When I click the "render in terrain textures" button, my terrain just turns solid black. I tried adjusting the shadow sliders, but it has no effect.
i get this problem too , just in sx , nationals work fine.
Same here.....even on the open stadiums. What I have done since I don't know what the problem is, is switch it to national, generate the shadows, then switch it back to SX.
Pete
It happens to me in nationals ???
I think this may be a video card or driver problem. I don't have any problems on my computer at work but do at home.
Pete
Never has happened to me before.
This just started happening to me on Nats (haven't checked to see if it happens on SX too) a few days ago. I found that I COULD generate the shadows without issue, it's just when I press the render into textures button that it messes up. I can do OBJECT shadows without issues but if I try to do Terrain shadows I get the problem. I haven't been able to figure out what was causing it. Could very well be a video driver...but I kinda doubt it since I haven't updated for about 2 weeks and it only just started doing it.
Sounds like ANOTHER bug!
Quote from: The_Trevinator on February 10, 2006, 01:08:38 AM
It happens to me in nationals ???
switch to sx , then aply the shadowns and back again to nats (dono if will work but try it)
right now i do as Bulldog said and works, and after do this also work in sx ,
when i close the editor i got the problem again.
nope, both sx and nationals. turns'em solid black.
Same thing happens to me too, except for a few times in SX (using object shadows, but not terrain) where I got the correct shadow plus a copy of those shadows offset by quite a distance. Here's a screenshot: (http://bluestatethemovie.com/shadowproblem.jpg)
Anybody know a fix for this?
Well, the editor's still giving me problems with the double shadows, but here's an obvious and easy (but somewhat time consuming) remedy.
First, export the textures without the object shadows.
Then, render in the shadows and export those textures as a separate file.
Open both images in your image editing program.
Copy the shadowed texture and paste it as a new layer over the shadowless texture.
Give the shadow layer a "reveal all" layer mask.
Using the selecion tools, paint brush, or whatever, paint the mask black wherever the extra shadows are, but make sure to leave the mask white wherever the correct shadows are.
Save the image as a .tga, .png, or .bmp and import it into the editor.
Viola! ;)
I don't know about the all black problem though.