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MX vs ATV (and prior MX games) Forum => General Discussion MVA => Topic started by: Kamshaft on December 14, 2005, 08:39:06 PM

Title: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: Kamshaft on December 14, 2005, 08:39:06 PM
Bruce and I have been hounding Rainbow Studios (Sorry Rainbo!) to try and get specs on the displacement and texture maps and the minimum machine size to run this puppy!

Here they are....straight from the horses mouth!

Minimum System Requirements:


Track requirements:

"The displacements can be created in any resolution but the Unleashed Editor will resize them to 257x257. The same is true of textures they can be created at any resolution but the Unleashed Editor will resize them to 960x960. "
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: The Loz on December 14, 2005, 08:53:19 PM
Awesome, cheers for that info Kam :D I can't believe they still run the same res as MCM2!! I'm not complaining though. Means what worked will still work now ;)

~Loz
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: VRT_JPRLisbon_ on December 14, 2005, 09:12:19 PM
hope will be possible 513 and 1920 (at least) on the future as we do now with hidef tracks. any news about that is apreciated.

thx for the info  :)
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: Green_CRrider2 on December 14, 2005, 09:51:39 PM
how about for connections for online is 56 k ok
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: DBR_Dodgy on December 14, 2005, 10:10:35 PM
6 years down the line and there still squashing it to a 257 x 257  :-\


Ian.
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: The Loz on December 14, 2005, 10:45:41 PM
I found 257 was generally enough detail, though it's still puzzling why they haven't upped it. For me the real disappointment is textures still being 960... I'm distraught!

~Loz
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: VMX_101 on December 15, 2005, 12:28:38 AM
Well that is disappointing news.
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: VMX_SKYmx99 on December 15, 2005, 01:10:41 AM
I am a bit disappointed, but I still can't wait to try out the new physics.  New SX tracks will be way more tech. :D
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: DirtTwister on December 15, 2005, 02:42:15 AM
I believe a realistic way to look at this new game as the last refinement of the MCM 1 terrain engine.  What you are getting is more race modes and better physics.  The fundamental terrain/textures is the same.  It also looks like we will be getting the best track editor yet from Rainbow, although it remains to be seen what all it will let us do.  I do wish it would support a 513x513 dispmap.  In reality it might it may be something that we'll have to try to figure out.  We could do it in MCM 1 but no one ever told us we could.

I assume that all their new stuff will be done with a different terrain engine.  I think on the console side reviewers will start knocking their games if they don't step up the state of the art in terrain.  I do believe that one reason that they have been able to get so many games out of it in the first place was how well it was done from the beginning. How many people remember downloading the MCM 1 demo and being blown away by it?  I know I spent the first hour with it just riding around in the quarry.

Bruce
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: Metla666 on December 15, 2005, 03:09:26 AM
Hmmmm.....Tis a shame, I run my games via a projector, Display is about 12 foot across the diagonal, MCM2 looked absolutly crap at this size due to the low res textures (compared to todays games), Knowing that this game will look just as bad knocks a bit of the gloss off.

http://img462.imageshack.us/img462/5615/00007588ks.jpg
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: ElDiablo (Paul) on December 15, 2005, 03:31:58 AM
Looks like AMA_King just got 'one upped'! lol That's awesome man!
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: VMX_Slowpoke2 on December 15, 2005, 03:43:51 AM
that's sweet!! how do most games perform on the big screen?
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: MCMnut on December 15, 2005, 04:00:37 AM
As Bruce said above, I think we need to be realistic about this and not let it get us down.  The PC version of MXA is a port with a few new features added...not a completely revamped game with enhanced environments.  This means the formats/sizes are pretty much the same as they were in the console version.  This being said, it's not surprising that the TD MXU remakes are amazingly similar to the MXU originals.  ;)

...So if you don't expect the sun and the moon you won't be let down if they aren't included.  One thing to consider here is that we (Twisted DIRT) aren't going anywhere and we have experts like Laurie and Bruce on our team!  With those guys, I think just about anything is possible...so we'll just have to wait and see what's needed.  I can envision the D2 editor becoming the U2 editor (DilloToo Editor becoming Unleashed Editor).  It's all too soon to speculate what we will and won't need...but rest assured TD will be ready if need be. :)

Jeff
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: The Loz on December 15, 2005, 04:40:11 AM
Metla, I find that screenshot hilarious... everything is photo-real, and then there's these cardboard people in the crowd! ;D

Bruce, I know what you mean - I had the MCM1 demo and it was astonishing! Then MCM2 came out with all these trees and it was at the time the most amazing game I'd seen! Admittedly things have moved on a bit but the game still can look pretty striking... even these days I haven't seen a game that implemented trees so well without killing your framerate.

And Jeff, the Sun at least included. Dunno about the moon. But those sun flares look pretty fun...

~Loz
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: Metla666 on December 15, 2005, 05:23:06 AM
Quote from: VMX_Slowpoke2 on December 15, 2005, 03:43:51 AM
that's sweet!! how do most games perform on the big screen?

Mind freakin Blowing, Imagine if you can playing something like CS:S where the other players are real life size, Everything to scale, You come around a corner and are attacked by a 6 foot player. Car games where you actually have a lifesize windscreen....Or riding in a Chopper in BF2, manning the gun, The landscape stretching out for miles in every direction. It makes the heart jump into your mouth. Its almost beyond explanation. Takes it to a level that cant be touched by a PC monitor or even a large screen TV, My display goes from floor to ceiling and right across the breadth of the wall. I sit at the other end of the room on a couch, My steering wheel and KB mounted on a movable arm that swing out of the way.

Add in the set of Altec Lansing 5.1 speakers, DVD player and TV card, Plus the beer fridge......PARADISE.

Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: AUS_Twisted on December 15, 2005, 08:20:40 AM
You need a bigger sound system to match that big screen hehe.

I guess I'm the opposite to you, I spent a fair bit on a surround sound system for the loungeroom, but we still have a crappy old 68cm TV LOL. Hopefully next year sometime will get a 42", deffinately dont have the room to setup a screen like yours.

One of my fav movies for sound still has to be the oppening of Top Gun, the jet engines shake everything in the room. I'd listen to those things live every day if I could (if only the aussie airshow at Avalon close to me was on every year instead of every 2 :(), but I'm sure I'd end up deaf pretty quick aswell lol.

As far as the disp map size that doesn't really bother me, but the texture size of 960x960 does :(, we have video cards that can run 4096x4096 res textures and where still stuck with 960x960 in a 2006 game? :( I was hoping the main (centre texture map) was double that size, something around 2048x2048 would have been really nice.
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: Metla666 on December 15, 2005, 08:41:08 AM
Its all actually set up in my shed, well a room in my shed that I made twice as large, I have also put in a wall size set of glass doors that open onto an entertaining area, complete with seating,long tables and a fire pit, when we have people over the projecter is swivled so it displays on a secondary screen that can be watched from outside.

Works well no matter what the occasion, be in party time, The Rugby or Bathurst.....

I have also just picked up another amp to drop into the system that will power some largeish speakers that Im going to mount in the walls facing outwards to the entertainment area, Still have to work out how to keep it waterproof but also let the sound out, Might make it a sliding door type arrengment.

Inside the house I have another 5.1 setup, running through speakers that cost me 3 arms and 7 legs, TV is only a small 32" though.


Well, thats enough stroking my AV peni, I'll go back into my corner....
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: Jägermeister on December 15, 2005, 11:21:08 AM
well thats it then.257/960 kills the game for me.im sure TD will try their hardest and always surprises but if theres no way around this my trackmaking days are over.what a shame. ???
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: RRC_OiLbUrNeR on December 15, 2005, 11:24:34 AM
Oh dear lord my computer just scrapes in on most of them specs. Im gonna have to uninstall and delete all my mcm2 tracks and game. I hope i get a new pc in time.
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: AUS_Twisted on December 15, 2005, 01:24:35 PM
Sounds like a awesome setup. I can just imagine watching Bathurst on it havin a few drinks with Ford & Holden fans goin at each other, especially this years Bathurst with the Murphy and Ambrose crash that caused a good pileup LOL.
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: ElDiablo (Paul) on December 15, 2005, 02:43:04 PM
Calm down a bit guys (JV). We haven't even SEEN the game yet. Until you've actually TRIED making a track with the new editor you can't really give a proper evaluation. Sure it's a bummer that the disp and tex sizes are still small. But you've all had a LOT of fun and entertainment with MCM2 and the physics engine that stunk. Now you will have a much more vibrant physics engine and I think you will find it takes your track making skills to a whole new level!

In any case, you can't really say that you'll be stiffled creatively just yet. In addition to that, this is communication from one person at Rainbow and you guys ALL know how things that you READ can be misinterpreted or simply misunderstood. Lets just wait for the demo (which should be coming soon) and hopefully all questions will be answered then. Until then, lets just focus on the good things...NEW MX GAME FOR THE PC!!!!!

Plus, you know that we (TD) aren't going anywhere. We haven't let you guys down yet, so why would you think that we'd start now? I'm sure that our 'big brains' (Jeff, Laurie and Bruce) can come up with something if need be to work around most any problem. We'll just have to wait for the game to see what IS and ISN'T possible. I (for one) am still very excited at the prospect of having a NEW GAME and EDITOR to play with! BRING IT ON!!!!

;D
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: Garasaki on December 15, 2005, 06:38:08 PM
Look,

I have an opportunity to pay 30 bucks for new and improved physics in MCM2.

You god damn better believe I am more then willing, in fact I am goosing thrilled and ecstatic to have that opportunity.  It'll be the best money I've spent in years, and it's exaclty what I've been wishing for.

You guys need some perspective.
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: MX45 on December 15, 2005, 07:28:26 PM
Quote from: MCMnut on December 15, 2005, 04:00:37 AM
The PC version of MXA is a port with a few new features added...not a completely revamped game with enhanced environments. 

I just thought that needed to be said again.

Thanks TD, you guys will always rock.
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: tobz18 on December 16, 2005, 04:13:07 PM
You think theyre going to release a demo?   Amazon says its gona be out in January?  :-\
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: ElDiablo (Paul) on December 16, 2005, 04:27:18 PM
The actual release date isn't until March...Amazon is just trying to get people to buy in advance...which isn't a bad idea anyway (since you'll get it sent the day it's released).
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: tobz18 on December 16, 2005, 06:27:35 PM
Indeed, i knew January was too good to be true. Then there would realisticly be a demo out soon reguarding a March release, like mototrax brought out a demo...man did that game get all hyped up over nothing. :o

March it is then.  :'(
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: ATR_RaTaX2 on December 16, 2005, 10:20:59 PM
well march is better for me, i have exams in jan and i know i wouldnt revise if i had mx vs atv available to me..
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: HaB Stealth0 on December 17, 2005, 04:36:14 AM
Just one question, will we be able to skin bikes and riders? like we can in mcm2
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: DirtTwister on December 18, 2005, 02:27:42 AM
Don't know.  The initial reply from Rainbow to us didn't specifically mention whether you could or not. 

I have sent an e-mail to the producer of the game listing the things that I believe are important to include in the game.  The ability for the community to create and use skins was one of them.

That currently isn't in the console versions of the game and could easily be overlooked in a direct port of the game.  I certainly hope that we do not lose features that we currently have in MCM 2.

Bruce
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: AMA_King on December 18, 2005, 02:45:41 AM
Quote from: DirtTwister on December 18, 2005, 02:27:42 AMI have sent an e-mail to the producer of the game listing the things that I believe are important to include in the game.  The ability for the community to create and use skins was one of them.

That currently isn't in the console versions of the game and could easily be overlooked in a direct port of the game.  I certainly hope that we do not lose features that we currently have in MCM 2.

Bruce

Woah!  That is a GREAT point Bruce!

You obviously have some influence - wanna' see if we can get "hooks" for "user mods" like the ones I have listed in this post:

Topic: MX-SX 2005 - REal-Play! Game MOD?
http://dirttwister.com/smf/index.php?topic=1416.0

Shoot - as long as I am wishing / hoping / praying - how about locational sound and user controlled "event triggers"?
- triggers for things like "crowd cheers" / fireworks boom / tree falls / rock slide or avalanche...
- do these already exist in "Dillo 2" and I just don't know it yet?

Also - are there waterfalls in MvA?  I haven't played far enough to find out.  I want WATER!
- I won't settle for less than a first place in career - so I am stuck on one track and just do not SAVE!
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: BPh on December 18, 2005, 05:26:58 AM
Quote from: MX45 on December 15, 2005, 07:28:26 PM
Quote from: MCMnut on December 15, 2005, 04:00:37 AM
The PC version of MXA is a port with a few new features added...not a completely revamped game with enhanced environments.

I just thought that needed to be said again.

Thanks TD, you guys will always rock.

Word.
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: v_hoOk~ on December 18, 2005, 06:35:12 AM
im pretty sure its jan not march  :-*
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: tobz18 on December 18, 2005, 06:40:32 AM
Ya, some people are saying jan is the u.s release date, because the sites that claim March are euro?  just what ive heard.
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: DirtTwister on December 18, 2005, 06:45:32 AM
Since they plan to have a demo available in January, I believe the March date is correct for the full game.  I think Amazon got the dates wrong.

Bruce
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: tobz18 on December 18, 2005, 07:27:55 AM
Sweet thanks for the info. A demo in january, sounds wicked.  ;D
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: PRO_Westy on December 18, 2005, 11:20:48 AM
i Would more say that amazon as well as many other online retailers.. make MISTAKES on releases dates ,for one and one reason only.to get your monies early on pre release. but there a buisness so cant blame them really..

Just hope the demo is good, and that it pleases all.i myself will stay level headed and wait for a demo before i get to excited,as has been said elseware this game is more or less a port from the console.with a few added extras (of course the editor is a big added extra). but no matter how good the editor may be,if the gameplay isnt that great it doesnt matter what stunning tracks can be made.
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: The Loz on December 19, 2005, 02:08:06 AM
Quote from: PRO_Westy on December 18, 2005, 11:20:48 AM
...but no matter how good the editor may be,if the gameplay isnt that great it doesnt matter what stunning tracks can be made.

From what I've seen, the stock tracks look pretty lazily textured, but that's not the point I'm trying to make... The bike physics look seriously tasty. The game is guaranteed to be better than MCM2, so as far as I'm concerned, there's no way it can't succeed! By "gameplay" do you mean the singleplayer campaign, or the physics?

~Loz
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: Kazam on December 20, 2005, 01:25:28 AM
physics
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: VMX_D-Dub on December 20, 2005, 04:10:57 AM
For me ... if we cant make skins or even custom obs, I will be VERY disappointed  >:(
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: The Loz on December 20, 2005, 02:55:10 PM
Maaaan everyone's being well negative :( This game looks so much better than MCM2, with almost all the track creation options we had before confirmed! I can't wait to start making some tracks for a brand new game with kinky new physics, graphics and sun flares! Guess you naysayers are welcome to stick with MCM2... Me? I'm going next-gen :D

~Loz
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: VRT_JPRLisbon_ on December 20, 2005, 03:57:36 PM
I was a litle disapointed with the 960 and the 275 thing , but i think we can have all that on the future maybe, if MXatv dont have somethings the we have on mcm2 or if we can´t do some custom things like skins , objects , 1920 Tex , 513 maps , Etc , etc , i think that will be possible on the next months after MXatv comes out ,on the future of it,
Im very hapy with the game now lets wait for mars and a demo before Xmas to online races  lol .

We just cant expect alot to dont be disapointed when it comes out , oh and its just one MX game like mcm2 is but with better bike and rider things and skyes and sun and bright on water etc etc ......
We cant expect that when u race this game it send mud to your face and to your helmet , and u get alot dirty on you, and when u finish the races u will have to go to the shower because its mud all over the place , this we cant expect eheh , maybe on the future MX games    (to this is better buy a bike ;D )

Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: BPh on December 20, 2005, 04:10:13 PM
^^^^^^^^^^  ;D
Title: Re: Computer, Displacement and Texture Map specs for MX vs ATV for PC.
Post by: Sneer on December 20, 2005, 06:45:48 PM
Yep JP,
now we got the physics as we always wanted for the bike, but the maps are too small to add ruts or similar details... hopefully a rumor  ;)
257 = works
513 = fun
1026 = losing my job (busy)
;D