Today marks 15 years since we first opened the Twisted D.I.R.T. website on 8/1/1999. It started as 5 guys getting together to learn to make tracks for Motocross Madness 1. Games and members have come and gone, but we are still here with the same goals. Those who were around at that time remember the Game Zone and the tremendous amount of tracks being made for MCM 1 at it's peak. Motocross Madness 2 continued that tradition.
We now have Reflex and the ability to make far better tracks. I look forward to seeing what people can do with Digital Earthworks.
Great news. MX vs ATV Reflex PC multi-player is back online. Shortly before Nordic closed on purchasing THQ's assets the service hosting Reflex's Matchmaking went off line. There was no way to restore that function using the existing vendor. One of the first things Nordic did was to pursue a different solution for the PC version of Reflex. On Monday it was made available to everyone. To celebrate they have reduced the price of Reflex by 80% until 10/14/2013. That means you can get the PC version of Reflex for an unbelievably low cost of $4.00.
Steam's Reflex PC page
We are releasing a beta copy of the Reflex Track Compiler. This is a free ride only (no objects, no spline) version. We figured it would be good to get it out into the community so that everyone that wants to can start learning how to make tracks for Reflex.
The compiler creates 8 different beta tracks and requires the Beta track DLC file to create the 8 slots. They show up in the Free Ride area like this:
Some pictures of track made with the compiler:
You can get more information in the forums. (Registrations are enabled). The thread with the compiler links and getting started info is Reflex compiler v1. The compiler can also be gotten from links in the wiki.
We have started a wiki, that is a work in progress and we will be updating with more information as we get it and as we have time. Feel free to contribute. You can e-mail me (firstname.lastname@example.org) if you want to add something to the wiki.
It shouldn't be a big deal for people who are familiar with making tracks to get started. Over the next week I hope to have the wiki updated with some guidance on tools and more info for people with no experience at making tracks.
Twisted D.I.R.T. is proud to announce our first three downloads for MX vs ATV Reflex (PC version).
Please treat these as beta and be sure to back up any files that you replace.
One thing I've always enjoyed doing was watching how others use the tools that we use to make tracks. It's always amazed me that there are so many ways to do stuff. I first noticed this when i bought Noel's (N-Graf-X) tutorial cd. I was amazed with the ease that he did stuff. When I visited Mike McCue I was amazed to watch him at work. Well now you get to see Paul (ElDiablo) make Leveller do magic. Here's what Paul has to say:
"I have been asked for quite some time to put together a tutorial on Leveller. Well..I decided to finally give it a shot. This was captured/recorded with TechSmith's SnagIt (demo version) and edited with MS Movie Maker 2.0. It follows only ONE of many ways to create tracks using Leveller and Photoshop (or your favorite graphic program with layers). This is how I make my displacement maps. Once you get used to Leveller I encourage you to play around and try new things and find out what works best for YOU. There are other tutorials out there...and if you really want to be good with Leveller I would tell you to try them ALL. Paul (ElDiablo)"
You can get it here:
MCM 2 lovers it may be time to put that worn out MCM 2 CD away. It appears that we'll finally get a much needed update. MX vs ATV Unleashed is coming to the PC. Check out this post in the forum.
PR: MXvsATV coming to the PC and PSP
DIZ_No_Rebase stopped by the forums to let us know who the lucky people are that Rainbow Studios have hired as track designers. You can read who the new track designers are here.
Well, with the help of Laurie's backup of the Zone database tables, the TD Zone should be back in business with minimal (if any) data loss.
We are still working on getting the Forum back. If all else fails, we will just be starting from square one there. I hope that doesn't happen...it would be a shame to lose that much killer MCM talk.
I'll keep you posted.