Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Creators => Topic started by: NATIVE on April 19, 2005, 05:21:52 PM

Title: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on April 19, 2005, 05:21:52 PM
POST HERE
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on April 20, 2005, 08:57:40 AM
ROUND 13 pontiac
(http://native.hab-extreme.com/images/PONTIAC1.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: Suzuk_Mx on April 20, 2005, 05:19:23 PM
Seattle
(http://img166.echo.cx/img166/7743/seattledsfj3fy.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_SKYmx99 on April 20, 2005, 06:34:24 PM
ummmm.... terragen on an SX is a no no IMO. ;)  Disp looks good tho. :)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: mx333 on April 20, 2005, 06:54:27 PM
Quote from: HaB_BlackLodge1 on April 20, 2005, 08:57:40 AM
ROUND 13 pontiac
(http://native.hab-extreme.com/images/PONTIAC1.jpg)

blacklodge, the first section after the start, thats not how it Actually was at pontiac. did u see the race on tv? u must just be going by the track map.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on April 20, 2005, 07:32:53 PM
yeah got it fixed now
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: Suzuk_Mx on April 21, 2005, 03:27:47 AM
Quote from: VMX_SKYmx99 on April 20, 2005, 06:34:24 PM
ummmm.... terragen on an SX is a no no IMO. ;) Disp looks good tho. :)

lol ya i know but its practicly the only thing that I understand to make the shadows
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_SKYmx99 on April 21, 2005, 03:38:59 AM
Then render a solid white  tex in terragen.  Use that as a shadow map.  Set the overlay to Multiply overtop of some PS tex.  Viola... you have shadows.  :)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: Kazam on April 21, 2005, 11:56:04 AM
you can play around with what alex said.. another kewl option is the overlay one.  brings a slight burn to it aswell  then set the opacity down the about 50% to 75%
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on April 23, 2005, 12:28:07 AM
so far on pontiac
(http://native.hab-extreme.com/images/pontiacsx2.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_GravityX2 on April 23, 2005, 08:03:56 PM
Lookin' nice guys. Keep goin'.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on April 24, 2005, 06:25:14 AM
update: textures by VMX_D-Dub again thanks alot danny ;D
(http://native.hab-extreme.com/images/pontiac3.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: DIZ_No_Rebase on April 28, 2005, 09:58:58 PM
(http://i5.photobucket.com/albums/y185/DIZ_No_Rebase/Round08Atlanta.jpg)
I'm new to pasting images.  Just practicing size and what not.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on April 28, 2005, 10:01:49 PM
very nice :o
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: DIZ_No_Rebase on April 28, 2005, 10:09:26 PM
Well I think I've got it!  This track was used for the 2005 THQ Round08 Atlanta track map on ESPN2.  We had very limited time to finish it so the textures are about 1 hour of work and I think I missed a raised corner.  I hope to go back and polish it.  I have all 16 maps if anyone is interested in seeing them.  They are not 'race day' correct but follow the track map as it was presented to me from Dirt Wurx.  Hope you like.

-DIZ-
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on April 28, 2005, 10:18:00 PM
yeah defentally post them up here.. you making them for MX vs ATV? maybe we will be able to download them?
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on April 28, 2005, 10:24:41 PM
thats cool as hell DIZ  :)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: DIZ_No_Rebase on April 28, 2005, 10:25:06 PM
(http://i5.photobucket.com/albums/y185/DIZ_No_Rebase/Round01Anaheim1.jpg)
One more!  This is fun!!

-DIZ-
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_SKYmx99 on April 28, 2005, 10:33:54 PM
Anyway you could loan them to an MCM2 creator to put in game?  If so Im interested. :D
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: DIZ_No_Rebase on April 28, 2005, 10:39:40 PM
(http://i5.photobucket.com/albums/y185/DIZ_No_Rebase/Round01Anaheim1wireframezoom.jpg)
Cool ghosted wireframe shot that shows jumps and berms better.  I might just release a few tracks, not all.  I'm just getting back into the mix so hopefully sometime next week I can look deeper into doing something like that.

-DIZ-
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_SKYmx99 on April 28, 2005, 10:40:50 PM
Sounds awesome man. 

Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: ATR_RaTaX2 on April 28, 2005, 10:50:34 PM
maaan these pics make me wna open up ps:) looking very awesome, fawkin amazin job u got there a rainbow man wd. really look forward to some being released ;D
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on April 29, 2005, 12:57:42 AM
vancouver.... (http://img64.echo.cx/img64/8303/render3gp.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 02, 2005, 04:58:43 PM
first beta for pontiac http://www.hab-extreme.com/HaB_Tracks/beta-track/test-pontiac.zip
Title: Pontiac 2005 is done
Post by: NATIVE on May 03, 2005, 11:41:59 AM
(http://www.mcmfactory.com/tracks/2005_thq_gpama_pontiac_sx_by_lacklodge.jpg)
http://www.mcmfactory.com/display.php?cat=tracks&id=1647%20
Title: Re: 2005 Seattle SX
Post by: NATIVE on May 08, 2005, 10:49:06 PM
GOT DIDUB DOING TEXS AND THEN ALMOST DONE
(http://www.native.hab-extreme.com/images/SEATTLE-WHITE-PRE.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 09, 2005, 01:40:58 AM
d-dub got done with textures looks sick!
(http://www.native.hab-extreme.com/images/seattle-max-render.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 14, 2005, 09:18:19 AM
houston
(http://native.hab-extreme.com/images/houston-preview-1.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: thormx985 on May 14, 2005, 10:25:13 AM
houston is looking good! i forget is houston where reed and bubba were side by side in the heat race?
btw are u gonna do vegas lodge? your reps so far have been really good i think u can only get better.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 14, 2005, 09:13:54 PM
thanks dave. yeah reed and bubba had a good heat race but the main bubba walked away
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: mx333 on May 14, 2005, 10:02:49 PM
DAng!!! i need to check out this forum more often....DIZ! Yours were the first tracks i think i ever downloaded. I remember your reps, i personally liked them the best back then, the tracks had depth, as in the height of the start lane, and in between height of the jumps were different, and so on, just like in real supercross, not like some where its one height all the way around from start to finish, with just bumps and jumps added on top. ANyways, those renders look amazing! The thing i wish we had more of in mcm2 was environment though, i know it takes tons of time to make objects, but i think mx vs atv had alot better environment then mxu.  anyways, hopefully i will contine on with my redbud project thoughout the rest of this year.

very cool guys,
ben
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: thormx985 on May 17, 2005, 02:57:42 AM
hows the track comming lodge>? i need another thq rep he he.. i really hope u maek vegas dude i think u could pull it off nicely.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 17, 2005, 06:53:43 AM
got skymx touching up displacement, but will for surely do vegas. then i downloaded daytona sx so that comming too
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: thormx985 on May 17, 2005, 07:27:48 AM
sounds great dude hey ,btw i personally loved seattle it was rutted to hell and i liked it man good job.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 17, 2005, 04:29:27 PM
i did up vegas while sky works on houston
DAMN DIDNT THINK I COULD DO TEXTURES THIS GOOD WITH TERRAGEN ;D
(http://native.hab-extreme.com/images/las-vegas-preview-1.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on May 17, 2005, 09:33:00 PM
lmao texs lick
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: AUS_Twisted on May 17, 2005, 10:42:32 PM
Nice shots Diz, I thought you guys made those track renders for ESPN when I first saw them ;)

Blacklodge, the sides of the jumps and outsides of the berms need to be blured a lot more, it looks like those berms could cut you in half if landed on hehe.

This is not a 2005 THQ SX track, just a Twisted SX Night render which I updated the scene awhile ago with a new crowd.

(http://www.members.optushome.com.au/twisted1/pics/Twisted_SX_Night_Render_LowRes.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on May 18, 2005, 12:59:18 AM
very nice twisted.. u got any renders of Twisted MX2?
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: WhiteBoy on May 18, 2005, 09:37:31 PM
twisty, that trk is fukin badass. prob int he top 3 best sx of all time... and DIZ, well good *#*#* man, showin em up on looks, smoothness n flawlessness on textures/disp maps. i can see u got alot better since u did the whole series a LONG time ago. lol
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_SKYmx99 on May 18, 2005, 11:25:30 PM
He works for Rainbow he has to be good. ;)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: thormx985 on May 19, 2005, 03:03:09 AM
how are u goin to do the split at the start they had lodge? i would just make it not split because once they finished the first lap they whent around the hole thing one way anyway.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 20, 2005, 04:04:35 PM
vegas update what you guys think of terragen textures?
(http://native.hab-extreme.com/images/vegas-max-render-1.jpg)
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_SKYmx99 on May 20, 2005, 05:07:10 PM
Don't use em.  Terragen is not the way to go.  Especially for SX.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: AUS_Twisted on May 20, 2005, 05:49:51 PM
Quote from: HaB_BlackLodge1 on May 20, 2005, 04:04:35 PM
vegas update what you guys think of terragen textures?
(http://native.hab-extreme.com/images/vegas-max-render-1.jpg)

The textures look a bit dull to me, more color would help a lot.

Also the berms need to be lowered and blured a lot more, especially the insides of the berms where they blend in from the flat part of the track look very sharp which MCM2 wont like very much. Are you using gradients for your jumps? If so what are the gradient settings for the bigger jumps in photoshop? if that is what your using?
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_Burn on May 20, 2005, 05:55:35 PM
Terragen isn't great for SX Textures, Maybe use it for the shadows only..

Just thought i'd say, those berms could use a little more blurring, or at least stretch the inside so it isnt so steep..
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 20, 2005, 09:20:35 PM
ok how about this http://native.hab-extreme.com/images/vegas-max-render-2.jpg
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_SKYmx99 on May 20, 2005, 09:32:19 PM
Ummm....  The ruts don't match the dirt color and are too wide.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 20, 2005, 09:36:54 PM
im not going to use terragen just practicing, but thanks for the replies, helps me out alot as soon as danny get the textures done ill have two thq reps to upload after i place objects
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: AUS_Twisted on May 21, 2005, 09:36:48 AM
Quote from: HaB_BlackLodge1 on May 20, 2005, 09:20:35 PM
ok how about this http://native.hab-extreme.com/images/vegas-max-render-2.jpg

The berms look better in that pic.

Whats the "smoothness" setting on the jumps in photoshop gradient?

If it's at the default 100% for each gradient, try 50 to 70%
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 21, 2005, 06:25:51 PM
i got psp7 but must be kinda same so the slider that says 100 should be about 50 to 70 ok thanks twisted. ive never messed with that before, and knowing half the battle
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_Burn on May 21, 2005, 06:30:57 PM
Quote from: HaB_BlackLodge1 on May 20, 2005, 09:20:35 PM
ok how about this http://native.hab-extreme.com/images/vegas-max-render-2.jpg

Much better :)
Before, the berms were so steep the bike would have just slid down them if you didnt have the speed to completely rail it..
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: thormx985 on May 21, 2005, 11:35:15 PM
looks good dude  ;D can't wait for the reps and i also thank u for fixing the berms hahah.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 23, 2005, 02:59:29 AM
houston should be done soon check render out!
(http://native.hab-extreme.com/images/Houston%20Render.jpg)
heres a huge render-->http://native.hab-extreme.com/houston-max-render-1.jpg
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: thormx985 on May 23, 2005, 05:28:01 AM
niiiiiiceee ;D
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on May 23, 2005, 05:53:42 AM
dude ur tracks lick idk y u show them off like there good or something
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 23, 2005, 06:11:34 AM
tw0_f0ur_  dont say nothing if you aint got nothing positive to say fag! >:(
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on May 23, 2005, 06:16:22 AM
zip it bitch ur tracks lick, none of them ride like the real ones
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 23, 2005, 08:17:02 AM
lmao your one sorry mofo. you POS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: Kazam on May 23, 2005, 11:49:19 AM
2  4   like ur tracks are any better  *#*#*
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_Burn on May 23, 2005, 01:17:47 PM
Quote from: conQuer | meistro on May 23, 2005, 11:49:19 AM
2 4 like ur tracks are any better *#*#*

I didn't want to get into this, but ditto.

Hey Blacklodge, Just ignore this kid.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: metal_miracle on May 23, 2005, 03:14:52 PM
Quote from: HaB_BlackLodge1 on May 23, 2005, 02:59:29 AM
houston should be done soon check render out!
(http://native.hab-extreme.com/images/Houston%20Render.jpg)
heres a huge render-->http://native.hab-extreme.com/houston-max-render-1.jpg


i think your tracks are good...
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on May 23, 2005, 03:18:44 PM
haha lmao a few of my tracks has 1000+ d/ls nd ur tracks justr get over 500. so zip it
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_Burn on May 23, 2005, 03:37:24 PM
I didn't say anything about my tracks. I would like to see you create a national worth riding.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: Kazam on May 23, 2005, 03:59:14 PM
lol  name me 3 track of urs that had 1000 + downloads. and then name my tracks that had just over 500  if you will do your research you will find out that i have released like 10 tracks that got an average of 500 - 700 downloads. Now its your turn.

blacklodge m8, on them renders i can see where the jump start and ends thus making the ride less smooth i think (can't say for sure because i haven't raced it.
here's a track i was making before i quit mcm2.
http://www.teamdelete.org/mcm2/DSX01.jpg
As u can see it has nearly no visable jump edges. and take a look at the berms to   they are less steep, which i think would work perfect for your track.

your doing great m8 keep on tweaking.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on May 23, 2005, 06:28:40 PM
damn metal thats tight, but yeah twisted was telling me about that smoothing them out. and houston seems to ride fine but i know what your talking about, im not going to tweak houston anymore. but vegas is pretty smooth that one will be one of my top ones cause ive benn tweaking that for a grip now imo.
two_four_ go and...... nvm lil boy lol
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on May 23, 2005, 09:50:47 PM
Quote from: DELETEmeistro on May 23, 2005, 03:59:14 PM
lol name me 3 track of urs that had 1000 + downloads. and then name my tracks that had just over 500 if you will do your research you will find out that i have released like 10 tracks that got an average of 500 - 700 downloads. Now its your turn.

blacklodge m8, on them renders i can see where the jump start and ends thus making the ride less smooth i think (can't say for sure because i haven't raced it.
here's a track i was making before i quit mcm2.
http://www.teamdelete.org/mcm2/DSX01.jpg
As u can see it has nearly no visable jump edges. and take a look at the berms to they are less steep, which i think would work perfect for your track.

your doing great m8 keep on tweaking.

i wasnt talking to u so zip it
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: RoBee on May 23, 2005, 11:16:42 PM
Quotei wasnt talking to u so zip it



how old are you? like 8
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_Burn on May 23, 2005, 11:33:51 PM
Quote from: RoBee on May 23, 2005, 11:16:42 PM
Quotei wasnt talking to u so zip it



how old are you? like 8

If only. At least then he would have an excuse.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: mcm2boys on May 24, 2005, 03:09:41 AM
two_four this isn't a download contest as far as i know, if you don't have useful tips on how to improve the track then why say anything. Your comments don't help Blacklodge1 improve his track and this site is about building better tracks.



Laurie
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: RMR_punkerjeffy on May 24, 2005, 03:24:57 AM
I think that track looks really good lodge, cant wait to ride it. D dub did a really nice job on the textures too.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on May 24, 2005, 05:54:53 AM
im helping him by saying that he needs to take more time on his tracks b/c there way 2 easy one a 125. everyone on mcmfactory said they overshoot mo stuff nd all his sx's are wfo. ive never seen a wfo AMA Sx race
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: mcm2boys on May 24, 2005, 07:51:38 AM
For me this is ok..

Quote from: tw0_f0ur_ on May 24, 2005, 05:54:53 AM
im helping him by saying that he needs to take more time on his tracks b/c there way 2 easy one a 125. everyone on mcmfactory said they overshoot mo stuff nd all his sx's are wfo. ive never seen a wfo AMA Sx race

But this isn't ..

Quote from: tw0_f0ur_
zip it bitch ur tracks lick, none of them ride like the real ones

Not everyone who reads this thread has read the threads at factory so if you make a point over there you can't expect everyone here to know about it, so you might want to repeat the post here or link to Factory so we can see what your comments are.

and finally keep in mind that, just because you don't like things about a track doesn't mean the creator has to change it, they still have the right to make it how they want it. :)


Laurie
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: VMX_D-Dub on May 25, 2005, 03:55:15 AM
Quote from: RMR_punkerjeffy on May 24, 2005, 03:24:57 AM
D dub did a really nice job on the textures too.

:D
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: mx333 on May 26, 2005, 05:31:21 PM
ive found that twofour is very picky with what tracks he likes/ doesnt like. he is an ass, and since he hasnt released a track forever, i think he should keep his mouth shut when it comes to the bad things he says. if you really want to show him up 24, then make a better track than his. or give him ideas on how to make them better, not just "noooooooooooo good" as quoted from factory...
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: tw0_f0ur_ on May 27, 2005, 06:27:14 AM
Quote from: mx333 on May 26, 2005, 05:31:21 PM
ive found that twofour is very picky with what tracks he likes/ doesnt like. he is an ass, and since he hasnt released a track forever, i think he should keep his mouth shut when it comes to the bad things he says. if you really want to show him up 24, then make a better track than his. or give him ideas on how to make them better, not just "noooooooooooo good" as quoted from factory...
actually i have been working on vancouver for the last 5 months nd yes it iwll be 90% perfect unlike some ppls tracks who SHOULD spend more time on them
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: RMR_punkerjeffy on May 27, 2005, 06:41:59 AM
you just need to calm down.  People release their tracks when they are happy with them whether they are perfect or not.  Not everyone has the skill level of a pro yet, everyone is learning.  If you want them to spend more time on their tracks and produce better tracks, than tell them that and give them constructive critisism on how to do that.  Bad mouthing someones track does not make them want to try harder, but some good critism does.  From personal experience, im no pro at all, but my work has gotten a lot better over time due to a lot of helpful people teaching me and telling me how to do things and how to make things better.  If i started making tracks and someone was bad mouthing them, i would have quit.  I am looking forward to your track, but why settle for 90% perfect?
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: AUS_Twisted on May 27, 2005, 12:17:42 PM
This is just me, but everything I have released onto the internet for several games since 1997 I only released a project if I was happy with everything on the project. If I wasn't 99% happy with a project I would never release it to the public and just keep it to myself, both US OPEN SX 01 and Twisted SX Night were rushed and finished early in the morning for contest deadlines leaving them 99% finished. I dont think anyone can be 100% happy with a track as theres always limitations to certain things, where always learning new things which is what makes it fun and challenging. If everything was easy it would be boring and we wouldn't have the motivation to continue on improving.

Here's the last track I made for Monster Truck Madness 2 back in 2000, you cant see the elevation changes properly on this pic which I never took but I based several uphill and downhill sections on Glen Helen and added a uphill triple like Red Bud. MTM1 and 2 was so slow making track textures for as you had to make them in 64x64 pixel textures and place them on tiles around the track to make the visual path. Laptimes on this track were over 4 minutes in MTM2.

http://mtm2.com/~tracks/P2001/tmx2000bymtftwisted.jpg

Here's some of my history since 1997 in track building.
http://mtm2.com/~tracks/tracks.cgi?s=MTF_Twisted&m=on

http://mtm2.com/~tracks/details.cgi?thistrack=2032


Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: thormx985 on June 12, 2005, 04:13:08 AM
are we ever gonna see vegas lodge?
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on June 16, 2005, 09:11:17 AM
its comming soon
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: thormx985 on June 17, 2005, 08:04:05 AM
awsome man, thought u forgot about it. glad to here its still comming out.
Title: Re: 2005 THQ SUPERCROSS TRACKS
Post by: NATIVE on July 10, 2005, 09:46:05 AM
finally text done for vegas just got to finish it up now
(http://www.native.hab-extreme.com/images/vegaspreview1.jpg)