Hey all . Just joined . I've had the game setting around for a while now but I couldn't get it running on XP . I finally got a dual boot setup going and put some of the old dusty stuff on it that didn't like XP . All I had before was the demo and let me say , This game rocks !! Armadillo topped it . After reading through it's quirks , I thought here we go , a file nightmare coming up . But you guys and APM ...man just a few clicks now ...Very nice job on the tools here guys .
I'm new to MCM2 editing but I have built tracks and trucks for 4X4 Evolution 1 & 2 , and Monster Truck Madness 2 . Also a few Zmodeler years under my belt . That's the main 3d program I use . Milkshape does not like Zmods .3ds filter (generates an error)Â so I have one more step in the middle . I have an old , non-expiring (just nag screens) version of Deep Exploration that I run it through first , then Milkshape will import it .
OK enough of that . Here are a couple of screenshots of the track that I'm working on . It's called Tin Penny Pass . Custom textures are done and a bunch of custom models coming (I hope) .
(http://www.myfilestash.com/userfiles/MOBWarrior/tpmcmul1.jpg)
(http://www.myfilestash.com/userfiles/MOBWarrior/tpmcmul2.jpg)
I'll close this post saying thanx for all the work that you have done to make this easier .
Hey what's up man, I remember you from all over KC's Forums.:)
One thing we could never have enough of is 3d modelers. Maybe you'd prefer to use 3ds max instead of zmodeler+milkshape?
When is it gonna be releaseD?
> Maybe you'd prefer to use 3ds max instead of zmodeler+milkshape?
Lol naahh , Ive tried it . I cant make heads nor tails of it . I think the problem is that it can do so much , and I can't pick out the few things I want it to do . But thanx anyway . I'll stay with Zmod .
Release date . It's barely in alpha yet if at all . I haven't made any models for it yet . Just conversions mainly . I'll keep you posted .