i am working on big project but 513 seem to small for the layout..so is there any way we can use 1024 maps?
1024 would be awesome :o
would lag
use 513 at a 6.0 grid. You couldn't get much bigger than that. lol ;)
if the peirmeter was 513 to would work too but
if i where to make it in 6.0 grid then the jump lip would be 1 or 2 pixels wide..
How big of track are you making here? lol
yeah that would be phat to be able to make big ass national maps but with sharp lips and like 12 rutts on each face nice sharp rutts in the turns :D that would be bad ass
Quote from: fourtwenty on August 02, 2005, 06:33:35 PM
yeah that would be phat to be able to make big ass national maps but with sharp lips and like 12 rutts on each face nice sharp rutts in the turns :D that would be bad ass
I Agree. that would be sick to make a turn with 8 to 12 ruts in one turn like how glen helen gets on pro day
why not? just make is super high def, try this.. just like you would make a high def track, just dbl the numbers for the spline, do all the work in dillo too, not sure, but it might work...
if a stunt map is 513, would you need this to be 1026x1026?
Quote from: Yamaharacer513 on August 03, 2005, 09:18:46 AM
Quote from: fourtwenty on August 02, 2005, 06:33:35 PM
yeah that would be phat to be able to make big ass national maps but with sharp lips and like 12 rutts on each face nice sharp rutts in the turns :D that would be bad ass
I Agree. that would be sick to make a turn with 8 to 12 ruts in one turn like how glen helen gets on pro day
It would also suck with the MCM2 physics aswell. We would need far better physics especially on the backend of the bike with proper slides and a throttle control instead of holding a button down.