1- Make a water texture in Photoshop
2- Click on the Channels tab (in the layer pallet) and click on the 'create new layer' icon (at the bottom of the pallet second from the right) to add an alpha layer.
3- Fill this new layer with rgb 128, 128 128 (50% black)
4- Click on the Layers tab and click on the water layer (Layer 1?)
5- Adjust transparency (opacity) to 90% (I find that it works better this way)
6- Save as a 32-bit .tga file and put it in your Usermodels folder
7- In the object SLT file under
TextureMap=... type the following
TextureFormat=44448- Save it and check it out by placing it and then opening the track in MCM2. If the water needs to be more transparent reopen the texture in PS and make the alpha layer darker. If you need the water less transparent make the alpha layer lighter (white is completely transparent and black is solid/opaque).
Enjoy!Â
