Motocross
Madness 2 Armadillo track
editing tutorial
Gateless Start/Finish Line
by
DBR_suesman and garagedog
edited by mike_mccue
Here
is a quickie on how to get rid of the startgate. I have only found success
when placing a new spline and when placing the gate near the node where
you started splining.I
suggest you make test track to start with.A big thanks goes to
DBR_suesman for figuring this
out. -gd
1. Create a Spline for your
track.
2. Stop adding nodes near the finish.
Stop before Closing the spline. Save your project. Exit
or Alt/Tab out of Armadillo. Look in the project folder to find the .tdf
file (this is your spline data). Make a back up copy of the .tdf file
to use for reference if you need to restore a corrupt spline. Relanch
Armadillo. Close
the spline.
3. Select your first node, then click
the Place Gate button.
4. Select the next node, click the
Place Funnel button and click on your track where you want the
back of the funnel to be. Exit
or Alt/Tab out of Armadillo. Make another back up copy of the .tdf file
to use for reference if you need to restore a corrupt spline. Relanch
Armadillo.
5. Select the green gate, then press
the Delete Node button.
6. The spline should look like image
below.
7.This is the most tricky part:
Select
the first node and then click Place Gate button. Hopefully only the
red line shows up. If you see a green line, then choose another node near
by and Place Gate again.
Anytime you see the green line, the start gate will show up in the game
so you want a redline only. If it doesn't work, start over and try again.
You know how dillo is! ;o).
TwistedDIRT
would like to especially thank DBR_Suesman and gargedog for
creating the content in this tutorial and allowing us to edit and present
it in the tutorials section.