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SLT Model Exporter for Milkshape3D

This is a model exporter plugin developed to be used with Milkshape3D, which is a low poly 3D modelling program ideal for making models for MCM2 for those who can't afford 3ds Max or find it too complicated to use. The plugin is not meant to replace the UniBastard plugin but for those interested in trying something new it provides another way of creating models or simply exporting them for use in the game.

This plugin offers a couple of benefits over UniBastard:
  1. You can export models with multiple textures,
  2. Special filters have been built in so that you can export bike and rider models in a format that should work in MCM2.

Milkshape3D also has a large number of other Import and Export plugins that means it should be possible to use models from other sources and export them for use in MCM2. You can even develop your model in 3ds Max and Import it into Milkshape3D for conversion to SLT for use in the game.

Download SLT Model Exporter plugin v2.06

Bike and Rider Skeletons

Notes:

This plugin was written mainly for exporting regular track objects, the Bike and Rider model filters were added since the code was available and it added some extra features that might be useful to some people. The filters are only there to HELP create Rider and Bike models, it does not guarantee that the model will work.

Creating Rider and Bike models that work ingame is a difficult process and you will have to send your models to Extreme for tweaking before it is possible to use them.

If you still want to try and make your own Bike or Rider model then here are a few tips.

The Bike and Rider models need to be facing the right direction in the MS3D view ports and must have the correct number and name of parts before they will work properly in MCM2.

The Rider model should be facing you (forward) in the Front view, and the Bike should be facing to the right in the Front view with both wheels on the gray grid that shows the ground plane (otherwise the bike will not ride properly).

The following Rider and Bike parts should also be present in the model:

Rider Bike
Pelvis Bike
LwrTorso Handlebars
UprLegL KickStart
UprLegR SwingArm
UprTorso Shocks
Head TireFront
UprArmL TireRear
UprArmR  
LwrArmL  
HandL  
LwrArmR  
HandR  
LwrLegL  
FootL  
LwrLegR  
FootR  

You create these parts in Milkshape3D by building a set of joints into a skeleton and assign sets of vertices to each joint. The vertices assigned to each joint will be moved with that joint during animation. There are tutorials on the Milkshape site that will help you with the modelling.

To export a model just select 'File|Export|MCM2 SLT Model Exporter' then select a filter if you want to export a Rider or Bike model otherwise just select the destination file and press OK.

Replacement Rider and Bike models must only use a single texture since that is all that is supported by the game. It will also be necessary to change the name of the texture file in the SLT so that MCM2 can find a default texture in it's RES files. The texture statement in the SLT should look like this:

For the Rider:
TextureMap=FOX02_360Navy_08.tga

For the Bike
TextureMap=YamahaYZ125_08.tga

To install just unzip the downloaded file into the same folder as ms3d.exe.