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Retired Forums => General Discussion MTX => Topic started by: iLLo on November 20, 2005, 07:45:00 AM

Title: DEAD
Post by: iLLo on November 20, 2005, 07:45:00 AM
DEAD
Title: Re: DEAD
Post by: BoNalls on November 20, 2005, 08:03:35 PM
right on coldgoat  ;D
Title: Re: DEAD
Post by: iLLo on November 20, 2005, 10:23:44 PM
:D
Title: Re: DEAD
Post by: VMX_Slowpoke2 on November 21, 2005, 04:31:21 AM
dead a while ago
Title: Re: DEAD
Post by: BPh on November 24, 2005, 04:50:29 PM
It was a good game but only during 15 days lol
Title: Re: DEAD
Post by: VMX_Slowpoke2 on November 26, 2005, 05:59:43 AM
ya pretty much
Title: Re: DEAD
Post by: VMX_SKYmx99 on November 27, 2005, 06:08:56 AM
It sucked when it came out, It sucks now.  The most arcade style MX game since MX GO that came out in Arcades. lol
Title: Re: DEAD
Post by: ElDiablo (Paul) on November 27, 2005, 05:28:35 PM
Pfft! Whatever... never ceases to amaze me how hipocritical people can be. In one breath they are saying how much a POS MTX is...in the next one they are saying how realistic MX the Force is! Not to mention saying that we should support any MX game in one breath and then calling MTX a POS in the next one! ROFLMAO

The straight up TRUTH about this game is...YES it's dead. The reason...no expandability! If this game had come out with the ability to make (and SHARE) tracks and skins... then you'd all be playing it instead of MCM2. Does MCM2 have a WORKING clutch? Does MCM2 have physics (at this moment) that allow the back end to slide out, to square off turns...to do all the things that MTX does that ARE very realistic? NO

MTX fell short in a few areas, the preload was unrealistic (although it was WAY more realistic than MCM2), the bike tended to jump out of berms (really a pain) sporatically, the way the bike flew seemed somewhat unrealistic when it came to pivoting/throwing the bike around in the air, and the graphics were better than MCM2's but still not up to par IMO. Let's not forget GameSpy Arcade...that really IS a POS if you don't subscribe (using the free account) due to all the popups and waiting and the utterly mindless design of the user interface. I'm sure I'm forgetting some things, since it's been a LONG time since I myself played the game. However, with all it's faults...if it had given us the abilty to make and share tracks and skins the game would still be around going strong.

The funniest part of all of this for me though is, that I raced a LOT of MCM2 guys online and although I'm mid to back of the pack in the MCM community...I was one of the fastest guys in MTX (probably top 10 at least). I wound up beating some of the really fast MCM guys...so that probably explains why I liked the game so much! lol

But I agree...it's DEAD...REAL DEAD!! lol
Title: Re: DEAD
Post by: BPh on November 27, 2005, 05:58:51 PM
I agree Paul.
I remember, I was so excited to have the game (USA to Europe by UPS !).
I had some pleasure to play it, I remember when we were together online, I remember that I was trying to do tourneys but after 2 rounds (2 weeks I mean), it was a fiasco ! Too much people was coming through the Gamespy server without beeing signed up in the tourney.
I had tested the MDX rooms, same problem cuz this POS Gamespy was there and too much 'tourists" were coming into our game during some tourney races. It was no possible to chat during the game, impossible to create nationals, only POS stock SX with stock jumps and objects and lines ! The jump textures were so bad.
A mix between MTX and MCM2 can be the best solution, but you know ... lol.
All what we can do now, it's enjoying what TD guys are doing into the MCM2 community, and thanks for all guys.
In 2 days, TTM is maybe down, another bad news.
Peace.
Phil.
Title: Re: DEAD
Post by: ATR_RaTaX2 on November 27, 2005, 07:53:07 PM
MTX's biggest downfall was not being able to change the track online which imo was retarded. i liked the little practice session before, i play the game offline every now and then. track creation is a must also but everyone knows that...
Title: Re: DEAD
Post by: VMX_SKYmx99 on November 27, 2005, 08:20:39 PM
I NEVER said MX The Force was realistic.  I said I liked the way the bike bounced through bumps.  When you COULD hit them stright.  Which wasn't often.  In my honest opinion if I had to choose between an MTX with all the expandability as MCM2  I would still choose MCM2.  It is just a better game IMO.  I didn't like the way MTX handled at all.  I'm not speaking for everyone when I say that, but it is my opinion. 
Title: Re: DEAD
Post by: TMD_MickyD on November 28, 2005, 08:04:56 AM
Quote from: ElDiablo on November 27, 2005, 05:28:35 PM
Pfft! Whatever... never ceases to amaze me how hipocritical people can be. In one breath they are saying how much a POS MTX is...in the next one they are saying how realistic MX the Force is! Not to mention saying that we should support any MX game in one breath and then calling MTX a POS in the next one! ROFLMAO

The straight up TRUTH about this game is...YES it's dead. The reason...no expandability! If this game had come out with the ability to make (and SHARE) tracks and skins... then you'd all be playing it instead of MCM2. Does MCM2 have a WORKING clutch? Does MCM2 have physics (at this moment) that allow the back end to slide out, to square off turns...to do all the things that MTX does that ARE very realistic? NO

MTX fell short in a few areas, the preload was unrealistic (although it was WAY more realistic than MCM2), the bike tended to jump out of berms (really a pain) sporatically, the way the bike flew seemed somewhat unrealistic when it came to pivoting/throwing the bike around in the air, and the graphics were better than MCM2's but still not up to par IMO. Let's not forget GameSpy Arcade...that really IS a POS if you don't subscribe (using the free account) due to all the popups and waiting and the utterly mindless design of the user interface. I'm sure I'm forgetting some things, since it's been a LONG time since I myself played the game. However, with all it's faults...if it had given us the abilty to make and share tracks and skins the game would still be around going strong.

The funniest part of all of this for me though is, that I raced a LOT of MCM2 guys online and although I'm mid to back of the pack in the MCM community...I was one of the fastest guys in MTX (probably top 10 at least). I wound up beating some of the really fast MCM guys...so that probably explains why I liked the game so much! lol

But I agree...it's DEAD...REAL DEAD!! lol

I'm not here to start a bitch fight, you look at some aspects of a game being realistic to you, and i, and other people look at other things for a game to feel realistic, thats just opinion.

My bitch about MTX was with the stupid little glitches like landing on the downside of a jump with both wheels on the and still crashing, while next lap i case the hell out of the same jump and ride out of it. Or the way the bike didn't tilt in the air. There were a few others but it's been a long time since i used the game. The overall polish and feel of the physics seemed very poor to me.

But that games done, we can't change it, and even if it wasn't, it was made by a big games company who wouldnt take all that much input from our community and provide us with betas ect. Mx The Force is a beta thats been developed by one guy and if he's still working on the project, then he's more likely to use our input and support.
Title: Re: DEAD
Post by: Kazam on December 15, 2005, 04:08:15 PM
that was no bug m8, the crashing on the down slopes :) you just had to know how to land, thats all.

that game was killer when it was there. we had the best time online and on TeamSpeak :)  that was the game where joystick and keyboard were evenly balanced. Thats a must in every game. its stupid to give a special controller an overhand on standard computer equipment.
Title: Re: DEAD
Post by: cR on December 15, 2005, 10:42:39 PM
Man it was fun racing online with teamspeak... I can still hear Paul swear at the bumps he kept crashing on, lmao! ;) Whe had some great racing on MTX... oh well... soon whe will have MVA and I'm gonna lap all of ya'll! :D lol
Title: Re: DEAD
Post by: ElDiablo (Paul) on December 16, 2005, 12:09:56 AM
Dream on sucka! lol ;D
Title: Re: DEAD
Post by: VMX_Slowpoke2 on December 17, 2005, 06:39:46 AM
maybe while we sleep :)
Title: Re: DEAD
Post by: Kazam on December 19, 2005, 07:58:05 PM
i will be sure to have some sort of voice server up and running :)
Title: Re: DEAD
Post by: Maggot#666 on January 02, 2006, 02:57:00 AM
This game is nice but i have do all thins in this game. If in this game they will not get Slipknot songs, the game will be dead, and i am a maggot of slipknot. woohoo i like this game! lol, but is fast to finish.
Title: Re: DEAD
Post by: VMX_D-Dub on January 02, 2006, 03:06:04 AM
ROFLCOPTER.
IMO slipknot sucks  :-*
Title: Re: DEAD
Post by: ATR_RaTaX2 on January 02, 2006, 03:33:27 AM
i can understand slipknot and mx but.. WWE :-X
Title: Re: DEAD
Post by: VMX_D-Dub on January 02, 2006, 05:33:37 AM
I only like the WWE games lol. they're damn fun!
Title: Re: DEAD
Post by: Maggot#666 on January 05, 2006, 11:36:18 PM
Quote from: VMX_D-Dub on January 02, 2006, 03:06:04 AM
ROFLCOPTER.
IMO slipknot sucks  :-*
your wrong, i think you suck like kurt angle
Title: Re: DEAD
Post by: Maggot#666 on January 05, 2006, 11:37:14 PM
Quote from: ATR_RaTaX2 on January 02, 2006, 03:33:27 AM
i can understand slipknot and mx but.. WWE :-X
World Wrestling Entertainment
Title: Re: DEAD
Post by: Maggot#666 on January 05, 2006, 11:38:36 PM
Quote from: VMX_D-Dub on January 02, 2006, 05:33:37 AM
I only like the WWE games lol. they're damn fun!
Yeah, i got smackdown vs raw and smackdown vs raw 2006, but i think we not supposed to talk about that  :-X