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MX vs ATV (and prior MX games) Forum => General Discussion MVA => Topic started by: VMX_Slowpoke2 on December 21, 2005, 03:07:17 AM

Title: NO CUSTOM BIKE SKINS!!!
Post by: VMX_Slowpoke2 on December 21, 2005, 03:07:17 AM
http://www.mxvsatvcentral.com/forums/showthread.php?t=66

Anyway you TD guys could do a little inovations on this one?
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_D-Dub on December 21, 2005, 03:25:51 AM
:'(  :'( :'(

Dubster not happy  :'(
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: DirtTwister on December 21, 2005, 05:00:05 AM
I got the same answer from them.  I don't think they understand the whole online aspect of the game. 

We may be able to add skins to the game, but I doubt it would display for the other riders.  That's why it's important for it to be built into the game.

We'll have to wait and see.

Bruce
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: DBR_Dodgy on December 21, 2005, 10:15:07 AM
do they just sit in a coocoon there in pheonix?

its like they dont get it, most nearlly all worth while games are able to change skins and stuff, i really think they have taken a step BACKWARDS from MCM2 and we havent even played it yet.

Ian.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: cR on December 21, 2005, 01:40:39 PM
Man this sucks... Let's hope Bruce is right...
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Bob_422 on December 21, 2005, 07:01:22 PM
Yes, this is disappointing news. But in the overall scheme of things, it's a relatively small problem in my opinion. First, I am just happy that Rainbow/THQ is even making this available on the PC. Second, they are giving us a track editor. Tracks are more important to me than skins. Don't get me wrong, I enjoy making and using custom skins too. Third, like many have already said, I'm sure someone will find a way to make custom skins work.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: cR on December 21, 2005, 11:56:40 PM
There are ALOT of guys that find skins more important... it sucks for them,... and for people like me who like the custom made crisp skins.. :(
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_D-Dub on December 22, 2005, 12:08:31 AM
Exactly CR, th only reason I play mcm2 anymore is because of the skins I create.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VRT_Moto on December 22, 2005, 04:42:46 AM
Strung Out, nooice!
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_Slowpoke2 on December 22, 2005, 05:08:55 AM
well maybe they'll have it where we can edit the names of the skins with-in the game.... who knows kinda dissapointing tho
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: AUS_Twisted on December 23, 2005, 08:32:30 PM
This all seems like a rushed conversion to me after hearing about no custom skins and only 6 player races. If they want it to sell good on PC, taking away features we allready have in MCM2 wont help.

Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_SKYmx99 on December 23, 2005, 10:30:25 PM
Isn't it 8 players online?
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: The Loz on December 24, 2005, 02:42:47 AM
The sad truth is they know lots of people will buy it anyways... To be fair though, it is just a console port, and I think the fact that we have any kind of editing abilities at all is just awesome. :)

In MCM2 online could you see other people's bike & rider skins? I didn't think you could, and I'm sure with some hacking of the res files you could replace the skins in singleplayer...

Of course if this was a brand new MCM game specifically for PC then the omissions would be unforgivable...

~Loz
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: DirtTwister on December 24, 2005, 03:19:48 AM
Yes you could see others skins in MCM 2.  The only limitation was that you had to have a copy of the same skin and it had to be the  same name.  I like when games like Combat Flight Simulator 2 actually send the model and skin to you.  I believe MX Mania did that also.

Bruce
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_D-Dub on December 24, 2005, 04:37:25 AM
To tell you the truth im over the fact we cant use custom skins.

I'm sure in the future we will be able to. Plus I mean it's only 30 bucks, if it was 50 I would be alittle more mad  :)
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_SKYmx99 on December 24, 2005, 04:57:45 AM
Thats the spirit Danny! :D
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: The Loz on December 24, 2005, 02:39:45 PM
Quote from: DirtTwister on December 24, 2005, 03:19:48 AM
Yes you could see others skins in MCM 2.  The only limitation was that you had to have a copy of the same skin and it had to be the  same name.  I like when games like Combat Flight Simulator 2 actually send the model and skin to you.

Ah yes, I thought it was something like that. I know most multiplayer PC games will do that now, particularly FPS where they will even send you the map if you don't have it... Consoles are lazy though.

~Loz
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: [Static]iLLo on December 25, 2005, 01:14:46 AM
i dont even care... i always used stock skins on mcm2 :)
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_D-Dub on December 26, 2005, 08:08:32 AM
Thats why you are a noob.

hehe j/k I dont even know you  ;D
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_GravityX2 on December 26, 2005, 11:19:33 PM
Oh well. There's always other games. 8)
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Bulldog on December 27, 2005, 08:39:03 PM
I personally don't care about custom bike and rider skins or custom objects.  I never made any for MCM2 because I'm no good at it and I never downloaded any custom skins because I just don't care that much what my rider and bike look like.  Which meant that I didn't see anyone elses custom skin when playing on line.  On the other hand I'm very happy to be getting a MX game with physics that are light years ahead of MCM2.  For me it's all about the terrain and racing.  And MVA should make for some great technical tracks being created by the community.  Which makes me a happy camper.

Pete
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: metal_miracle on December 27, 2005, 09:32:16 PM
you could not care if they used terrain tex whit a size of 460x460?  cuz its all about the physics?

i as many others want  freedom to use what ever bike or gear we like not having limitations forced on us

i can name a lot of games that have fallen flat on their faces becouse of limitations

edgar torronteras
motox 2000
mx mania
mr3
castrol honda supercross
MTX
kawasaki ATV

all those are pc games


Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Mikemach on December 27, 2005, 10:14:58 PM
Quote from: metal_miracle on December 27, 2005, 09:32:16 PM
you could not care if they used terrain tex whit a size of 460x460?  cuz its all about the physics?

i as many others want  freedom to use what ever bike or gear we like not having limitations forced on us

i can name a lot of games that have fallen flat on their faces because of limitations

edgar torronteras
motox 2000
mx mania
mr3
castrol honda supercross
MTX
kawasaki ATV

all those are pc games





You act as if its your God given right to be able to modify everything in a game and twist the coding around to what you want. If you want to be able to do that then build the programs to do it don't slam companies for not providing it. It's not their responsibility to have to provide these sorts of things. 3/4's of the stuff out for MCM2 was never out until guy's like TD's and other groups made them. Then you go on to say those games fell flat on their faces because of that? No they fell flat because the just plain out sucked ass compared to the Rainbow games. I just find it amusing that you guy's are getting so ripped up over this game before it even has been released. Bitching about this and that and you don't even know if you like it or what things need to be done for it. My point is wait until its out and play the game. Hell MCM2 wasn't perfect at all. Remember the patches that where never released? I can set here and type bad things all day about MCM2 but it does no good and plus the fact that a lot of things where cured or taken care of from these guy's here. We already know that the game is going to be pretty much the same as Mcm2 because Bruce and the Boy's have brought us the bikes and tracks over from the Unleashed series. So that's a closed issue. Then we have a new Editor coming which will be a more polished program which I'd say will be more user friendly to the community and that will bring in more people. *#*#* tracks or not we will see more. All in all I looking forward to this game I played the hell out of it on the Xbox and didn't mind the tracks at all but to think we will be able to make smaller more technical tracks to our liking is the big thing and that will propel this game into the next few years for us. Plus think of the new arguments and fights to come in the forums abusing one another.  :P
Mike
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_SKYmx99 on December 27, 2005, 10:23:23 PM
Right on Mike.  :)
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: metal_miracle on December 27, 2005, 10:42:11 PM
:) okey but whit what i said i was expressing my hopes that it would not fall into the same ditches as the other games.

if it wasn't for the fact that you could make skins and tracks on mcm2 "many" like me would never have use a PC more that just surf the net it open up alot for us whit mx interest..

whit that said  i am still looking very much forward to getting mxvsatv
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Mikemach on December 28, 2005, 01:55:35 AM
I wasn't trying to crack on you M&M I was just saying lets wait until we get the game out and see what we got and then we can go from there. I'll bet Aunt Nanny's farm that before the year is up someone will have a program just for skins out so you can enjoy your artform of making skins. I for one hope so because you guy's are just as much apart of the community as the track builders and object makers. I for one hope we can have custom objects for it because they make tracks feel so much more personalized with them.
Mike

I hope I didn't step on anyone's toes just making a few statements on the observations I read over the past few weeks.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Bulldog on December 28, 2005, 02:39:03 AM
Quote from: metal_miracle on December 27, 2005, 09:32:16 PM
you could not care if they used terrain tex whit a size of 460x460?  cuz its all about the physics?

i as many others want  freedom to use what ever bike or gear we like not having limitations forced on us

i can name a lot of games that have fallen flat on their faces becouse of limitations

edgar torronteras
motox 2000
mx mania
mr3
castrol honda supercross
MTX
kawasaki ATV

all those are pc games

I don't believe I said anything about terrain texture sizes.  And I think you missed my point.  My point was that I don't think very many people (if anyone) actually purchased mcm2 ONLY because they could make custom skins and objects.  I'm pretty sure most people purchased the game simply because they love Motocross.  And what we will be getting is a much better MX/SX racing experience.  But as Mike said....just wait and see what the game is really like and give Bruce, Jeff and Laurie a little time to see what they can do to fill in the gaps.

Pete
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: metal_miracle on December 28, 2005, 03:01:15 AM
i think i know what you mean
but my point is that we can just look at the physics alone since the
comunity consist of so many diffrent type creators...

i am looking at the whole package what we got and try to look at what we seem to get...

if you think about it mcm2 is covering a very big range of graphics artist and riding preference. so for an upcoming game thats huge gap to fill


Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_Slowpoke2 on December 28, 2005, 03:20:36 AM
Quote from: Mikemach on December 28, 2005, 01:55:35 AM
I wasn't trying to crack on you M&M I was just saying lets wait until we get the game out and see what we got and then we can go from there. I'll bet Aunt Nanny's farm that before the year is up someone will have a program just for skins out so you can enjoy your artform of making skins. I for one hope so because you guy's are just as much apart of the community as the track builders and object makers. I for one hope we can have custom objects for it because they make tracks feel so much more personalized with them.
Mike

I hope I didn't step on anyone's toes just making a few statements on the observations I read over the past few weeks.

Nice venting there mike... you bring up some very good points ;)
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_SKYmx99 on December 28, 2005, 05:20:33 PM
Quote from: metal_miracle on December 28, 2005, 03:01:15 AM
i think i know what you mean
but my point is that we can just look at the physics alone since the
comunity consist of so many diffrent type creators...

i am looking at the whole package what we got and try to look at what we seem to get...

if you think about it mcm2 is covering a very big range of graphics artist and riding preference. so for an upcoming game thats huge gap to fill




I see what you mean M/M.  But most of the stuff we enjoy in MCM2 were add-ons.  Was custom objects always doable?  Or was that an add on too.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_Slowpoke2 on December 28, 2005, 06:27:38 PM
i think it came with it if i wasn't mistaken... but no where near what we have today... correct me if i'm wrong
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Mikemach on December 28, 2005, 07:42:27 PM
Quote from: VMX_SKYmx99 on December 28, 2005, 05:20:33 PM
Quote from: metal_miracle on December 28, 2005, 03:01:15 AM
i think i know what you mean
but my point is that we can just look at the physics alone since the
comunity consist of so many diffrent type creators...

i am looking at the whole package what we got and try to look at what we seem to get...

if you think about it mcm2 is covering a very big range of graphics artist and riding preference. so for an upcoming game thats huge gap to fill




I see what you mean M/M.  But most of the stuff we enjoy in MCM2 were add-ons.  Was custom objects always doable?  Or was that an add on too.

The only objects we had where the ones in the game itself to use. Until guy's like tk-fears and cdog made some and gave them to me to use. I don't remember who made the skins program to see the model but you could do the skins right in PS but you had to go back and forth to the game to see what you did which was a pain in the arse.
Mike
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: DirtTwister on December 28, 2005, 08:45:47 PM
The updated version of Armadillo allowed custom objects.  MCM 2 would blow up when you exited the track if you had more than one copy of the same custom object.  That's what caused the birth of MOA and then APM to convert your multple custom objects into separate instances of objects.

How many people remember having to edit the SCN file by hand and then setting it to read only so Armadillo woudn't screw it up?

Bruce
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_SKYmx99 on December 28, 2005, 10:22:36 PM
Me!  I never could get that to work right. lol
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Fixer on December 29, 2005, 12:47:52 AM
I remember adding over 200 objects to a track this way, what a pain in the rear ::), right after that Jeff came out with  "MOA". :)
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Mikemach on December 29, 2005, 05:15:40 AM
Quote from: Fixer on December 29, 2005, 12:47:52 AM
I remember adding over 200 objects to a track this way, what a pain in the rear ::), right after that Jeff came out with  "MOA". :)


And to that we say "thank you"!!
I remember putting in about 215 objects and it would lock me out of the project then I would either have to release it as it was or redo the whole damn thing. I've said it 50 times and I'll say it again I have been really appreciative to all the work you guy's have put into this game and the programs that have extended its life. Without your dedication it would have died along time ago. These creators now have no clue how easy it is to make these awesome tracks compared to all of the bull*#*#* lockups and crashed projects we dealt with.
Mike
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_krazyman821 on December 29, 2005, 08:37:10 PM
So Mike,does that mean we will still see your never ending feud with Hook?Its always amusing....lol.   I hope to see some Nats from you for this new game. ;D
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Mikemach on December 29, 2005, 08:53:57 PM
Quote from: kxkrazyman821 on December 29, 2005, 08:37:10 PM
So Mike,does that mean we will still see your never ending feud with Hook?Its always amusing....lol.   I hope to see some Nats from you for this new game. ;D

Ahh yes!!! Hook,Tobz,Bommy,King,and the others.. ;D  I'm getting the itch once again to make tracks so maybe this game will get me motivated. Man, I don't know if I can hang with these guys now they are putting out art thats really impressive stuff to say the least. If any of you kids are reading this take this seriously. You guy's are working with programs that the companies are using and this will get you a foot in the door just ask Guy's like Diablo, Mike, and the others fortunate to get in.
Mike
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_krazyman821 on December 29, 2005, 10:55:40 PM
You can do it Mike,you are one of the leading trackmakers for MCM2. I know I cant hang with some of the trackmakers but my tracks have held their own.I hope you do come back though,Outdoor National and Budds Creek will always be at the top for me.It would nice be to see what the earlier and newer creators will do with this game.I'm ready for it.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: DirtTwister on December 30, 2005, 12:13:59 AM
Mike,  I always thought your tracks were too good for MCM 2.  What I mean by that is that the MCM 2 bike could not ride your tracks they way that it should be able to.  The MCM 2 bike wasn't capable of taking advantage of what your tracks offered. 

I'm hoping that you re-make some for MVA so that we can see what it's like with a bike that rides bumps better and slips in the turns.

Bruce
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: AUS_Twisted on December 30, 2005, 05:46:38 AM
I agree aswell Bruce, MCM2 sucks on realistic nationals because it's so easy to hold and gain your speed. Some of Mikes worked really good considering MCM2's physics but there was always those stupid lines you could hit in MCM2, tight SX's you can slow the bikes down a fair bit more but even still you can make up very unrealistic lines.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Mikemach on December 30, 2005, 07:12:52 AM
Quote from: DirtTwister on December 30, 2005, 12:13:59 AM
Mike,  I always thought your tracks were too good for MCM 2.  What I mean by that is that the MCM 2 bike could not ride your tracks they way that it should be able to.  The MCM 2 bike wasn't capable of taking advantage of what your tracks offered. 

I'm hoping that you re-make some for MVA so that we can see what it's like with a bike that rides bumps better and slips in the turns.

Bruce

Wow!
Thanks Bruce for the nice compliment and if we have a way of doing that I will try it out and maybe I will be able to talk some of these guy's into whipping up some awesome textures for them being that I'm colored blind. If you guy's are bored here's what I've been up to over the past 2 yrs. and has taken up so much time. You will notice I've done alot of traveling and had some funs times. I will be featured in our Town Newspaper tomorrow and it will be about a recent National Park Calendar Contest I won with the first photo.
Mike

http://thepictureguy.smugmug.com/gallery/415780


Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Kazam on December 30, 2005, 12:44:08 PM
guys,

unrealistic lines are caused by PRELOAD. I wish they never included the preload function.
Now i read about "double preload" for MVA.

Let's hope its not that bad.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: DirtTwister on December 30, 2005, 03:06:16 PM
I don't believe preload is the reason.  I think it's preload plus the unrealistic speed.  I believe the speed will be contained more in MVA.  I also think preload's effectiveness should be relative to the speed you are going.  So that you have to work harder at it the faster you go.

Mike don't let being color blind bother you.  I'm color blind and so is Jeff (MCMNut).  Nothing I hate worse than asking my family for an opinion and they say something like, "why is the dirt pink?".

Bruce
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Garasaki on December 30, 2005, 08:25:27 PM
Quote from: DirtTwister on December 30, 2005, 03:06:16 PM
I don't believe preload is the reason. 

Have you played MXU?? :o ::) :P

The nice thing about preload, especially in the MXU series, is that you can choose to do it, or you can choose not to do it.  I appriciate track makers who design tracks that don't require preload to clear the obsticals...but a really great track usually is fun for preloaders and non preloaders.

It would be neat to be able to turn preload off in MVA...
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: DirtTwister on December 30, 2005, 08:39:05 PM
I have played MXU and MVA with pro physics.  I have spent quite a bit of time comparing MXU vs MCM 2 on the same tracks and the MCM 2 bike beats the MXU bike hands down when it comes to preload.

I can't comment on non-pro physics.

They have made preload easier to do in MXU and MVA with the nice little gauge showing how you are doing.  If you can preload in MCM 2 there is no competition.  I find that I can jump about 20 to 30 percent farther in MCM 2 than I can in MXU.

Bruce
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: MX45 on December 31, 2005, 04:41:40 AM
on the preload subject....

Sure preload gives you an advantage to clear some big jumps, but in both mxu and mva in many cases once you get up to speed you clear the same jumps without preload. (mcm also) No preload is of course faster than clearing the same jump with preload. In MXU and MVA you don't get as much distance out of a preload as you do in mcm. You go so far in mcm because of the 100mph speed you can get to on alot of tracks. MVA gives you alot more height, resulting in slow lap times.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: AUS_Twisted on December 31, 2005, 06:09:35 PM
More height, thats worse then MCM2's pogo stick effect then :(
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Kazam on December 31, 2005, 06:44:13 PM
the game would 10X better without preload, and thats my point of view.
if there is an option for it in MVA, then i will surely host tourny's that do not allow preload.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: MX800 on December 31, 2005, 09:38:04 PM
Maybe it`s just me, but I love the preload effect in MX vs ATV. I agree that it is a bit ridiculous in both games how you can preload out of the freakin stadium if need be, but what I love is how it is pressure sensitive. So you can preload a wee bit if you need that extra bit of oomph to get over the jump, or if you make an inside pass and dont have much speed, you can still get over the jump. Also if you master how to preload (know exactly how much to preload when and where) I think it`s a very cool addition to the game, and I know for a fact that it makes my lap times faster, because it allows me to take different lines.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: DirtTwister on December 31, 2005, 10:59:37 PM
I think preload makes the game.  What would an SX track be like if you couldn't adjust your timing.

When riding with the fast guys I've always been amazed by the their ability to stay low when riding fast and to jump far when going slow. 

Bruce
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_D-Dub on December 31, 2005, 11:06:39 PM
Quote from: DirtTwister on December 31, 2005, 10:59:37 PM
I think preload makes the game.  What would an SX track be like if you couldn't adjust your timing.

When riding with the fast guys I've always been amazed by the their ability to stay low when riding fast and to jump far when going slow. 

Exactly!
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: AUS_Twisted on January 01, 2006, 02:28:12 AM
Quote from: Kazam on December 31, 2005, 06:44:13 PM
the game would 10X better without preload, and thats my point of view.
if there is an option for it in MVA, then i will surely host tourny's that do not allow preload.

Well I disagree, what we really need is a option to lower the amount of preload available in game to a more realistic level.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Fixer on January 01, 2006, 05:16:55 AM
The preload in MVA (console version!) is easier to control, can be unrealistic at times but doesn't give the same advantage as in  MCM2.  It is a game after all and you do need a way to compensate for speed and conditons to keep the pace & fun up. I think an arcade and realistic setting would satisfy more people but really most people playing this game want it to look and feel real but be able to do the near impossible... Arcade
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: iou on January 03, 2006, 04:45:47 PM
someone mention pogo???  ;)

4.84mb http://www.dbulmer.co.uk/misfits/bumpy.avi
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Garasaki on January 03, 2006, 06:54:42 PM
I think that different settings, ie "arcade" and "realistic" would be great.  Ship the game set on "arcade" to make all the kiddies happy.  Its sort of what they try to do with the "race" and "pro" physics, but I don't think the "pro" physics is quite "hardcore" enough to satisfy me.

I haven't played MXvATV, but on MXU, I really enjoy riding the SX tracks without preload.  You can seatbounce jumps a bit to add height, but not get the ridiculous, Cape Caniveral take-off effect.  It would sort of be nice to have sliders for stuff like preload, brake pressure (I always endo the bikes in MXU...), etc.

For me, preload ruins MXU.  I don't think I really use preload on MCM2...I load the suspension on jumps but don't think I jerk the joystick forward at the right time to consider it preload.

I dunno, I guess I'm just plain excited to see what I can do come the 16th (only 2 weeks away!)
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: Kazam on January 03, 2006, 07:57:32 PM
Quote from: AUS_Twisted on January 01, 2006, 02:28:12 AM
Quote from: Kazam on December 31, 2005, 06:44:13 PM
the game would 10X better without preload, and thats my point of view.
if there is an option for it in MVA, then i will surely host tourny's that do not allow preload.

Well I disagree, what we really need is a option to lower the amount of preload available in game to a more realistic level.

agreed Twisted. no preload is a bit over the top i agree.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_BrokenBones on January 04, 2006, 02:50:09 AM
Quote from: Mikemach on December 30, 2005, 07:12:52 AM
Quote from: DirtTwister on December 30, 2005, 12:13:59 AM
Mike,  I always thought your tracks were too good for MCM 2.  What I mean by that is that the MCM 2 bike could not ride your tracks they way that it should be able to.  The MCM 2 bike wasn't capable of taking advantage of what your tracks offered. 

I'm hoping that you re-make some for MVA so that we can see what it's like with a bike that rides bumps better and slips in the turns.

Bruce

Wow!
Thanks Bruce for the nice compliment and if we have a way of doing that I will try it out and maybe I will be able to talk some of these guy's into whipping up some awesome textures for them being that I'm colored blind. If you guy's are bored here's what I've been up to over the past 2 yrs. and has taken up so much time. You will notice I've done alot of traveling and had some funs times. I will be featured in our Town Newspaper tomorrow and it will be about a recent National Park Calendar Contest I won with the first photo.
Mike

http://thepictureguy.smugmug.com/gallery/415780




Mikemach, I always loved your AMA replicas for MCM2. I couldn't compare them to how realistic they were, but they always provioded a challenge and definately reduce the amount of unrealsitic distance one could get in MCM2.

And I agree Twisted there. Your tracks were too advanced for MCM2, but you had to work with what you were given. I hoope you make a great return for MX vs ATV and make AMA replicas yoru first priority :)
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: AUS_Twisted on January 06, 2006, 08:28:58 AM
Quote from: iou on January 03, 2006, 04:45:47 PM
someone mention pogo??? ;)

4.84mb http://www.dbulmer.co.uk/misfits/bumpy.avi

LMAO

What settings did ya use for that vid?
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: .secret on January 20, 2006, 08:24:42 AM
I dont think you guys get it... anything is possible especially on a PC

Now they did say custom skins weren't SUPPORTED
But they didn't say it wasn't POSSIBLE

Think about it.. there are always hacks and mods for every online PC game.. even cheats too... do you think dev's of Counter-strike put support in for online cheats? lol..
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: DirtTwister on January 20, 2006, 05:20:52 PM
I think we get it.  What is legally possible is controlled by the exe.

Bruce
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: RKipker on January 27, 2006, 07:16:39 PM
Wow.... I somehow missed all the anticipation on this one!  However, I picked it up today. Looking forward to maybe getting back into making a few tracks maybe! 

I first would like to get all the MXU tracks.  I always loved Slack Jaw... ;D

I also see I need a few post... since most folks don't remember me!

However, I do remember hand editing the SCN file... many many times!

RKip  8)
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: VMX_SKYmx99 on January 27, 2006, 08:39:28 PM
who could forget you man?  You and your son made some awesome tracks.
Title: Re: NO CUSTOM BIKE SKINS!!!
Post by: AMA_King on January 28, 2006, 02:56:37 AM
KIP!! Good to see you old man...
Look forward to racing you - ASAP!
Troy - AMA_King

PS - Tell Jus' I said - HEY KIDDO!