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MX vs ATV (and prior MX games) Forum => General Discussion MCM 2 => Topic started by: VMX_SKYmx99 on November 26, 2005, 06:01:05 PM

Title: MCM 2 Package Manager (split from Motocross the Force)
Post by: VMX_SKYmx99 on November 26, 2005, 06:01:05 PM
Quote from: DirtTwister on November 26, 2005, 04:53:49 AM
I It's physics (with the exception of one thing) are what we have to live with.

Bruce

What is the ONE thing? lol
Title: Re: Motocross The Force
Post by: DirtTwister on November 26, 2005, 06:33:27 PM
It's a secret, but you should figure it out before the end of this post.

There is one aspect of MCM2's physics that we have the ability to change.  We have experimented with it off and on since we figured it out.  We haven't decided yet on what we want to do about it.

We are currently testing the MCM 2 Package Manager utility (it's not vaporware) which will replace BikeSwitcher.  It allows more things to be changed in MCM 2. 

I have one more feature to finish on it and we need to actually create some packages for it. 

(http://dirttwister.com/images/packagemanager_v204.jpg)

Bruce
Title: Re: Motocross The Force
Post by: VMX_Slowpoke2 on November 26, 2005, 07:44:47 PM
hrmm....... SWEET!
Title: Re: Motocross The Force
Post by: metal_miracle on November 26, 2005, 08:06:16 PM
just one question can you still remove the numbre plate numbers?
Title: Re: Motocross The Force
Post by: BoNalls on November 26, 2005, 09:51:54 PM
bike weight  :o
Title: Re: Motocross The Force
Post by: VMX_Slowpoke2 on November 26, 2005, 11:19:16 PM
wow..... that's pretty dang fancy.......
Title: Re: Motocross The Force
Post by: ElDiablo (Paul) on November 26, 2005, 11:44:20 PM
Yes M/M that's on the 'Special Items' tab I believe.  ;)
Title: Re: Motocross The Force
Post by: VMX_SKYmx99 on November 26, 2005, 11:50:53 PM
oooh.  Changing bike weight, if that is it, would make a big difference.  Or maybe pivot points?  I'm excited now. lol
Title: Re: Motocross The Force
Post by: VMX_Slowpoke2 on November 27, 2005, 12:22:12 AM
i'm really exited... any idea when it'll be released?
Title: Re: Motocross The Force
Post by: DirtTwister on November 27, 2005, 12:59:30 AM
I had hoped to try to wrap it up this weekend, but that hasn't happened.

I was hoping to release it by Christmas.   We could then release packages over the next few months.  The potential is there to create some packages that have the bikes heavier with special powercurves.  With an updated Startgate we would be able to race with people that have the same packages installed.  Or how about tournaments with everyone guaranteed to have the same powercurve and weight.

The thing the worries me is that there is a definite lack of activiity in the MCM 2 community even though there really isn't any other MX/SX game that offers the same ability to create tracks and race online. Even if 10 years from now MCM 2 is the only game that offers that I'll still be playing it.  I would love for the community to become a little more active.

The lack of activity make me wonder how much effort we should put forth in keep coming up with modifications/packages.

For example it would be possible to create a package so that all the bikes were replaced with ATV's, snowmobiles, trucks, buggies, etc.  These packages take time, because you would want some variety in the models and they would all need skins.

Bruce
Title: Re: Motocross The Force
Post by: ATR_RaTaX2 on November 27, 2005, 01:36:33 AM
Quote from: DirtTwister on November 27, 2005, 12:59:30 AM
  With an updated Startgate we would be able to race with people that have the same packages installed.  Or how about tournaments with everyone guaranteed to have the same powercurve and weight.

Thats what i was worried about if the wieght is the same as the ppl ur racing thats cool. msn zone is full of taggers neways, and no they're isnt many people around in the mcm2 community but you know ther dedicated
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: thormx985 on November 27, 2005, 01:38:09 AM
this all looks amazing :o :o :o :o
Title: Re: Motocross The Force
Post by: PRO_Westy on November 27, 2005, 02:03:14 AM
Quote from: DirtTwister on November 27, 2005, 12:59:30 AM

The lack of activity make me wonder how much effort we should put forth in keep coming up with modifications/packages.

For example it would be possible to create a package so that all the bikes were replaced with ATV's, snowmobiles, trucks, buggies, etc.  These packages take time, because you would want some variety in the models and they would all need skins.


The package does sound great far beyond anything we would of all believed possible way back when as has been said the was a lot more activity. and i for one would like to thank you for the continued effort and time everyone has put in.

As for the lack of activity I'm not 100% sure how true that may be. of course there isn't as many playing as there once was but that would be totally ridiculous to exceptthat,but I'mu sure there are a lot and i mean a lot of the older riders who still have this game sitting on there HDD and have a blast round a track when its realeased by a creator that they enjoy ,sure they may not use startgate they may not use the zone or TTM but they are still around.and the reason there round is just as Dirttwister has stated there is no other MX game that has come close to MCM2.

Of course we all hold out hope for a new version at some point but until that day the people here and the people on the zone TTM etc etc are very much diehard fans and any extra addition that would make the game more enjoyable more entertaining more a LEVEL playground can only be a good thing..

Quite recently i was pouring though the website  http://www.archive.org/web/web.php and after a few searches i came across the old XRacingsite with details of the 250cc round robin tourney and it was like a blast from the past reading the race reports etc. i sat there and thought dang that was so much fun back then wish the game was as popular now..So i headed off to the zone to run a  few laps sure it was quite but not dead after a short while im I'm in a race with 8 guys all happy to wait for a few of the newer guys to grab a track they didn't have etc etc,, after some 10 races or so i has to leave but i left with a big smile on my face and thought back to the xracingite and thought maybe there isn't as many of us but dangggg its one heck of a game ...

just in case you do want to have a nostalgia feel .. http://web.archive.org/web/20020808074054/www.xracing.com/roundrobin/roundrobin22.html



Tony

Westy
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: VMX_D-Dub on November 27, 2005, 02:33:30 AM
BOY I CANT WAIT  :D
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: DirtTwister on November 27, 2005, 02:41:30 AM
Wow that takes me back.  I always wished I was fast enough to race with the fast guys.  I remember working with Kent on X_Kobra's Revenge.  I would watch his ghost's with amazement.

I'd forgotten that they used Slaughter Trails 2 in the tourney.  That must have been a tough tourney track.  It's really 4 dispmaps.  I should remake this in a high def version.

Bruce
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: VRT_RIDEBLUE on November 27, 2005, 05:00:50 AM
Something that some of you folks have not touched which I have played alot with is...

A heavier bike, more low end power, way less top end, with an entire track loaded with traction maps, with the right track, I truly feel this is a new game!! My goal here with all the great talent we have at Twisted Dirt is to make this for TD Zone and we all have the same bikes (weight/HP/etc)   We would get the word out we would have 50 guys in tournament's (remember the Zech supercross of Pain series?) I do, we have 75 guys racing locked tracks! (locked meaning you couldn't race it til 10 min before the heats) That was some of the best racing MCM has seen since the MCM1 series with Kips Creations supercross tracks for MCM1!!!.

Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: VMX_SKYmx99 on November 27, 2005, 06:07:33 AM
So you HAVE changed bike wights Blue?  I may have misunderstood ya.  :-\
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: ElDiablo (Paul) on November 27, 2005, 07:02:36 AM
We've been changing them here at TD for some time now Alex.  ;)

Blue (Dave) is probably the most vocal advocate of the possibilities here. But we are all very excited about bringing something new to the table. TD always has been about pushing the boundaries (sp?). Dave is definately pioneering the use of Package Manager together with traction maps and thoughtful track design to add new depth to the game. Trust me...you'll ALL be thanking him with big smiles plastered across your faces soon!

Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: metal_miracle on November 27, 2005, 07:07:30 PM
i got another question can the bike folder have subfolder whit the name of the model so we can sort the skins out?
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: DirtTwister on November 27, 2005, 07:37:04 PM
MCM2 only looks in the bike folder so MCM 2 won't look in any sub folder.

Bruce
Title: Re: Motocross The Force
Post by: _MUD_Drifter0 on November 30, 2005, 07:17:28 AM
Quote from: DirtTwister on November 27, 2005, 12:59:30 AM
The lack of activity make me wonder how much effort we should put forth in keep coming up with modifications/packages.

For example it would be possible to create a package so that all the bikes were replaced with ATV's, snowmobiles, trucks, buggies, etc.  These packages take time, because you would want some variety in the models and they would all need skins.

Bruce

;D ....wowzer ... this all sure sounds great... cant wait to check it out. In regards to DT's example of possibilitiesbout changing all bike models to atvs, buggies, etc ..... any possibilities of applying someones existing bike skins to the new models?  Ahhh or how about beimg able to choose different tires (i.e. paddles, snow studs, etc) ... well.... just a couple thoughts that came to mind... ::)

peace
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: cR on November 30, 2005, 07:50:12 AM
applying existing bike skins to new models can't be done, that's done by the UVW mapping on the model itself...

different tires, hmm don't think that would be possible unless the prog could switch meshes in the SLT files? (idea?)
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: Hazmat on December 01, 2005, 03:17:56 AM
I hope this becomes a reality.. it would definately bring some new life to the game and may spark some interest within the community. Nice work.
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: MMS_Kawa9 on December 01, 2005, 03:28:18 AM
Another Blast from the past,

Back in my PRM days as PRM_REPTILE

http://web.archive.org/web/20021201120228/http://www.dirttimes.com/
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: LosCyco on December 02, 2005, 03:42:24 AM
I just want to say after a long hietus, I've already been blown away with the additions to MCM2.  I left the game right as people started making custom objects, now to come back and see that there are custom bikes, custom tricks, etc. I'm in shock.  If people find out about this stuff, I'd be confident that activity starts to rise.  I think I might've gotten back into the game for maybe a day or two if it weren't for all the new additions to MCM2 since I've been gone.  Track surprisingly are better than ever now, and I'm finally on a computer that manhandles MCM2(as is the case with most of the other old players).  The last time I played was on a 450mhz p2, 2 computers later I'm at 2.7ghz w/ a gig of ram.  The game is definitely more enjoyable now for me than it ever was, I'm sure for the people who start returning the case will be the same.

The bottome line is, someone has to get the word out about all these new changes, and I think that starts with re-opening mcm2central or atleast linking to this site and others.
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: WhiteBoy on December 02, 2005, 10:26:45 AM
everyone is still here... just some take longer breaks than others :) this is amazing stuff, i go to friends houses and see on their computers mcm2 and its 100% stock. than i come home and i feel like i have 500% of the game they have, all thanks to TD and of course, all the beautiful track makers, bike/rider skinners, 3d modelers and animaters. now this talk of a new game, i cant wait to see what kind of a boom this puts out and we r definately going to be seeing soem old timers revived and everyone is gooan b really pumped about it. but in the end i will still have both on my hard drive and will never get rid of mcm2, its too amazing for what it has become.

Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: VMX_101 on December 02, 2005, 09:25:09 PM
Very well put WhiteBoy,

I've taken my share of breaks, but just couldn't stay away.
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: MX45 on December 03, 2005, 02:24:22 AM
Its great seeing old names, people I've always admired. I can't wait to see new tracks either. Its going to be very fun and interesting seeing the quality and quantity of tracks, and how people adapt their mcm making style to mva. Hopefully this will explode as much and more than mcm every did.
Ya, Im excited.
and I still play mcm every single day.
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: VMX_krazyman821 on December 03, 2005, 02:33:38 AM
I hope to see something from you in the future Whiteboy,your tracks(Nats)helped inspire me to start making tracks back in 2002.Just by seeing some older names starting to post should show you a little glimpse of what may come........ ;)
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: Hazmat on December 03, 2005, 05:51:00 PM
Speaking of that, I am having a difficult time finding your tracks Whiteboy.. are any of them uploaded anywhere? Unfortunately the last time I bought a CPU all my older MCM2 tracks were deleted.
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: ElDiablo (Paul) on December 03, 2005, 05:53:00 PM
http://www.mdxracing.com Try the search engine. I'm sure you can find most of his tracks or any others you might be looking for.  ;)
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: Hazmat on December 03, 2005, 06:01:44 PM
Thanks Paul.. been awhile, Ive been out of the loop.
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: wrmgun on December 14, 2005, 06:08:36 AM
Wow this sounds cool...Is there a big difference in game with the bike heavier? Also any date on this?

thanks
rob
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: DirtTwister on December 14, 2005, 07:20:11 AM
The biggest difference is you have to ride the track.  You can't clear everything.

I've been delayed with some other investigations.  I need to get back to it.  Actually if I didn't bother with the bundle concept right now I could release it in about a week.  I'm not sure the bundle part is as important with the approach of MVA.

Bruce
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: metal_miracle on December 14, 2005, 02:11:26 PM
i hope you finnish it even thow mva is comming we dont know if its worth it or not until we test it but i think i never gone uninstall mcm2 anyway..

again hope you release it
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: wrmgun on December 14, 2005, 03:18:05 PM
 ;D sounds good....

thanks
rob
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: Scotty_Potty on December 16, 2005, 06:07:40 AM
Wow guys if you can make stuff like that happen I'm glad I found this site when I did....did you say snowmobiles?? Awesome has never been a good snowmobile racing game made to this day. I always thought if they made a sled racing game like MCM2 it would rock.  :o
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: Crashnburn11 on December 16, 2005, 06:44:55 AM
there has been a snowmobile model for awhile you just couldnt replace all the stock bike just the custom one
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: Kazam on December 16, 2005, 11:28:02 AM
i don't want to spoil all the fun, but wouldn't the heavier bikes make bigger difference between keyboard racers and joystick?
i think it will make the GAP even bigger between the 2.

I think i was one of the fastest, if not the fastest racer on keyboard back in the day when i still played this game actively.
Able to keep up with MRMOTO and such players.

i hope i am wrong and it wouldn't make much of a difference, but we'll see :)
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: cR on December 16, 2005, 05:09:43 PM
No i was the fastest on the keyboard  ::)
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: 51 on January 08, 2006, 12:49:41 PM
whats a good joystick nowadays??? my last sidewinder got *#*#*ed like 2 years ago...
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: DirtTwister on January 08, 2006, 02:59:16 PM
I use the Logitech Extreme 3D Pro.  I've been using it for over a year.

Bruce
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: Fixer on January 08, 2006, 05:50:52 PM
I've got several and although I love my  M/S force feedback 2....  I use the Logitech Extreme 3D Pro also as an everyday kind of stick, I really like the #2 button position as you don't have to change your thumb position to use it.Perfect for a clutch or brake.  Mine's been holding up great for almost 2 years, you can get these dirt cheap on ebay - look for "Just Deals"  They gouge you on S/H but you can get them for $14.00 total. Also if you can win more auctions within a week they give a break on shipping. I got three for less than $35 delivered.
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: metal_miracle on January 09, 2006, 01:05:53 AM
any progress on the packager?
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: VRT_JPRLisbon_ on October 25, 2006, 06:56:28 PM
finaly i found this topic again ,

any news about this , specialy the new type of physics ?  :)

http://dirttwister.com/images/packagemanager_v204.jpg
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: DirtTwister on October 26, 2006, 09:19:45 AM
I've been wondering what to do with this.  I couild release it without the bundle option (that let you combine multiple modifications together with a text file listing them.

The physics aren't much of a modification.  Basically you can adjust the weight of the bike making it heavier.  That in combination with powercurve modifications make for a better riding bike.  Of couse then people can make the bike lighter which would allow them to jump everything in sight.

I have a version of the powercurve utility that adjusts the weight of the bike.  I could restrict that to not let you make the bike lighter.

Bruce
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: MDx_Wayne on October 26, 2006, 01:31:17 PM
Hey Bruce, MD and I have got an MCM2 Recorder coming out in a couple weeks.  Does this "packager" equate to another 'hack" that I need to look for or is it not to be concerned about?  Could it give an advantage in online racing?

Thanks,
Wayne
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: DirtTwister on October 27, 2006, 09:20:49 PM
It wouldn't exploit anything more than can be exploited now.  I would recommend that your recorder check for unmodified RES files including the (ui\uires.res).   It is very easy to change the weight of the bike.  I can send you the info on how it can be changed so that you can check for it.

Bruce
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: VRT_JPRLisbon_ on October 28, 2006, 07:15:50 AM
Quote from: DirtTwister on October 26, 2006, 09:19:45 AM
I could restrict that to not let you make the bike lighter.
...
I couild release it without the bundle option

i think this is good idiea u restrict that.

looking forward to it without the bundle option (as i read before it takes some time to finish all the bundles) ,

I like al types of tracks, wfo , realistic tracks , fast , slow , hard , easy.....   
by what i read looks like will be good to ride real size tracks and to build also.
hope u can release it in some days or weeks .
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: MDx_Wayne on October 29, 2006, 08:39:09 AM
Thanks Bruce, that would be great!
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: MDx_Wayne on October 29, 2006, 11:29:28 PM
Bruce, you can email me at othg_wayne@hotmail.com

Thanks again.
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: VMX_SKYmx99 on October 29, 2006, 11:37:23 PM
Hmmmm.... sounds interesting.  I haven't touched MVA in about 2 months and I ran MCM2 for the first time in a long while tonight.  Man I can't believe that this game is still just THAT freakin awesome.  Hope you release this soon bruce!
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: MDx_chris774 on November 03, 2006, 05:08:32 AM
MCM2 is enjoying a great time, thier are some awsome tracks being released lately..
it is great to see ,familiar name's, coming back to MCM2, not forgetting the
new people that have joined the community, and still growing on a daily basis.
take a look over at mdxracing , where all the latest tracks are uploaded.

http://mdxracing.net/news.php

be great to see you all thier, have fun chris
8)
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: VRT_RIDEBLUE on November 03, 2006, 11:31:29 PM
I was lucky enough to test this back in 2005, and I made a track with a special traction map, and a weighted bike with a new power curve, I liked it so much I thought it should have been mcm3! ;D
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: MDx_chris774 on November 04, 2006, 07:57:57 AM
Quote from: VRT_RIDEBLUE on November 03, 2006, 11:31:29 PM
I was lucky enough to test this back in 2005, and I made a track with a special traction map, and a weighted bike with a new power curve, I liked it so much I thought it should have been mcm3! ;D

the package would be a great addition to mcm2, did you ever release the track to the general public.
or was it just, for testing the packager. just wondered.
chris
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: VRT_RIDEBLUE on November 04, 2006, 09:19:43 AM
No I never released the track to the public, as it didnt ride well without the nec. tools to ride it .
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: cpt_slow on November 27, 2006, 06:53:25 AM
Would this mean that u could acheive a sim type feel, or a game type feel in the same game? wow ;D
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: DesertRider on January 04, 2007, 05:39:29 PM
Any idea when it will be released, IMO i think this is whats needed to bring some peeps back to mcm2.
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: IM_A_3_STYL_R on November 29, 2007, 04:23:19 AM
So guys, MVA is here, and has slightly gone, MCM2 is still here and kicking it with new tracks being made on a weekly basis.
Any news on whats happening with this?
I know barely anyone reads these posts anymore, but it would be cool to see something you guys worked on for ages be distributed to the players of MCM2...
If you can't, atleast open up the options to the few of us over at mdxracing so we can take the flame forward hehe.

Cheers,
Mitch
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: metal_miracle on October 07, 2008, 06:02:42 PM
Hi is the Package Manager done can it be relased now?
Title: Re: MCM 2 Package Manager (split from Motocross the Force)
Post by: z50_Jumper on March 05, 2009, 02:11:50 PM
This sounds like something potentially fun. I would not mind testing it out.