Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Making Tools (Reflex Track Compiler, MVA Editor, Armadillo/Dillo Too/APM/Etc.) => Topic started by: Allen on September 30, 2005, 04:44:23 PM

Title: slt plug max 6
Post by: Allen on September 30, 2005, 04:44:23 PM
hey i saw a while back some one was gona make this i was wondring if it was ever made thanks.
Title: Re: slt plug max 6
Post by: 4130BMX on October 03, 2005, 02:23:20 PM
Nope.

Use 3.1 or export your model from 6.0 to 3.1

period.
Title: Re: slt plug max 6
Post by: metal_miracle on October 03, 2005, 03:13:29 PM
i think i remeber the too if i am not to wrong it was cr and myth the was working on it ..

cant remember why they stoped..
Title: Re: slt plug max 6
Post by: Daniel Ahlgren on October 03, 2005, 04:51:06 PM
one word, lazydudes!!   8)
Title: Re: slt plug max 6
Post by: MX45 on October 03, 2005, 08:16:35 PM
Quote from: 4130BMX on October 03, 2005, 02:23:20 PM
Nope.

Use 3.1 or export your model from 6.0 to 3.1

period.

shows how much you know , tard
Title: Re: slt plug max 6
Post by: 4130BMX on October 04, 2005, 05:42:09 AM
Quote from: MX45 on October 03, 2005, 08:16:35 PM
Quote from: 4130BMX on October 03, 2005, 02:23:20 PM
Nope.

Use 3.1 or export your model from 6.0 to 3.1

period.

shows how much you know , tard


Link us to an SLT exporter for 6.0?

Didn't think so, "tard"
Title: Re: slt plug max 6
Post by: MX45 on October 04, 2005, 06:05:31 AM
I can't, its top secret A team material. You gotta be in the know to get your fingers on this leetness.   neeener
Title: Re: slt plug max 6
Post by: mcm2boys on October 04, 2005, 11:06:09 AM
You could export from 6.0 to Milkshape3D and then to SLT..


Laurie
Title: Re: slt plug max 6
Post by: Allen on October 04, 2005, 08:10:07 PM
thanks Laurie never thought of that ....4130 you should not post on .......well you shuld just never post
Title: Re: slt plug max 6
Post by: cR on October 24, 2005, 07:21:55 PM
I still got the exporter I was working on... if Laurie or someone else who understands the SLT format (looks easy to me but I'm a noob to that stuff...) like what coords are what for.. and the linking etc. how it works..., and can explain it to me I would be able to finish it :)

(http://img365.imageshack.us/img365/6610/mcm2slttools3lj.th.gif) (http://img365.imageshack.us/img365/6610/mcm2slttools3lj.gif)

As you see it will have a _ART renderer to :) You can choose wich frame to render (usefull when you are making an animated object).

*If I finish this I will NOT release it with import function due to ripping.. And I will save it in a way the script cannot be edited so you can't use data from the exporter to make importing work.
Title: Re: slt plug max 6
Post by: Allen on October 29, 2005, 09:45:55 AM
cool man any new word on this?
Title: Re: slt plug max 6
Post by: cR on October 29, 2005, 03:09:35 PM
Hmm i've been digging into the SLT file a bit, I tought I figured out some stuff but it's harder then I tought... can I get any help from TD???
Title: Re: slt plug max 6
Post by: Allen on December 02, 2005, 05:25:49 PM
hey whats the word any one ever give you any help?? this might be real usefull win we get MXU im shure that they are the same :)
Title: Re: slt plug max 6
Post by: cR on December 02, 2005, 08:27:07 PM
Nope no help from anyone :(