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[Sounds]
CrowdPresent=F
;make this the total number of static sounds you want emitting around the world.
NumStaticSounds=1
[StaticSound1]
;emitters are invisible and work good for adding wind sounds, birds, distant jets, etc
SoundType=Emitter
Position=1200.0,25.0,1800.0
;leave the .wav off your wave file names. eg FunnyMix3.wav is entered as: FunnyMix3
SoundResourceFile=FunnyMix3
SoundMaxDistance=150.0
SoundMinDistance=10.0
SoundLooping=T
;2D sounds can be stereo, all 3D sounds MUST BE MONO !
;SoundForce2D=T (for 2D sounds) , SoundForce2D=F (for 3d sounds)
SoundForce2D=F
.
.
.
[StaticModels]
NumberOfStaticModels=1
[Model1]
SLT=BellRanger.SLB
Position=1724.024048,8.842298,1878.869385
UseLighting=T
LookVector=0.000000,0.000000,1.000000
UpVector=0.000000,1.000000,0.000000
Scale=1.0,1.0,1.0
;How to add sound to a 3d model you placed in the world with armadillo
;leave the .wav off your wave file names. eg Helio01.wav is entered as: Helio01
SoundResourceFile=Heli01
SoundLooping=T
SoundMaxDistance=100.0
SoundMinDistance=5.0
;2D sounds can be stereo, all 3D sounds MUST BE MONO !
;SoundForce2D=T (for 2D sounds) , SoundForce2D=F (for 3d sounds)
SoundForce2D=F
Now you must add the WAV files to your INI file:
[ResourceFiles]
TotalFileSets=9
RootPath=C:\Projects\MyNationalTrack
FileSet_1=MyNationalTrack.tdf
FileSet_2=MyNationalTrack.esb
FileSet_3=MyNationalTrack.scn
FileSet_4=MyNationalTrack.trn
FileSet_5=MyNationalTrack.seg
FileSet_6=MyNationalTrack.tga
FileSet_7=MyNationalTrackS.tga
FileSet_8=FunnyMix3.wav
FileSet_9=Heli01.wav
OutputFilename=C:\Projects\MyNationalTrack\MyNationalTrack.env
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You can just reference these (without the .wav)
and they will work attached to any model
(leave off the number in front):
1 airplane01.wav
2 airplane02.wav
3 airplane03.wav
4 airplaneidle03.wav
5 Applause01.wav
6 Applause02.wav
7 Applause03.wav
8 auto.wav
9 baby01.wav
10 bedsprings02.wav
11 biomech01.wav
12 bonus.wav
13 boo_01.wav
14 bubbles.wav
15 cat02.wav
16 chant.wav
17 chevelle.wav
18 chevelle2.wav
19 compressor02.wav
20 crapper.wav
21 CrowdLoop.wav
22 cwtune.wav
23 diesel.wav
24 drip02.wav
25 duck02.wav
26 FALL01.WAV
27 FALL02.WAV
28 FALL03.WAV
29 FALL04.WAV
30 FALL05.WAV
31 FALL06.WAV
32 flies01.wav
33 frog03.wav
34 gondola.wav
35 grainelevator.wav
36 growl05.wav
37 Heli01.wav
38 HOLD_01.WAV
39 HTTower.wav
40 HTTower02.wav
41 HTTower03.wav
42 hut.wav
43 islandcandy.wav
44 it.wav
45 JetPass01.wav
46 landhard01.wav
47 launch.wav
48 oh_01.wav
49 oilwell02.wav
50 phone01.wav
51 pump.wav
52 radio.wav
53 radiostatic.wav
54 radiostatic02.wav
55 shop01.wav
56 shop02.wav
57 shovel01.wav
58 Silence_08.wav
59 Silence_16.wav
60 skilift.wav
61 speedbag.wav
62 suv.wav
63 telemetry.wav
64 thehive.wav
65 tractor02.wav
66 trailer.wav
67 trainengine.wav
68 trainhorndistant01.wav
69 trainloop01.wav
70 trainloop02.wav
71 trainloop03.wav
72 trainsignal01.wav
73 trainsignal02.wav
74 truck06.wav
75 truckidle02.wav
76 tv02.wav
77 voices.wav
78 voicesmusic.wav
79 Waypoint.wav
80 whenitrains.wav
81 Wind01.wav
82 windgenerator.wav
83 windgenerator02.wav
84 windmill.wav
85 WRECK01.WAV
86 WRECK02.WAV
87 WRECK03.WAV
88 WRECK04.WAV
89 WRECK05.WAV
90 WRECK06.WAV
91 zepplin.wav
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Jeff has put together a sound check Nat. It has
bales with numbers on the gound that match up with the numbers on the list
above. Run it on practice mode and check out all the pre made sounds of
MCM2.
Here is a LINK to a
sound check nat. * Extract this file to your nationals folder and be
sure to run the track in "Practice Mode"
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