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Author Topic: Reflex Surface Creator Tool  (Read 11575 times)

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Offline redrider197

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Re: Reflex Surface Creator Tool
« Reply #40 on: May 02, 2016, 03:45:59 am »
I'm getting the same thing for an object containing a cylinder shape rail. (made in blender) I'm going to learn in 3ds max untill then. I'm eager to learn why or what needs to be done in blender to be turned into a surface file with an object containing a cylinder. (I spent awhile making the object only to find I can't make it a surface file lol ).

Offline kidzorro

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Re: Reflex Surface Creator Tool
« Reply #41 on: January 27, 2017, 12:09:27 pm »
I'm getting the same thing for an object containing a cylinder shape rail. (made in blender) I'm going to learn in 3ds max untill then. I'm eager to learn why or what needs to be done in blender to be turned into a surface file with an object containing a cylinder. (I spent awhile making the object only to find I can't make it a surface file lol ).


having a similar issue at the moment. i've managed to convert cylindrical and square tube models to .surface (mostly railings and frame structures). however after compiling the model library and testing them in DE, it appears that the geometry has been reduced to lesser polygons, or some surfaces simply disappear, look distorted, or flicker as if they have been compressed to occupy the same space. according to the model library creator log, there's no poly count reduction or removal of degenerate vertices.

this is new to me, having successfully converted complex cylindrical tubes such as railings and metal frames to .surface files before.

any help would be appreciated, thanks!

Offline JamieT

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Re: Reflex Surface Creator Tool
« Reply #42 on: January 27, 2017, 12:23:23 pm »
I didn't know the model creator was able to reduce polygons.. Is that something you've seen before?

If the vertices are really close together, they MAY be getting compressed into the same position. At one point, that feature was programmed into the surface creator. It could still be there.  I dont remember what the tolerance for it is though.  If you see me online over the weekend, give me a shout, and I'll take a look at your model, and see if I can do some debugging.

Offline kidzorro

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Re: Reflex Surface Creator Tool
« Reply #43 on: January 31, 2017, 12:42:55 pm »
thanks Jamie! for the project i'm working on, i opted for using 2d planes with railing textures instead.
but i'll follow up and send you a few objects, so we can compare them and hopefully solve the issue in the future.

Offline jd911

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Re: Reflex Surface Creator Tool
« Reply #44 on: August 29, 2017, 04:06:02 am »
I'm getting the same thing... nothing happens when i open the surface creator

it just loads for a seconds and nothing....

Offline jd911

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Re: Reflex Surface Creator Tool
« Reply #45 on: September 02, 2017, 07:55:27 pm »
this is in the event viewer

Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll

i have all .net framework installed