Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Custom Objects => Topic started by: TMD_MickyD on October 26, 2005, 01:49:02 PM

Title: Animation Problem.
Post by: TMD_MickyD on October 26, 2005, 01:49:02 PM
I've made an animated start gate type object for my new track and it works fine, but i can't stop it looping. I un checked the Loop check box in the Studio tab (D2) before i saved the .mot file, but i still can't stop it looping. Is this a fault with this version of D2 (0.97.2)? , or am i missing something?
Title: Re: Animation Problem.
Post by: mcm2boys on October 26, 2005, 07:18:49 PM
ln D2 all animations always loop no matter what the  chk box says. In game it won't loop if the frame count is less than about 3/4 of the fps figure and looping is not checked. Probably a bug in MCM2.

In D2 97.3 you can use the td  mxu startgate animations not as much fun as creating your own.

Laurie
Title: Re: Animation Problem.
Post by: TMD_MickyD on October 27, 2005, 09:56:40 AM
Damn, that sucks, thaks anyway.
Title: Re: Animation Problem.
Post by: MDx_Wayne on October 27, 2005, 02:58:25 PM
Do we have a tutorial somewhere on how to make animations work in D2?  I just can't seem to get Diablo's startgate to animate.  This stuff is normally somewhat intuative, but I can't get this to work at all.

Thanks!
Title: Re: Animation Problem.
Post by: TMD_MickyD on October 28, 2005, 03:25:32 AM
That should be as straight foward as placing the object. Did you put the gate in the Usermodels/Animations folder?, and if so are you loading the object from the Objects-Moving section of Dillo 2?
Title: Re: Animation Problem.
Post by: ElDiablo (Paul) on October 28, 2005, 10:33:22 PM
There is a read-me file that tells you how to set it up Wayne. All you need to do though is stick the animation files (.mot .vut. .vue) into the Usermodels\Animated folder and the object files (.slt .tga _art.tga) go into the Usermodels folder (NOT the animated folder).

Pretty simple...then you've just gotta use D2 to place it.  :o

EDIT: Looks like I forgot to say where to put all the individual files in the ReadME file! Ooops!  :-[
Title: Re: Animation Problem.
Post by: riff on November 12, 2005, 10:18:46 PM
you could try reanimate the part at beginning,so gate works the way you want leaving enuff frames so that after gate comes down just move it under ground. Justa thought
Title: Re: Animation Problem.
Post by: dexter8kem on June 16, 2011, 06:30:34 AM
What are some of the exciting aspects of character animation?
Title: Re: Animation Problem.
Post by: ElDiablo (Paul) on June 16, 2011, 09:51:48 AM
We aren't into anything quite that 'exciting' here! lol

We are hobbyists (mostly anyway) and we aren't doing anything as complicated as character animation. Our animations are object animations, not character animations. The 'exciting aspects' of object animation are simply that you have something MOVING (as opposed to static)...pretty simple huh? lol