TwistedD.I.R.T.


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1
Track Creators / Ruts help please
« Last post by SubbotaFew on Today at 10:25:52 am »
Hi,
I made few meshes and I want to get them into game Rigs of Rods. How can I get them to the game with material, which I can see in render? For example shiny materials, chrome and lot of this nice materials. Please help
2
BTW, the game is only $20 & Steam summer / winter sale is sometimes $10.

Wheelin' videos: https://www.youtube.com/results?search_query=spintires

Map Editor: https://www.youtube.com/results?search_query=spintires+map+editor
3
Track Creators / Water UV Map help/question(s)
« Last post by ElDiablo (Paul) on July 20, 2017, 10:22:51 am »
Hey guys...

Anybody got any idea what the Alpha for the Water UV Map is for? I found a map in the track creator kit that has an alpha. But it's unclear what the black and white areas are defining. I can't tell if it's for defining the area of the body of water OR if it's something else like the waves, etc...

Anyway...any help/insight is very much appreciated! Thanks in advance.
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Hmmm... this guy has a few maps w/ similar names, like Planz Extreme / Planz Extreme 4x4 / Plans 4x4, etc.

All of his maps are all pretty good, so here's another one.
http://www.oovee.co.uk/forum/files/file/1301-planz-4x4-map/

Planz Extreme 4x4 looks like this:
https://i0.wp.com/spintires.nl/wp-content/uploads/2017/01/index-9.jpg
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Other Games / Spintires = off-road trucks, jeeps, lame ATV's + TON's of FUN !!!!
« Last post by AMA_King on July 20, 2017, 08:33:56 am »
Hey, Twisted Dirt friends! 

This game is not MOTO, but it is a TON of FUN + it has an editor!!!

The game is actually a "logging simulator" with big 3-axle 10-wheeler flatbeds and such, but modders have added some great jeeps, trucks, buggies, ATV's, etc.

Game @ http://store.steampowered.com/app/263280/

Logging "How-To" @ https://steamcommunity.com/sharedfiles/filedetails/?id=279972243

Map & Truck Editor @ Steam > Library > Tools > Spintires Editor

Join any online game & the hosts trucks / jeeps will DL to your PC automatically, or go find your favorite trucks on Steam workshop @ https://steamcommunity.com/workshop/browse/?appid=263280&browsesort=toprated&section=readytouseitems

Some of my favs:
https://steamcommunity.com/sharedfiles/filedetails/?id=937782553
https://steamcommunity.com/sharedfiles/filedetails/?id=971950479

https://steamcommunity.com/sharedfiles/filedetails/?id=662157497
~ anything by this guy is good:
https://steamcommunity.com/profiles/76561198128204816/myworkshopfiles/

https://steamcommunity.com/sharedfiles/filedetails/?id=740284575

https://steamcommunity.com/sharedfiles/filedetails/?id=740356284


The game will NOT automatically DL maps, so you need to DL & install them:

http://www.oovee.co.uk/forum/files/...ey=file_rating&sort_order=desc&filter_key=all

Above link = very slow DL's, but always up...

http://spintires.nl/category/maps/

Above link = fast DL's, up-times were good but a shortfall of cash for bandwidth or sale of site is rumored & DL's are currently all dead.

How to install spintires maps 2017 - YouTube
https://www.youtube.com/results?search_query=how+to+install+spintires+maps+2017+


GREAT USER MAPS TO START WITH (everyone online has these):

http://www.oovee.co.uk/forum/files/file/1505-planz-extreme-spintires/

http://spintires.lt/spintires-mods/blackwater-canyon-map-spintires-25-12-15/


Friend me on Steam @ http://steamcommunity.com/id/GameBrainDOTmedia

If I am playing online you will see a green JOIN GAME button at the top right to join my game (it will DL trucks first - but you must have the map).

You can also use the grey WATCH button if I am wheelin' (you don't need to own the game to WATCH the video stream).


Hope I will see you off-road dirt nerds online soon!
6
Track Creators / Re: Dead Trees? and Water Help!
« Last post by Darkslides19 on July 18, 2017, 06:09:25 pm »
What I need now is the make the lake look more realistic. So I'm asking for help with the settings on the WATER because at the moment there is just a dead (non-moving/no waves) lake, and I THINK that the water should be able to have at least some sort of waves in it? Am I wrong here?

Mmh.. It's been a while since i've messed with it but the main water animation is when something "crashes" into it :P But the water UV map (i think) is the only map you can mess with as well as the settings for the water color etc.. (don't get saved in the .track file so you have to re-enter them everytime you open DE :()
7
Track Creators / Dead Trees? and Water Help!
« Last post by ElDiablo (Paul) on July 18, 2017, 09:40:31 am »
Hey all...

Well it's no secret that I'm working on a new track. I have pretty much finished all the detail work of the track itself and am just working on the environmental aspects now to really make it all FIT together and make sense. Things like making ATV and walking paths between sections of the track, adding a lake/water feature, sky, etc...

What I need now is the make the lake look more realistic. So I'm asking for help with the settings on the WATER because at the moment there is just a dead (non-moving/no waves) lake, and I THINK that the water should be able to have at least some sort of waves in it? Am I wrong here?

Finally...I am looking for some dead trees to place on the edge of the lake. Around here we have a lot of man-made lakes and there are usually dead trees around the shoreline unless they have been cleared out (which doesn't happen much around here). So I know of some 2D trees...but I'm hoping that there are a few 3D ones available in the veggies.

Any help or advice on either subject is very much appreciated and respected. So thanks in advance!
8
General Discussion / Dusted off MX Unleashed for Xbox
« Last post by Bulldog on July 17, 2017, 10:01:59 am »
I pulled MX Unleashed off the shelf and threw it into the old Xbox 360 the other day.  I forgot how much fun that game actually was/is.  I think I actually like the game play better than MX vs ATV Unleashed.

That is all.   ;)
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I am having the same error message pop up, and it is VERY annoying. Sadly, I don't of any fix, but what I do is load another ecosystem file that is empty or only has 1 tree while working within Digital Earthworks, then at export time I swap over to the actual ecosystem file for the track. Although it is annoying when you are still trying to place more trees, but moving the camera around less can help, and the number is just the number of the last tree placed/total number of trees.
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