Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Creators => Topic started by: The_Trevinator on January 31, 2006, 09:57:42 PM

Title: Grid res in MVA
Post by: The_Trevinator on January 31, 2006, 09:57:42 PM
Is there a way to change the grid resolution in the MVA editor?
Title: Re: Grid res in MVA
Post by: DirtTwister on January 31, 2006, 10:55:16 PM
It' s in the first section when you pick between SX or National at the bottom.

Bruce
Title: Re: Grid res in MVA
Post by: The_Trevinator on January 31, 2006, 11:16:41 PM
Thanks, I was just messing with it.  Is the scale the same as MCM2?  Just if you know.  I'll figure it out prob.
Title: Re: Grid res in MVA
Post by: DirtTwister on February 01, 2006, 07:54:09 AM
I believe it is, but I need to actually convert some tracks to decide.

Bruce
Title: Re: Grid res in MVA
Post by: Bulldog on February 01, 2006, 09:39:20 AM
I believe the default setting is a "6" which seems about the same as a "3" was in MCM2.  Of course the bike doesn't jump quite as far in MVA so it seems a little big to me for MVA (for a MCM2 conversion).  But then changing to a "5" seems a litttle small.  Hopefully we can get around the whole number grid sizes or it will make adjusting tracks a bit difficult.

Pete
Title: Re: Grid res in MVA
Post by: VMX_CrAzEd1 on February 01, 2006, 07:23:36 PM
How do you ugys get numbers? Mine is just a slider
Title: Re: Grid res in MVA
Post by: DirtTwister on February 01, 2006, 08:01:39 PM
Tooltip.

Bruce
Title: Re: Grid res in MVA
Post by: Brake_Check on February 24, 2006, 02:22:10 AM
no grid res in sx though huh?
Title: Re: Grid res in MVA
Post by: Bulldog on February 24, 2006, 10:20:35 AM
Nope.  I'm assuming it is because of their pre-set stadiums and the fact that you can't scale objects.  If you made the grid-res larger or smaller for SX tracks the stadium you select would have to scale with it.

Pete
Title: Re: Grid res in MVA
Post by: Brake_Check on February 24, 2006, 02:12:34 PM
well then have you guys found a way to get rid of the stadiums in sx tracks like we used to do in mcm2? or do you guys have a scale so i can change my sx to national? cuz i tried but nothing is working and my sx track goes out of the stadium and thats not cool.
Title: Re: Grid res in MVA
Post by: Garasaki on February 24, 2006, 05:15:04 PM
Just make it a national.
Title: Re: Grid res in MVA
Post by: VMX_D-Dub on February 24, 2006, 05:18:30 PM
lol
Title: Re: Grid res in MVA
Post by: ElDiablo (Paul) on February 27, 2006, 06:52:35 PM
BC...the editor will automatically resize your maps...so one solution might be to just paste your map into a slightly bigger square in PS and either resize to 257 or just save and let the editor do it for you. I've tried both ways and I think it's a bit cleaner when you resize in PS.
Title: Re: Grid res in MVA
Post by: Bulldog on February 28, 2006, 11:34:41 AM
That's true Paul.  But I I often have to tweak the grid res either larger or smaller to get the track to ride the way I want.  And in those cases this wouldn't work unless I need to make it smaller.  It would be nice if they add the ability to scale SX tracks and just have it scale the stadium with it.  Wishfull thinking thought I'm sure.

Pete
Title: Re: Grid res in MVA
Post by: ElDiablo (Paul) on February 28, 2006, 11:38:52 AM
Yeah Pete in that case you'd have to make it as a national to be able to scale it unfortunately. If we can get custom objects working then maybe we could use custom stadiums to take care of some of that.
Title: Re: Grid res in MVA
Post by: Brake_Check on February 28, 2006, 02:55:07 PM
Quote from: Bulldog on February 28, 2006, 11:34:41 AM
That's true Paul.  But I I often have to tweak the grid res either larger or smaller to get the track to ride the way I want.  And in those cases this wouldn't work unless I need to make it smaller.  It would be nice if they add the ability to scale SX tracks and just have it scale the stadium with it.  Wishfull thinking thought I'm sure.

Pete


yea that would be nice