Motocross The Force (http://www.jstarlab.com)
Has anyone here seen this?
Looks to have alot of potential to me and already fun to muck around on.
IMO the physics are already more realistic and fun than MTX, but thats probably just me.
Quote from: TMD_MickyD on November 23, 2005, 10:43:39 AM
Motocross The Force (http://www.jstarlab.com)
IMO the physics are already more realistic and fun than MTX, but thats probably just me.
You're right, it's just you Mic. I think you're crazy! That is so primative in all aspects of handling that I can't even believe that you suggested it in the same breath as MTX. At least you can TURN in MTX. This game is like some kid's idea of something to take the place of the never released MCM3. The bike doesn't turn or move even slightly realistically. The tracks aren't tracks at all...the displacement maps look random and un-engineered and ride that way as well. It almost reminds me of a mod from another game engine to an MX type game...only done very poorly. ::)
That's just MY opinion though, I scanned the site and the download and it appears to be safe...so if anyone feels like trying this out...I would say "Go for it". I'd like to hear what others think about this as well. ;)
What do you expect from a 4MB game... lol
That was absolutely horrible. :o Looked like crap,rode like crap,it is crap.
Damn Noel...well... I guess it's a good thing that we didn't step in it! lol ;D
Im talking about it as an unfinished product, just seems to have potential to me ;)
gta encourage mx game creation, i like the bike and rider models. Cant turn, tracks are pos'
looks like its a bunch of mcm2 stolen and just a way unifinished attempt at a game
I've seen this game probably longer then a year ago... and then I tought *#*#* is this, kinda looks like ripped mcm2...
There is some potential in the game..... Although the bikes accelerate WAY too fast.
I like the way the bike dances. I kind of like how the bike turns, although it needs alot of refining. They need to reduce friction to the wheels so the bike can slide out a bit....
Always, its always cool to see more mx games out there. Nice find micky ;)
The way the bike handles kind of reminds me of playing with the Ricky Charmichael Rc bike from radio shack :D
Gee I wonder if he would be willing to come over to MCM2 and add some improvements. Not saying this would be possible, but another person that knows coding in the community and who likes MX might be handy.
Might be something to consider, if he's interested thats is.
Hmmm.... I know it handled like a rag doll, but the way it bounced and navigated bumps was perfect. We need to get in contact with this guy and see if he has made any improvements. :)
Quote from: VMX_SKYmx99 on November 26, 2005, 02:00:36 AM
Hmmm.... I know it handled like a rag doll, but the way it bounced and navigated bumps was perfect.
Are you SERIOUS? It feels to me like your on a balloon/mx thing that bounces around like it's on the moon! Performance/Quality/Ridability-wise...I gotta say it's lacking...well... A LOT! As for him coming here and adding anything...MCM2 blows it away in every respect...just what do you guys think he could add? Remember the MR3 guy who wanted to do the same thing? Remember what happened to him? Neither do I!
I don't mind encouraging development of any MX game...far be it from me to undermine anyone's efforts. But you've gotta be realistic about this...notice the timelines for the different versions? I'd say that this is the product of somebody who wanted to get into programming that also happened to be a MX fan. Judging by the dates on the timeline I'd say that he's lost interest and/or moved on to something else.
My point? Don't get your hopes up for some big breakthroughs...
I would say this is a project in physics. It is programmed in a language called LUA and a bunch of the code is provided. It looks like you could make tracks and change how it works.
If you ride it more like you would a real bike over unfamiliar terrain it actually is pretty good as far as the bike and rider responding to the bumps.
Imagine riding on real bumps like that.
Also imagine riding with a hair trigger throttle and brakes, that only have an off and on.
While not refined there is a lot going on in the demo. It's not easy to do.
As far as MCM2, it's not really practical to try to modify it. It's physics (with the exception of one thing) are what we have to live with.
Bruce
Quote from: ElDiablo on November 26, 2005, 02:11:20 AM
Quote from: VMX_SKYmx99 on November 26, 2005, 02:00:36 AM
Hmmm.... I know it handled like a rag doll, but the way it bounced and navigated bumps was perfect.
Are you SERIOUS? It feels to me like your on a balloon/mx thing that bounces around like it's on the moon! Performance/Quality/Ridability-wise...I gotta say it's lacking...well... A LOT! As for him coming here and adding anything...MCM2 blows it away in every respect...just what do you guys think he could add? Remember the MR3 guy who wanted to do the same thing? Remember what happened to him? Neither do I!
I don't mind encouraging development of any MX game...far be it from me to undermine anyone's efforts. But you've gotta be realistic about this...notice the timelines for the different versions? I'd say that this is the product of somebody who wanted to get into programming that also happened to be a MX fan. Judging by the dates on the timeline I'd say that he's lost interest and/or moved on to something else.
My point? Don't get your hopes up for some big breakthroughs...
It comes down to opinion ALOT, i mean from what i saw you had nothing but praise for MTX, which had such bad physics in regaurds to hitting bumps that they had to give the bike/rider a set animation to use when going through the stutters.
Mx is in real life is hard, and technical, and this game seems to to relplicate some aspects of it reasonably well.
If the cornering of Mx Force was a little more stable/predictable, and turned sharper when the bike came in contact with banked terrain (like a berm), then it would be the best cornering i've seen in an mx game.
It does have alot of bugs, but it's not a complete game, and from what i can see this is just one guy doing this, rather than a team of programers, and it looks to me so far like he's done a pretty decent job.
If mx physics were easy to create you would see more decent mx games out there, rather than 1 or 2.
And shouldn't we be encouraging people like this? :-\
Quote from: ElDiablo on November 26, 2005, 02:11:20 AM
I don't mind encouraging development of any MX game...far be it from me to undermine anyone's efforts.
? ? ?
i didnt see that, but i intended it as general statement.
Hi all,
Thank you for your comments and support.
If you look at the dates, the latest executable available for download is dated September 2004.
Since that time my friend Eric and I have continued working on the project, and the latest version, not yet available for download, is a lot better.
Most of the work has focused on improving the bike handling, how good it could turn, and how easy and fun it was to ride.
We are only two, and currently Eric is busy with other things. We can not totally compete against teams of more than 50 people like Rainbow Studio; but so far we are doing very well.
Similarly, we do not intend to do the same games as Rainbow studio do; we want to concentrate more on the simulation and less on the aracade aspect of the game. A motocross bike must be a fun vehicle to ride; we want our bikes to react to every bump on the track, and we want to convey a rich and enjoyable riding experience to the player.
The riding is not perfect; the bike can still not skid right; but we are working on it and eventually we are confident we will manage to get it right.
More information and a video of a latter version can be found on the site:
http://cis.paisley.ac.uk/chap-ci1/
8)
Regards
Benoit Chaperot
Congrats for guys like that.
Sure, it's funny to see a game in construction...
But there... I'm dead lol.
(http://img204.imageshack.us/img204/2059/mtf9ib.png)
I agree some moves of the bike looks real.
Bien joué les gars ! (Well done guys).
Thanks for the update dude. I can't wait to see what you guys come up with for the next version. :)
Oh man... I can already tell a big difference in the handling in that vid. The sounds need some work, but I know that isnt your focus right now. ;)
Ok I'm impressed with the improvement in terrains and bike handling. I think with the addition of the rear wheel being able to slide out you will add a lot to the realism/sim factor. Obviously you're just using some beta (test) engine sounds. But the bike physics do seem to be coming along nicely now.
Do you have or plan to have a clutch? How about seperate front and rear brakes? Those are things IMO sadly lacking in most games... Rainbow did a great job with including a usefull clutch in their last few MX titles. But nobody has been able to integrate seperate control of front and rear brakes that I know of. Except of course Climax with the Moto GP series road race games.
Definately keep us updated.
Good to see your still working on it, looks like you made some major developments in the new version :)
I had to jump in here and say that that video looks impressive. The demo I tried sparked my interest but that video has me eagerly awaiting the next release. Along with the things Diablo mentioned about the rear wheel sliding out... in the video I noticed a lack of gyroscopic effect in the air under accelleration but I know you guys are still hammering it all out. The physics in the video appear to have great potential to be exciting and some parts seem to be more realistic than anything else I have seen. Great Work. It would be cool to see the talents of this community stand behind a project like this. The depth of resources in the MCM2 community between track creators, artists, modelers, and coders could really contribute to the evolution of this becomming what we are all looking for.
Thanks Benoit for visiting our community and shariing your comments. Visit often and keep us updated.
Very well said Clutch,
I would have to say this has a lot more potential then MCM2 does physic wise. I also think it could also be much more if the mcm community would be willing to help out. But again that is purely up to them. I for one wouldn't mind helping out in any way I can. I think it has a lot of potential.
Thanks for the update keep us posted. ;D
Wow!
Benoit, your game looks promising. I think it is truely incredible that you and one other person have sat down a created a moto game. Thank you for your time and effort.
This community ALWAYS likes a new version of motocross game. I(we) hope that you continue to develop on a already great foundation of a game.
Cant wait for the latest build.
If you need a mirror site please let me know. I would be more than happy to host it for you.
WOW ! this game is really fun !
I love the phsics, I cant wait for the new beta !!
Good job !!
And why not these guys join the TD crew ?
I'm interested in supplying tracks and objects... I tried to put a track of mine in, did work aldo at first looked weird with the wrong height/grid. I was thinking you guys might want to contact 2XL Games? Meybe they are interested in further developing this way further, those guys over at 2XL are also the ones who did support the community right? I think they would like something like this...
You guys really need to read the papers this guy has on his site. Good stuff...plus I can't imagine presenting papers about video games to your PhD proffs!!!
It would be really cool if this guy and the MCM2 community could get together, but I sense some reluctance on his part. He dosen't seem to realize that the MCM2 community has the same goals he does, and that a game can be both "arcade" and "simulation" at once.
Looks much much better compared to the latest beta. One think thats obvious is there are no rear brakes. This needs to be added as you shouldnt be endo'ing every time you brake. And im sure once they figure out the tire sliding the game will be fun as heck.
Keep up the good work, you have alot of supporters now ;D.
Hi Guys,
Thanks for the comments, suggestions and support.
Yes, I will try to have the rear wheel to slide, while accelerating or braking.
I did not think of having seperate controls for front brake, rear brake, and a clutch.
My personal opinion is it is better to keep the control simple, similar to the control in MCM.
I thought I could add the gyroscopic effect of accelerating and braking while in the air, but I thought it may be redundant with the lean forward, backward command.
I do most of the programming and game design myself; MCM2 fans are my friends, I know I will need the support from the MCM2 community for game adjustments, track design and creation, and DirtTwister is a good place to get that support.
I will keep you updated as the project goes. :)
Benoit
I have ride the demo and i like it, some things need be better, the rider move on the woops and to the bumps of the terrain thats good (mcm2 doesn´t do that) , i think this game can be a very good game on the future , i didn´t see the video of the new version but i will and maybe we can ride a demo of the new version if possible of corse in the future.
Thanks for the video and demo and for let us know the news on the game, (btw i have put 1 of my dispamps of mcm2 and i ride it and i have like alot do the curves and then full trottle, the bike and the rider react very near the reality and i open my texture 1920x1920 of the hidef track of mcm2 and it work good)
thxÂ
:)
Beniot,
I hope you realize you are talking to a forum full of people with grayscale displacement maps they would love to send you to use in this game.
No offense, but your "stock" tracks are a bit lacking.
Having played the old demo and watched the video, I have to say I'm very impressed. There's so many good things I saw. The best part was, when I first fired up the demo, I was messing with the controls and the very first thing I did was tip the bike over. Name another MX or any motorcycle game EVER where you could tip the bike over?!?? The controls definately need some tweaking (I hope you allow users to configure gamepads too) and in general things are a bit rough, but the physics involved are really a great start and a huge step in a different direction then current MX offerings (that's good).
To those of you whining about endoing while braking, and looping out under acceleration, remember this is a simulation. You have to lean forward to avoid the wheel coming up when you are on the gas, and lean back under braking. Just like you do in real life. Which is damn cool.
Yeh but my front tire doesnt have peanut butter all over it either ;)
i think its a very good start, a lot of people were judging it as a final product as first and you can't do that with things, im very excited to see what happens with the project and i hope we all can help improve it, can't wait for the next release it looks a lot better :)
im stoked with this.. i relly feel it has good potential..! the rider reacts really well.. this is just a start so its promising i feel
any new about Motocross the force Benoit ?
any new version demo ? :)
I'm also curious if this is still being worked on. Does anyone have any new info?
Pete
I love playing around with the physics. You can go super slow and then endo, straight into a wheelie, into an endo, into a wheelie, into .... ;D It's great fun.
After playing about an hour, I started getting used to it. Basically you just have to be really careful, and think way ahead. Pretty realistic from that aspect. I also LOVE the way you can be "tippy toeing" around a corner, and then whack the throttle wide open, lean back a little, and just rocket down the straight.
I'd love to see more from this.