TwistedD.I.R.T.


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General Discussion MX vs ATV Supercross / Re: MX VS ATV Supercross PC MODS
« Last post by ThatWhiteGuy on May 21, 2017, 12:48:45 am »
If anybody has actually done anything with this game, contact me via twitter or email if you can?  Might be willing to pay for custom/modded tracks and such in supercross.
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General / Re: [Request] Editor for .bxml / How to edit Camera.bxml *Reflex*
« Last post by pokeboy97 on May 20, 2017, 04:51:29 am »
The title pretty says all, i just want to ask TD-Team , how the heck you edited ' MX_Camera.bxml ' file.

I play this game for a while now, and wish there was a camera in this position like the one in the image :

http://s10.postimage.org/6mstfr58n/MXReflex.png    - sorry the image quality -

I have searched the forum, and found that Razmatazz asked too, (which wasn't even answered).

I actually know how to convert BXML to XML , but repacking  :-X another story,. Which is exactly what TD-Team did.

So, please answer this time.


I actually know how to convert BXML to XML , repacking... another story,


Hi there. I couldnt reply earlier cuz hadnt found these tools until today..
Try this (tested and works):
1-http://forum.xentax.com/viewtopic.php?f=21&t=5479
2-http://zenhax.com/viewtopic.php?p=10618#p10618
3-https://github.com/x1nixmzeng/bxml-tool
4-http://zenhax.com/viewtopic.php?t=246

Hope it helps.
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Well...it also doesn't display the track name. So ideally it'd be nice to have both!
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Here's a quick question however. Is it possible to make track pics that will show up in the game?

If you mean the picure the pic that gets displayed when selecting the track and in the lobby then no :/ would be a nice thing to have tho :p (laurie if your listening:))
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UPDATE: Issue Resolved! I noticed that the last couple of beta saves had not been saved with the spline. Somehow it got deleted either through DE or my ignorance. In any case...I clicked out a new spline and exported to Beta01 and just like you'd hope. I had AI, and Trees, and Objects! The track now feels much more natural and I'm kinda digging the environment. Though I think I'll add a few Evergreen trees. I'm using an eco without those...not sure if I can combine or not. But I guess I'll figure that out pretty quick! lol I'm trying to emulate a track that comes from the Midwest, and Pines/Evergreens are not the ONLY type of tree, but they certainly are ONE of them. Plus there's a few areas where the trees are sort of a bit sparse where I'd like them present to keep the rider's vision focused more on the track. Plus I find that objects and trees give a better sense of speed.

I'm re-energized and ready to proceed with this finally!

Here's a quick question however. Is it possible to make track pics that will show up in the game?
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Error: Couldn't fetch Count first lap flag for spline.
Compiling spline 1 failed.
(Error) The database and package files failed to compile.
Track failed to compile.

Pretty sure thats the part at the startgate that causes that. Be sure to fully surround the gate and set the green flag after it. Also i've came across some gares that have a weird collision ior something so maybe swat it out completely. Nothin eco-system realated tho.
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by the way...the spline has been working FINE up to now. Not sure what the deal is...but I think it's eco-related. ANYBODY????
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UPDATE(again): So I was sent both dll's from the forum and was able to load and get the track working sort of...but now when it exports (or tries to) it fails saying that Environment Failed to export...see the log. Here's the info in the log which conversely seems to be spline related? I'm baffled!!!

Error: Couldn't fetch Count first lap flag for spline.
Compiling spline 1 failed.
(Error) The database and package files failed to compile.
Track failed to compile.
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Okay...so I uninstalled DE and deleted the folder, then reinstalled. When it opens it already knows the last track and previous track versions and it WILL open the track with all the trees AND it appears to be exporting the track as well. But when I go into Beta01 it is the previous version without trees (just bales and a couple tree object models that I had placed quickly). So I switched beta slots to 02 and exported. When I try to run that one in game, the game crashes! There are 8 beta slots...so nothing got uninstalled that needs to be redone in the game files. So now I guess I'm stuck with releasing a track without eco files OR just not releasing anything at all. Since I don't like unpolished stuff and that's really NOT what Twisted D.i.R.T. is about...I guess I'm left with nothing unless someone has an idea how to FIX this?
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