there are grainy textures placed into texture by the game eco.res file
since you get 20 more fps and the textures look like as they were painted I set my single/dual pass is set to none
but it only works on first play after first game it reverts to adding the grainy textures as it would if it were set to single or dual pass so I want to LOCK it in to none
I noticed on Sneers Edgeloop it didnt have those grains on second or any play, Hmm, so a little later I installed the mxu re files in both the editor and the game and now edgeloop had a spiderweb looking grain on first play and every play, simply replacing the original res files only locks the none option in on edgeloop I figure there ought to be a way to turn off the texture alltogether I know its possible cause in dillo2 it is a option none for added rainy texture now this would have to be switched by the .env through the eco.res file so why cant I just set the original or the mxu res file to this switched setting, I believe I can bu I cant edit the .res file it cant be to complex cause bikeswitcher does it.
if any one can simply edit a res for this than that might be better than letting me into a res file, hehe
I also have a excelent idea for a additional Tag/event type and i think all the things are in place in the game to easily do this,
Ok i call it Rotation Tag kinda like 9 ball when you launch there is a number over each player denoting the order your to tag in the winner is the one who tags the highest number first, it be nice if peeps only saw the number they needed to see where the other dont know your tag order, but then keep away could be a part of this so just displaying the number above te riders uniformly would add anticipation knowing who and when in the event you have to tag a nemisis or rival of you, or all having to taga certain rider first or last might play as well, and record fatest time that X players were tagged
Then mabey patch the ball and give it a tude a attitude like a gyroscopic wobble or it rolls uphill a bit faster or anywhere fast down or up i think those adjustments might eaily be made to the existing files and the game engine can accomodate them
also for tag, then this is easy
I call it a wildcard every now and then a players stunt capabilities are disabled and he is a runner just to throw off the need to prove I dominate by points attitude and show off what makes this game so excellent that is the spped of the game(in CFS at mach 1 the game is S L o w) a tag game only on a fast smooth map is the fastes gaming action ever single or multiplayer I have ever seen.
My last question
Is It Possible to make the lower fog layer(bottom 1/5 of edge cube faces) and lower sky cube face transparent.
I believe whistler that in dillo2 97 version you can set graphics to none.When u pack the trac it will always set the graphics 2 none because thats how the .env file was compiled.I just saw this option yesterday,you can i think 2 set your trac graphics option in the .scn file.As 2 lockin in the none graphics mode in game i think just the first trac you run is the only one that will behave in that manner.It seems 2 revert to the crappy dot mode after the first trac or game is over.id like 2 locker at none also but so far havent figured it out,I spent many hrs.making textures just 2 c the game overlay those dots makes me wild lol. well if ya find out the answer lemme no will ya FUN4_RiffWaff
Riff you are right for some reason setting the dots to none in the game options only lasts one track then they come back again, and D2 does have an option to compile a track so that the dots don't appear. There is also an extension to the game files that allows you to choose different detail textures from just dots, maybe you don't like these either but i think they are a definite improvement on the dots.
As for your other ideas, afraid i didn't read them all in a lot of detail, because it soon becomes obvious that you are talking about changing big chunks of the games code and i don't know anyone in this community who is prepared to put that kind of time into getting these kind of mods to work.
Laurie
tx 4 the info ill look into it ;D