I said FOR ME. I like skinning objects, creating tracks and posting times into the recorder. That's all.
I did the same stuffs with MCM2 but MVA is new and really interesting for a bunch of us.
;)
Paul
I have noticed that guys i have talked to that use joy sticks in M v A (like myself)
just don't like it at all but the those that use pads are lovin it.. Do you use a pad?
I remember being hooked on MCM2 instantly just using a mouse.
Maybe my expectations are to high for M v A. Kinda wish I could get into it and have tried many times but after 2 or 3 laps I get pissed and and exit.
I don't think anyone can deny that MCM2 has died for all but the most loyal of fans and that MVA is the game that finally killed it....but... after 7 years MCM2 was getting really old.
MVA hasn't replaced MCM2 for me because I can't stand playing the game for very long so I don't. MVA's bike has spoiled most of us from wanting to go back to MCM2 but the rest of the package is so poor it basically will never take the place of MCM2 and some of us will just have to wait until the real thing comes along- if ever.
In the mean tiime there are quite a few games that are much more worthy to be spending time with and that's what I'll be doing.
While everyone is excited about sun flares and such you can play games that have real clouds that move and grass that moves in the wind and detail that simply isn't even thought of in this extention of MCM.
One look through the texture files iof MVA is enough to make you puke- almost everything is 128 x 128 pixels and this is 7 years after we had 256 x 256 as the standard. 1/4 quality textures seems to be the new standard.
'
That and needing over 2 ghz CPU to play a game that plays smoother on a playstation 2 with 293 mhz CPU really has to make you wonder what went wrong.
Multiplayer---just ain't there...
I still am quite avid about MX games but I'd like one that's based in this century rather than the last. Games have come so far since MCM2 came out but MVA is more of the same with all the goodness sucked out.
personally, i still play the mcm2 mxu tracks more than i play mva, but i do play both games. i voted for mcm2 though because i play it more and i enjoy the ride and challenge of a good mcm2 track.
I voted MCM2 all the way, MVA will never touch MCM2 in terms of the multiplayer community and all the extra features it has straight out of the box.
The only big difference is the MVA physics are better for the most part and the track editor is a lot better then Armadillo, but even then the MVA Editor has some really annoying bugs that Armadillo doesn't have.
Steve I'm just curious...what 'features' do you think that MCM2 had 'straight out of the box' that MVA didn't have?
Skinning was just because somebody figured it out and they hadn't hard-coded it out...because you can be 100% certain that IF it was INTENDED to be a feature, it would have been advertised...right?
Track editor...well we all know that MCM2 and MVA had a track editor. We can completely leave this one OUT (including all of the features of it...cause it completely blows Dillo away in all aspects...even WITH the bugs)
So you must be talking about online...I've got to agree with you on this aspect.
Ghosting...yep MCM2 had that one down.
So...anything else?
Skinning was not figured out- it was made available without hacking the game simply by adding the texture files to the games folders: Riders & Bikes---couldn't be any more straight forward.
Taken from the help file on the CD:
Creating custom bike and rider skins
In addition to choosing from an awesome selection of authentic Fox and Answer gear to clothe your rider, you can also create custom clothing designs for your rider to wear.
And, in addition to choosing from a range of great paint jobs for your bike, you can also create custom gear that will really make you stand out in a crowd.
Motocross Madness uses the TGA Truevision (Targa) file format for all custom bike and rider skins. TGA files can be created and modified using a 2-D graphics program that can open TGA files (Adobe® Photoshop® and Jasc® Paint Shop Pro®, for example).
To help you get started, a sample bike and a sample rider skin TGA file are included in the Bikes and Riders folders in the location where you installed Motocross Madness 2. You can use those files as starting points for creating your own original designs. Their filenames are rider01.tga and bike01.tga.
When you're ready to slap your custom skins into the game and really show off your stuff, keep the following in mind:
· All custom bike and rider skin files must be in the TGA format.
· In order for your custom skins to be included in the list of available skins in the game, you must copy your custom TGA files to the Bikes or Riders folder where you installed Motocross Madness 2.
· The TGA files should use 24-bit color and should be 256x256 pixels in size.
11 riders in game counting yourself without the incredible lag some people get with just 5 in MVA
8 players online
The zone
Keyboard control of items-way to numerous to mention
Real Camera Control not the circle around the rider crap MVA has.
In game graphic detail control
Turn fog on or off - in game
Ghost racing, I did more of this than any other type of racing.
Eco collision on and off
FPS meter built in to radar
Player collision- multiplayer on and off
VCR Replay- remember that
Switching between the riders views
Editor support for custom objects- 1st patch
True force feedback support not the buzz your gamepad bullcrap that doesn't even work in MVA
Controller support that worked
A menu system that remembered your settings and didn't piss you off everytime you tried to load a track for a quick race.
That's probably another game killer for a lot of people the UI is just plain stupid.
In game pictures of the user tracks and quick track location features for when you have hundreds of user tracks
Tracks sorted by event instead of being heaped into one pile.
Support for tracks with 1920x1920 textures and 513x513 displacements
Splining outside tiles for multi-displacement tracks- remember that one?
Scoring in FMX user tracks online and off
Game texture files at 256 x 256 not the 1/4 size BS that almost all of the objects have in MVA
The most important issue- for a lot of us:
Played at over the eye gouging 30 FPS - played as fast as the computer you had and if you wanted more FPS you could dial down the detail-in game- for racing
These are a few off the top of my head ....
I could go on and on but what's the point?
Nice list Bob! ;D
Pete
Quote from: Fixer on April 27, 2006, 10:58:45 AM
11 riders in game counting yourself without the incredible lag some people get with just 5 in MVA never experienced this myself
8 players online versus 6 in MVA wow...big deal!
The zone I've already conceded that point
Keyboard control of items-way to numerous to mention so why DO you go on to mention them?
Real Camera Control not the circle around the rider crap MVA has. agreed
In game graphic detail control I never used that in MCM2 and don't miss it in MVA
Turn fog on or off - in game ok
Ghost racing, I did more of this than any other type of racing. Again...I've already conceded this...did you read my post?
Eco collision on and off I don't see the point in this...how is running THROUGH a tree fun or realistic?
FPS meter built in to radar this was NOT built-in...it was a reg file update...did NOT ship with the game (I don't know where it came from actually)
Player collision- multiplayer on and off Again...I don't see the point in this...what's the fun of racing with your buddies online if you can't take each other out?
VCR Replay- remember that yep sure do...and I miss it too!
Switching between the riders views Again...something I definately miss in MVA
Editor support for custom objects- 1st patch 1st patch? How about ONLY patch!? This is definately something that I miss though
True force feedback support not the buzz your gamepad bullcrap that doesn't even work in MVA Hmmm...must be your controller...it works for me on my new and my old gamepads
Controller support that worked I've had zero problems with any of my controllers working in the game...again, must be your controller
A menu system that remembered your settings and didn't piss you off everytime you tried to load a track for a quick race.
That's probably another game killer for a lot of people the UI is just plain stupid. This is definately a problem...but again...I never said MVA was perfect, but MCM2 sure as hell wasn't either
In game pictures of the user tracks and quick track location features for when you have hundreds of user tracks Yep...agreed!
Tracks sorted by event instead of being heaped into one pile. Yep...agreed!
Support for tracks with 1920x1920 textures and 513x513 displacements Yep...agreed!
Splining outside tiles for multi-displacement tracks- remember that one? Yep...agreed!
Scoring in FMX user tracks online and off Yep...agreed!
Game texture files at 256 x 256 not the 1/4 size BS that almost all of the objects have in MVA are you talking about OBJECTS or TEXTURES? I haven't seen one MVA object file but I have seen the textures and they certainly are NOT 128x128...they are 960x960 as you well know!
The most important issue- for a lot of us:
Played at over the eye gouging 30 FPS - played as fast as the computer you had and if you wanted more FPS you could dial down the detail-in game- for racing Once again...I've never had a single problem with this...I've got a badass pc (now and before I came to the UK) and an LCD screen and not the best eyes these days and I've never noticed a problem with the fps cap like you and some of the rest have. I'm beginning to wonder if you guys would notice if nobody had ever figured it out or told you about it! lol
These are a few off the top of my head ....
I could go on and on but what's the point? Exactly...tbh I don't see what was the point to begin with...there's nothing ground-breaking or new said here
To be completely honest it sounds like you just felt like venting again Bob. If you'd read my post then you'd see that I wasn't saying that MCM2 was a POS or that MVA was the best game ever. The topic is WHATS YOUR FAVORITE MOTOCROSS GAME and between the choices...MVA is mine.
Lamenting about what this game SHOULD have been is idiotic at this point. You know the facts...you know that it's a DIRECT PORT from the console game and the coding was largely unchanged. You also know that some people from Rainbow have been working in their spare time to patch it (quite unselfishly I might add), and finally you know that nothing we say HERE is going to change any of this. Furthermore, you most likely have read the article that Bruce posted about Hard-Core Gamers. So you know that while we might FEEL like we are the majority, the reality of the matter is that we are FAR from it! We are the minority that helps to drive sales on occassion. That's reality. For some more reality for ya...we are a niche in the gaming market...one that expects the world and when we don't get it are often quite vocal about our distaste with having not gotten it. But in all reality Bob...what's the point in talking about ANY of this. I'll tell you what the point is...we're talking about our favorite games from those listed in the polls above. That's all...I'm not trying to SQUASH your favorite game...but it certainly seems like you are trying to do that to mine. No offense man...but coming from a PRO..."NICE BLOW"!
MXu vs atv dont even have a zone,come on now people do u really think Mxu vs atv is going to have a zone ,MCM2 has a zone and 8 player rooms MCM2 will still rock in my Heart ;D
Sorry Paul- but you asked "what 'features' do you think that MCM2 had 'straight out of the box' that MVA didn't have?"
Don't take it personnal, I'm only stating facts here.
To counter your point by point dismissal of my feature list llet me respond;
8 players online versus 6 in MVA wow...big deal! Everybody wanted more riders not less
In game graphic detail control I never used that in MCM2 and don't miss it in MVA
A lot of people have trouble running MVA and anyway to get more FPS would be appreciated by people with lesser computers than we have, just read some of the posts of people getting 10-15 FPS - don't they matter?
Eco collision on and off I don't see the point in this...how is running THROUGH a tree fun or realistic?
It was used by people in stunt & baja tracks....
Player collision- multiplayer on and off Again...I don't see the point in this...what's the fun of racing with your buddies online if you can't take each other out?
If you read the posts the collision is wack and people want the choice to turn it off.
True force feedback support not the buzz your gamepad bullcrap that doesn't even work in MVA
Hmmm...must be your controller...it works for me on my new and my old gamepads
For most people it doesn't work and it doesn't work like real force feedback games it work like a console - buzz-buzz
Controller support that worked I've had zero problems with any of my controllers working in the game
...again, must be your controller
I've had no controller problems you assume I'm talking about myself - read all the posts of people that do have problems...
A menu system that remembered your settings and didn't piss you off everytime you tried to load a track for a quick race.
That's probably another game killer for a lot of people the UI is just plain stupid.
This is definately a problem...but again...I never said MVA was perfect, but MCM2 sure as hell wasn't either
There really isn't any comparison between the two, no MCM2 wasn't perfect but compared to MVA it was.
FPS meter built in to radar
FPS meter built in to radar this was NOT built-in...it was a reg file update...did NOT ship with the game (I don't know where it came from actually)
There was no reg file update to make the fps work that was MCM1
The most important issue- for a lot of us:
Played at over the eye gouging 30 FPS - played as fast as the computer you had and if you wanted more FPS you could dial down the detail-in game- for racing
Once again...I've never had a single problem with this...I've got a badass pc (now and before I came to the UK) and an LCD screen and not the best eyes these days and I've never noticed a problem with the fps cap like you and some of the rest have. I'm beginning to wonder if you guys would notice if nobody had ever figured it out or told you about it! lol
That remark is insulting but whatever, if you can't tell the difference between 30 FPS and 60 FPS - good for you! ;D
Again you asked : "what 'features' do you think that MCM2 had 'straight out of the box' that MVA didn't have?""
Can't somebody answer this question? or should they just agree ::)
Judging by your replies to my list I hit a nerve -sorry but I still will state the facts as I see them and so will you- I do see you you agreed to some of what I said so lets leave it at that.
Problems are coming from people who don't know what they are doing with their pc's.
They can't update their machine and when they must find the good settings with their router or others hardwares, it's a big alert and they stop all.
Problems are coming from people who has downloaded the game, cd keys problem...
Problems are coming from people who are using skins and they are killing the poor Gamespy interface.
I'm glad to know some of you stay happy with the very old MCM2 game, but why are you going to Central so ?
MVA is a way better, only with the next points, I'm really happy :
* moving bales
* mud on bike and rider
* rain
* water splash, friction map (it was really gay in mcm2), sunflares, ...
* physics
* sounds with vegetation (some more sounds will come soon)
* time recorder (very well done)
* nice 4 strokes sound
* editor (mva dillo2 can kill it for sure)
* moving crowd, camera flashes, ...
* ...
... and yes, the 30fps is really enough on my tft too.
Some days ago, I did a test in dillo and tryed to ride on the track with the MCM2 bike, lol, it was terrible. Bam, cds burned and game uninstalled.
Everyone's doing what he wants, but the bad side of the story, it seems there is a little war inside the TD crew.
Some of you are doing constructive stuffs and some others are bashing MVA.
TD crew did an awesome job with MCM2 (without you guys, the game was dead early). All the usefull tools, the track conversions, ... perfect.
Some are complaining about the no MVA zone, the MCM2 zone is dead no ? If you say it's living with 25 people, ok we have the same amount of people in Gamespy + all the players who are using Hamachi. All what we see on the zone are chatters. If chatting and making rooms before playing is your goal, go to the MDX rooms and use Hamachi.
Well, peace all, start your engines and play the game you prefer.
;)