This is a model exporter plugin developed to be used with Milkshape3D,
which is a low poly 3D modelling program ideal for making models for MCM2
for those who can't afford 3ds Max or find it too complicated to use.
The plugin is not meant to replace the UniBastard plugin but for those
interested in trying something new it provides another way of creating
models or simply exporting them for use in the game.
This plugin offers a couple of benefits over UniBastard:
- You can export models with multiple textures,
- Special filters have been built in so that you can export bike and
rider models in a format that should work in MCM2.
Milkshape3D also has a large number of other Import and Export plugins
that means it should be possible to use models from other sources and
export them for use in MCM2. You can even develop your model in 3ds
Max and Import it into Milkshape3D for conversion to SLT for use in
the game.
Download
SLT Model Exporter plugin v2.06
Bike
and Rider Skeletons
Notes:
This plugin was written mainly for exporting regular track objects,
the Bike and Rider model filters were added since the code was available
and it added some extra features that might be useful to some people.
The filters are only there to HELP create Rider and Bike models, it
does not guarantee that the model will work.
Creating Rider and Bike models that work ingame is a difficult process
and you will have to send your models to Extreme for tweaking before
it is possible to use them.
If you still want to try and make your own Bike or Rider model then
here are a few tips.
The Bike and Rider models need to be facing the right direction in
the MS3D view ports and must have the correct number and name of parts
before they will work properly in MCM2.
The Rider model should be facing you (forward) in the Front view, and
the Bike should be facing to the right in the Front view with both wheels
on the gray grid that shows the ground plane (otherwise the bike will
not ride properly).
The following Rider and Bike parts should also be present in the model:
Rider |
Bike |
Pelvis |
Bike |
LwrTorso |
Handlebars |
UprLegL |
KickStart |
UprLegR |
SwingArm |
UprTorso |
Shocks |
Head |
TireFront |
UprArmL |
TireRear |
UprArmR |
|
LwrArmL |
|
HandL |
|
LwrArmR |
|
HandR |
|
LwrLegL |
|
FootL |
|
LwrLegR |
|
FootR |
|
You create these parts in Milkshape3D by building a set of joints into
a skeleton and assign sets of vertices to each joint. The vertices assigned
to each joint will be moved with that joint during animation. There
are tutorials on the Milkshape site that will help you with the modelling.
To export a model just select 'File|Export|MCM2 SLT Model Exporter'
then select a filter if you want to export a Rider or Bike model otherwise
just select the destination file and press OK.
Replacement Rider and Bike models must only use a single texture since
that is all that is supported by the game. It will also be necessary
to change the name of the texture file in the SLT so that MCM2 can find
a default texture in it's RES files. The texture statement in the SLT
should look like this:
For the Rider:
TextureMap=FOX02_360Navy_08.tga
For the Bike
TextureMap=YamahaYZ125_08.tga
To install just unzip the downloaded file into the same folder as ms3d.exe.