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MX vs ATV (and prior MX games) Forum => General Discussion MCM 2 => Topic started by: metal_miracle on July 18, 2005, 09:38:10 PM

Title: is there any awy we can use 1024 disp
Post by: metal_miracle on July 18, 2005, 09:38:10 PM
i am working on big project but 513 seem to small for the layout..so is there any way we can use 1024 maps?
Title: Re: is there any awy we can use 1024 disp
Post by: VMX_D-Dub on July 18, 2005, 11:05:58 PM
1024 would be awesome  :o
Title: Re: is there any awy we can use 1024 disp
Post by: Daniel Ahlgren on July 19, 2005, 12:07:20 AM
would lag
Title: Re: is there any awy we can use 1024 disp
Post by: VMX_SKYmx99 on July 19, 2005, 12:36:36 AM
use 513 at a 6.0 grid.  You couldn't get much bigger than that. lol  ;)
Title: Re: is there any awy we can use 1024 disp
Post by: metal_miracle on July 20, 2005, 12:10:41 AM
if the peirmeter was 513 to would work too but
if i where to make it in 6.0 grid then the jump lip would be 1 or 2 pixels wide..
Title: Re: is there any awy we can use 1024 disp
Post by: VMX_SKYmx99 on July 20, 2005, 12:16:27 AM
How big of track are you making here? lol
Title: Re: is there any awy we can use 1024 disp
Post by: fourtwenty on August 02, 2005, 06:33:35 PM
yeah that would be phat to be able to make big ass national maps but with sharp lips and like 12 rutts on each face nice sharp rutts in the turns :D that would be bad ass
Title: Re: is there any awy we can use 1024 disp
Post by: Yamaharacer513 on August 03, 2005, 09:18:46 AM
Quote from: fourtwenty on August 02, 2005, 06:33:35 PM
yeah that would be phat to be able to make big ass national maps but with sharp lips and like 12 rutts on each face nice sharp rutts in the turns :D that would be bad ass

I Agree. that would be sick to make a turn with 8 to 12 ruts in one turn like how glen helen gets on pro day
Title: Re: is there any awy we can use 1024 disp
Post by: VRT_RIDEBLUE on August 04, 2005, 03:48:26 AM
why not?  just make is super high def, try this..  just like you would make a high def track, just dbl the numbers for the spline, do all the work in dillo too, not sure, but it might work...
Title: Re: is there any awy we can use 1024 disp
Post by: VMX_SKYmx99 on August 04, 2005, 04:54:31 PM
if a stunt map is 513, would you need this to be 1026x1026?
Title: Re: is there any awy we can use 1024 disp
Post by: AUS_Twisted on August 06, 2005, 09:15:28 AM
Quote from: Yamaharacer513 on August 03, 2005, 09:18:46 AM
Quote from: fourtwenty on August 02, 2005, 06:33:35 PM
yeah that would be phat to be able to make big ass national maps but with sharp lips and like 12 rutts on each face nice sharp rutts in the turns :D that would be bad ass

I Agree. that would be sick to make a turn with 8 to 12 ruts in one turn like how glen helen gets on pro day


It would also suck with the MCM2 physics aswell. We would need far better physics especially on the backend of the bike with proper slides and a throttle control instead of holding a button down.