I've exported this model from Max as a SLT without any problems, but when I place it into Armadillo or Dillo Too, the objects shows up all wrong and it makes it look like it's inside out. It renders fine in Max, but surely something has to be wrong with it in Max, I'm not sure what to look for in Max to fix the problem.
Here's a pic.
(http://members.optushome.com.au/twisted1/pics/sb_inverted.jpg)
My guess would be that the polys need to be reversed. The order in which each point in a poly is defined affects how it is displayed, ie which side of the poly is front and which is back (i think you are looking at the front side when the points are ordered anti-clockwise), looks like you have the order of all the points backwards. Now a Max expert can come along and tell how to fix it. :)
Laurie
Thanks for that info Laurie, I'll see if I can possibly fix it from the info you posted, if not leave it to someone who knows max alot better then me lol.
Well that was pretty easy to fix thanks to your info Laurie, All I did was made it a editable mesh and selected all polygons, then flipped normals :)
(http://members.optushome.com.au/twisted1/pics/sb_fixed.jpg)
Looks really nice, you maybe need to ask Extreme if he'll PKG it up for you so you can ride it ingame. :)
Laurie
now thats a damn good idea, monster truck racing is damn cool.
im seriuse lol
Ian.
Did you model that after the one in Monster truck Madness 2 Twist?
I converted the model from MTM2 and remapped it to 1 texture.
If Extreme wants, he can make it useable in MCM2. I didn't convert it for that, but it would be cool I guess
The mapping needs to be fixed in some parts and probably resized some for MCM2, originally from MTM2 it was as big as my stadium in MCM2 lol.