Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => General Discussion MCM 2 => Topic started by: Pentium on August 29, 2004, 06:45:06 AM

Title: Recruiting Members, MotoMod for FarCry.
Post by: Pentium on August 29, 2004, 06:45:06 AM
Since everyone seemed interested, I might aswell post that were recruiting members for MotoMod for FarCry. Were recruiting in every category. If anyone is interested we'd apreciate the help.
If you can help please contact yamahaalex37@hotmail.com
Our website is http://motomod.farcryfiles.com
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: DBR_JIX_ on August 29, 2004, 08:16:40 AM
if i was interested what wold i have to do?
thanks
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: Pentium on August 29, 2004, 08:24:32 AM
Great! You could help out by coding, mapping, modeling, skinning, or creating sounds. Whatever you think you could contribute.
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: Fredde on August 30, 2004, 02:15:07 PM
Id gladly help as a beta tester  ;)

Not sure I'll be helpfull in many other ways...
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: tw0_f0ur_ on August 30, 2004, 02:45:23 PM
i could help u skin and model  ;D
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: DBR_JIX_ on August 30, 2004, 04:01:39 PM
i could help with mapping
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: VMX_SKYmx99 on August 30, 2004, 05:43:18 PM
I "could" help with mapping, but if you need textures lemme know. :)
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: Pentium on August 30, 2004, 07:31:16 PM
Great! Textures, mapping, whatever it would be a great help. You should all contact yamahaalex37@hotmail.com (mod leader), and let him know you want to join.
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: Pentium on August 30, 2004, 11:48:55 PM
We are in need of texture artists and skinners. We could use the help If you can texture or skin. Please contact Yamahaalex37@hotmail.com soon.
Thanks
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: MotoX395 on August 31, 2004, 12:21:12 AM
well I don't play farcry (yet) but I'm sure I could help with textures atleast... I've sent a mail. :)
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: MotoX395 on September 02, 2004, 04:31:58 PM
I'm curios about some things... I don't know *#*#* about real programing really so I hope I don't sound stupid, nor have I played far cry yet so I don't know how it handels by default but here goes:

How will you take care of things such as:

Crashes
Acceleration/de-acceleration
Cornering and etc on 2 wheels making it look like 2 wheels and not 4 wheels...
"spline"... will you have some kind of system so it detects when your outside or on the track?

I'm not stupid I know you just started but just wondering if you have a straight plan to do these things unless they are allready built into the game engine. :p
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: Pentium on September 02, 2004, 05:32:57 PM
For crashes you can eject the player from a vehicle if he collides with objects or terrain eg. if he lands upside down he'll crash.
For acceration will be the same as a buggy (in the game) probably, but we'll probably apply an inpulse object (a push object) to the front of the bike to make it "Wheelie". I'm pretty sure FarCry already has gyro physics for acceleration/de-acceleration but not balancing.
For cornering, FarCry allows vehicles with two wheels, all we have to do is apply weights at the bottom (under ground) and on the sides then adjust the weights while you're turning. Power slides are built into FarCry also.
For tracks we'll use a custom game type with check points and an area shape in the map editor to keep you on the track.
Also in case your wondering we're going to use animations and key bindings for stunts.
Hope this answers your question.
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: MotoX395 on September 02, 2004, 09:25:13 PM
Sounds fantastic to me... thanks
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: HaB Stealth0 on September 24, 2004, 03:18:04 AM
sounds like an excellent mod when it will be finished
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: Pentium on September 24, 2004, 04:02:49 AM
not for a while, but we're still working. ;)
Title: Re: Recruiting Members, MotoMod for FarCry.
Post by: Scott on September 24, 2004, 07:36:56 PM
Can I be a Beta testerĀ  ::) ??
that would be funĀ  8)