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MX vs ATV (and prior MX games) Forum => General Discussion MCM 2 => Topic started by: VMX_D-Dub on May 03, 2005, 02:24:49 AM

Title: APM Problem
Post by: VMX_D-Dub on May 03, 2005, 02:24:49 AM
Yes yes yes, I know this should be in the other forum, but I really need help with this problem and I think more people would see it if it's in here ....


I have my new X-Games track im working on, I want to go fix it some more in Dillo, Well this POS pops up when its almost done processing. Any help to get it to work and not have this pop up come up would be appreciated ...





(http://img182.echo.cx/img182/1036/apmprob0kk.jpg)
Title: Re: APM Problem
Post by: MCMnut on May 07, 2005, 08:02:40 PM
I have no idea what is causing that.  To be honest, I can barely even read the picture because it is getting resized by the forum limits(i think).

Ya know, APM is way behind the times in processing textures.  There's been a lot of new developments in this area and APM does not support them.  I would suggest that you just use APM to process your project but NOT process your textures.  You can uncheck the checkbox in the upper right hand corner for this.  Once you process your project you should be able to finish it off in DilloToo.  DilloToo has a very up to date texture processor so I would imagine it would work without a hitch.

Jeff
Title: Re: APM Problem
Post by: VMX_D-Dub on May 07, 2005, 08:31:05 PM
ah ok thx anyway, I guess I should just finish placeing the objects in dillo2, no biggy
Title: Re: APM Problem
Post by: VMX_SKYmx99 on May 08, 2005, 04:24:08 PM
D2 is the ONLY way to place objects IMO.  So much better than dillo.   :)
Title: Re: APM Problem
Post by: VMX_CrAzEd on May 09, 2005, 12:38:46 AM
Objects are always upside down and in the wrong places when I use D2, so screw that
Title: Re: APM Problem
Post by: mcm2boys on May 09, 2005, 02:49:15 AM
Object placement got a lot better with the latest version v97.2. They should all be spot on now, not sure about upside down though. :)


Laurie