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MX vs ATV (and prior MX games) Forum => Track Making Tools (Reflex Track Compiler, MVA Editor, Armadillo/Dillo Too/APM/Etc.) => Topic started by: Bulldog on January 24, 2006, 11:17:59 PM

Title: MVA editor 960x960 textures
Post by: Bulldog on January 24, 2006, 11:17:59 PM
Is there a way to make a custom 960x960 texture fit directly on the center tile rather than having to try and line it up manually?  Am I missing something?

Pete
Title: Re: MVA editor 960x960 textures
Post by: MX45 on January 24, 2006, 11:20:45 PM
I'm not sure I've seen that happen, or maybe Im misunderstanding you.


but you should jsut go to the texture tab, and import file. It overlays right on the tile. Just like armadillo.
Title: Re: MVA editor 960x960 textures
Post by: Bulldog on January 24, 2006, 11:28:35 PM
Thanks, I see now....I was selecting the "Block" option.  I didn't even notice the other import button for some reason.  I guess I need to go get my eyes checked!  ;D

Pete
Title: Re: MVA editor 960x960 textures
Post by: ElDiablo (Paul) on January 25, 2006, 07:33:59 PM
Don't feel bad Pete...I only just discovered that button today. Ironic that I'm just now reading this and finding out I wasn't the only one! lol  ;D